Isla Muerta - Site C (Now Released - pg. 5)

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Re: Isla Muerta - Site C

Post by Draconisaurus »

Actually I used the canon shape of the island as the basis for the terrain.
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Won't spoil beyond that.
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Re: Isla Muerta - Site C

Post by TheIdiot »

Actually I used the canon shape of the island as the basis for the terrain. Won't spoil beyond that.
:wink: Sounds awesome! That's all I wanted to know.
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Re: Isla Muerta - Site C

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Long long ago I started playing around with an idea for a set of smaller levels that branched off from a "hub" level if you will, and that idea had been basically based off of playing some of Dinos Crisis 2. The idea was that you are dropped off at a small port on the island, that has shipping containers and animal cages and a check in building that security would have used. Then there was to be I think 3 ways of exiting the port, each leading to a different level/set of levels. As you completed these levels and backtracked, there would be changes to the hub level. Of course, it never got very far due to my limited modeling/modding capabilities, but it's cool to see something with the feel of Dino Crisis. There were certain aspects of that series that would be neat additions to a trespasser mod.
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Re: Isla Muerta - Site C

Post by Draconisaurus »

Sounds cool.. Dino Crisis puzzles are no joke, going to have a difficult time figuring this aspect out. So far all I have are keycards and (planned) security passcodes.
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Re: Isla Muerta - Site C

Post by Draconisaurus »

So, in my new fast-paced modding scheme, I have found it fortuitous to have more than a single mod going on at a time, in order to maintain general modding momentum, as interest works as she will and does not always like clostrophobia. Mod #2 at this time is Site C, now a co-project between TI and myself. Most recently we've decided to redo all of Isla Muerta's foliage as pine coverage. So far so good.
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Re: Isla Muerta - Site C

Post by TrespasserGuy »

Nice! I like the creepy atmosphere, it surpasses JPDS in terms of eeriness. I also love the peak at the retextured Hammond's mansion.
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Re: Isla Muerta - Site C

Post by Draconisaurus »

Glad the level is accomplishing its target 8)

EDIT: Has anyone seen where the Raptor Alpha (Chaos Effect) skin/model went off to? The black/yellow/blue one.
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Re: Isla Muerta - Site C

Post by TrespasserGuy »

viewtopic.php?f=9&t=9068&hilit=Chaos+Effect

I believe you can find it in this thread :nerd:
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Re: Isla Muerta - Site C

Post by Draconisaurus »

AHA, thankies.
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Re: Isla Muerta - Site C

Post by Second Illiteration »

Love all the downed trees...gives it quite a bit of realism
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Re: Isla Muerta - Site C

Post by Draconisaurus »

Yeah, if you go out into actual nature, you can tell that's a big thing missing from most of Tres levels.
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Re: Isla Muerta - Site C

Post by TheIdiot »

Draconisaurus wrote:Yeah, if you go out into actual nature, you can tell that's a big thing missing from most of Tres levels.
That's something I've always considered, but ultimately I worry too much about the dinosaur's, and even the player's, ability to navigate. You might want to take that into consideration when placing the dinosaurs, maybe make the groundcover slightly more open when there are dinosaurs about. Of course you'll also want to add in non-dinosaur areas like that just to keep players on their toes. :wink:
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Re: Isla Muerta - Site C

Post by Draconisaurus »

Heh interesting point.
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Re: Isla Muerta - Site C

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Re: Isla Muerta - Site C

Post by TrespasserGuy »

Wow... creepy dinos in experiment tanks, metallic raptors roaming the eerie woods... its like you took JPDS and upped the darkness of it by 11
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