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Ruins Level (Page 6 Download (final version 01/25/2019)

Posted: Tue Nov 22, 2016 2:42 am
by Rebel
Meant to resemble an ancient roman city. I just started screwing around with the concept for the past week or so. Should I continue with it, or toss it in the recycle bin? (added 2 TresEd screenshot in the zip below)

Re: Ruins Level

Posted: Tue Nov 22, 2016 4:12 am
by machf
I say, go ahead!

Re: Ruins Level

Posted: Tue Nov 22, 2016 6:06 am
by tatu
Continue please :D

Re: Ruins Level

Posted: Tue Nov 22, 2016 9:29 pm
by Draconisaurus
*grumbles* Don't have a comp, can't see it. .. Could you post a pic?

Re: Ruins Level

Posted: Tue Nov 22, 2016 10:17 pm
by Rebel
That sucks you have no computer, Drac. :( Below are different pics, though similar enough -

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Re: Ruins Level

Posted: Tue Nov 22, 2016 10:20 pm
by TheIdiot
:o I love this idea! Really suits Trespasser. Definitely keep going.

Re: Ruins Level

Posted: Fri Nov 25, 2016 10:02 pm
by Draconisaurus
:| ! This is amazing! Really like it. Do you plan to finish it?

Re: Ruins Level

Posted: Fri Nov 25, 2016 11:23 pm
by Rebel
TheIdiot wrote::o I love this idea! Really suits Trespasser. Definitely keep going.
Thanks for the vote. ;) Seems to be developing alright, and the level is compact so it I won't have to landscape like a crazy man like tc isle or the trescom level required me to do.
Draconisaurus wrote:This is amazing! Really like it. Do you plan to finish it?
Thanks, Drac. Yea, I want to finish it, of course (just added a new tresed shot). I'm working on the general layout and the models now, but modelling isn't exactly my niche so it'll take me a few months to complete, I'd think. Work will be slowing down after December, so I should have a little more time on my hands then too.

Re: Ruins Level

Posted: Mon Nov 28, 2016 10:11 pm
by Draconisaurus
Very nice! Looking forward to it. :nerd:

Re: Ruins Level

Posted: Thu Dec 08, 2016 2:08 am
by Rebel
Here's two more editor shots.

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Re: Ruins Level

Posted: Sat Dec 10, 2016 6:56 am
by TheIdiot
Wow, this just looks so great in every way. New environments are always great to see in Trespasser, and especially new models in large numbers such as this. Did you modify the TC~Isle trees? They look sort of different to me. Anyway, excellent work, Rebel. :)

Re: Ruins Level

Posted: Sun Dec 11, 2016 2:26 pm
by Rebel
TheIdiot wrote:Wow, this just looks so great in every way. New environments are always great to see in Trespasser, and especially new models in large numbers such as this. Did you modify the TC~Isle trees? They look sort of different to me. Anyway, excellent work, Rebel. :)
Thanks, for the words of encouragement, T.I. The trees are the river trees from tc-isle. I was growing tired of palm and pine trees, and even the umbrella pine trees native to that area of the world didn't appeal to me. I'm not great at modelling, but I'm doing my best. ;)

Re: Ruins Level

Posted: Sat Jan 28, 2017 9:44 am
by Rebel
One screenie just to acknowledge to anyone interested that I'm still working on this. ;)

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Re: Ruins Level

Posted: Sat Jan 28, 2017 10:59 am
by tatu
I don't know why, but I get a Tomb Raider feeling about this level :P

Re: Ruins Level

Posted: Sat Jan 28, 2017 1:44 pm
by Draconisaurus
Very nice! :batman: