Decided to start a level of my own. Going to test a few different things in it. First test - the "Settings" class I found in the t-script reference:
RedTest
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- HaroldRedwood
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Re: RedTest
Nice use of TT's prehistoric foliage.. And damn I didn't know you could make alpha channel colored..!
- HaroldRedwood
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Re: RedTest
Here, is the t-script . reference:
http://www.trescom.org/files/docs/tscript.html#Settings
http://www.trescom.org/files/docs/tscript.html#Settings
t-script wrote: Settings
Define the settings for the 16 available AlphaChannels (0-15). You need one Settings object for each channel you want to redefine.
Type Name Default Description
float Alpha unknown Degree of Alpha blending, 0.0-1.0
int AlphaChannel unknown # of channel being redefined, 0-15
int R unknown Level of Red, 0-255
int G unknown Level of Green, 0-255
int B unknown Level of Blue, 0-255
Re: RedTest
Very cool! I was never able to figure out how to change the colors of AlphaChannels, but this will definitely help a lot. I have a few applications already for this.
- HaroldRedwood
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Re: RedTest
Such as what ? I should note - could not get multiple "Settings" class triggers to operate at the same time..TheIdiot wrote:I have a few applications already for this.
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Re: RedTest
So what is the purpose of the Alpha Channel, what does it effect in a level?
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Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
- HaroldRedwood
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Re: RedTest
Objects such as the tall beam in TestScene - they are sort of like rays of light. "Settings" lets you specify details about a specific AlphaChannel.
Re: RedTest
All sorts of weird graphical-effect ideas I have. Can't spoil them yet, though.HaroldRedwood wrote:Such as what ? I should note - could not get multiple "Settings" class triggers to operate at the same time..TheIdiot wrote:I have a few applications already for this.