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PostPosted: Wed Aug 09, 2017 2:32 pm 
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Stegosaurus
Stegosaurus

Joined: Sun Jun 25, 2017 11:48 pm
Posts: 51
For the tutorials he is right on with using tresed to edit terrain. It gives him total control over the product.

But personally I prefer the overall variety a heightmap gives me, before editing it in UDK to have "player space". Hills to keep the player in, roads, mountains, valleys, rivers, etc. It seems faster too. I feel it looks more realistic at the cost of performance. But in this day and age even a laptop will run aftermarket trespasser maps fast. I edit on a core i5 with an "slow" intel video card. It still runs Homefront and Duke Nukem Forever decently.


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