Sounds good. As for the levels, what I went with:Thanks! Yes, PH will be included. As for JR and IJ, I have not decided yet. I might try to do different versions and see how they turn out As for PV, I will go with b96 but removed the hill on the side which is flat in the earlier versions. I will also use the island made by terrain in LAB and not the objects (from PC/E3 PV).That sounds great. I look forward to your release. Will you be including PH? And which version of the terrains are you using (as in, Build 116 JR, B96 JR, Alpha JR...etc)? I wouldn't mind sending you what I have so far to take a look at since the terrain in my version likely differs a bit - might be of use to you.
Please, if you don't mind, I would love to take a look! Might also save me some time as you have fixed the crash at the stair puzzle in IJ
JR - PC Gamer
PH - PC Gamer
IJ - PC Gamer, with the stairs from retail added in.
IT - B96, but with the missing gate added in.
PV - B96, with the hill removed and the streams all patched up. Didn't use Lone Pine Island though as I thought it looked weird as terrain.
Everything else is stock B96 with a few edits to fix up places where you could get stuck on the terrain. The entire island is also present with some basic landforms added and a completed coastline. I was considering patching in B96's IJ canyon to the west of the current IJ so as to include everything, but I couldn't get it to look good without ruining the terrain. Note that if you DO decide to go with B96/B116 IJ, the crashing problem will likely return as you will have to completely replace most of IJ, which will cause all of my terrain optimizing to disappear. Oh, and the level also has a CE day/night cycle implemented, which is something you might want to look at since the fog and time of day changes over the course of the vanilla game. Even just triggers to set the fog, shadows, and lighting at the start of each level would be something to look into. Anyway, I'll send you the files later, I'm tired as hell right now.
That to me is way too many, especially for that area, since the Raptors tend to die there by tripping over objects.Haha yes. When I took a look, the Mayan city got like 15 or so? x)
Try it without the bunny-hop! It's really quite challenging. To me, it's cheating in Tres to bunny-hop away from dinosaurs in any circumstance: my rules dictate that you cannot bunny-hop so long as any CAnimal is awake. It's fine if you're just traversing a big area with nothing to encounter, but running from Raptors that way is a no-no.Heheh hmmm. Well my opinion on the gunless area is that it is rather boring as such.. Without ammo it's pretty much just a bunnyhop marathon