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PostPosted: Tue Nov 22, 2016 2:42 am 
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Meant to resemble an ancient roman city. I just started screwing around with the concept for the past week or so. Should I continue with it, or toss it in the recycle bin? (added 2 TresEd screenshot in the zip below)


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 Post subject: Re: Ruins Level
PostPosted: Tue Nov 22, 2016 4:12 am 
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T-Rex Killer
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I say, go ahead!

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 Post subject: Re: Ruins Level
PostPosted: Tue Nov 22, 2016 6:06 am 
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Continue please :D

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 Post subject: Re: Ruins Level
PostPosted: Tue Nov 22, 2016 9:29 pm 
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T-Rex Killer
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*grumbles* Don't have a comp, can't see it. .. Could you post a pic?

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 Post subject: Re: Ruins Level
PostPosted: Tue Nov 22, 2016 10:17 pm 
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That sucks you have no computer, Drac. :( Below are different pics, though similar enough -

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 Post subject: Re: Ruins Level
PostPosted: Tue Nov 22, 2016 10:20 pm 
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Albertosaurus
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Location: Canada, eh?
:o I love this idea! Really suits Trespasser. Definitely keep going.

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 Post subject: Re: Ruins Level
PostPosted: Fri Nov 25, 2016 10:02 pm 
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:| ! This is amazing! Really like it. Do you plan to finish it?

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 Post subject: Re: Ruins Level
PostPosted: Fri Nov 25, 2016 11:23 pm 
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TheIdiot wrote:
:o I love this idea! Really suits Trespasser. Definitely keep going.


Thanks for the vote. ;) Seems to be developing alright, and the level is compact so it I won't have to landscape like a crazy man like tc isle or the trescom level required me to do.

Draconisaurus wrote:
This is amazing! Really like it. Do you plan to finish it?


Thanks, Drac. Yea, I want to finish it, of course (just added a new tresed shot). I'm working on the general layout and the models now, but modelling isn't exactly my niche so it'll take me a few months to complete, I'd think. Work will be slowing down after December, so I should have a little more time on my hands then too.


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 Post subject: Re: Ruins Level
PostPosted: Mon Nov 28, 2016 10:11 pm 
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Very nice! Looking forward to it. :nerd:

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 Post subject: Re: Ruins Level
PostPosted: Thu Dec 08, 2016 2:08 am 
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Here's two more editor shots.

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 Post subject: Re: Ruins Level
PostPosted: Sat Dec 10, 2016 6:56 am 
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Albertosaurus
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Wow, this just looks so great in every way. New environments are always great to see in Trespasser, and especially new models in large numbers such as this. Did you modify the TC~Isle trees? They look sort of different to me. Anyway, excellent work, Rebel. :)

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 Post subject: Re: Ruins Level
PostPosted: Sun Dec 11, 2016 2:26 pm 
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TheIdiot wrote:
Wow, this just looks so great in every way. New environments are always great to see in Trespasser, and especially new models in large numbers such as this. Did you modify the TC~Isle trees? They look sort of different to me. Anyway, excellent work, Rebel. :)


Thanks, for the words of encouragement, T.I. The trees are the river trees from tc-isle. I was growing tired of palm and pine trees, and even the umbrella pine trees native to that area of the world didn't appeal to me. I'm not great at modelling, but I'm doing my best. ;)


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 Post subject: Re: Ruins Level
PostPosted: Sat Jan 28, 2017 9:44 am 
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One screenie just to acknowledge to anyone interested that I'm still working on this. ;)

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 Post subject: Re: Ruins Level
PostPosted: Sat Jan 28, 2017 10:59 am 
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I don't know why, but I get a Tomb Raider feeling about this level :P

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 Post subject: Re: Ruins Level
PostPosted: Sat Jan 28, 2017 1:44 pm 
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Very nice! :batman:

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