Ruins Level (Page 6 Download (final version 01/25/2019)

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Ruins Level (Page 6 Download (final version 01/25/2019)

Post by Rebel »

Meant to resemble an ancient roman city. I just started screwing around with the concept for the past week or so. Should I continue with it, or toss it in the recycle bin? (added 2 TresEd screenshot in the zip below)
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Re: Ruins Level

Post by machf »

I say, go ahead!
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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Re: Ruins Level

Post by tatu »

Continue please :D
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"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
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Re: Ruins Level

Post by Draconisaurus »

*grumbles* Don't have a comp, can't see it. .. Could you post a pic?
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Re: Ruins Level

Post by Rebel »

That sucks you have no computer, Drac. :( Below are different pics, though similar enough -

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Image

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Re: Ruins Level

Post by TheIdiot »

:o I love this idea! Really suits Trespasser. Definitely keep going.
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Re: Ruins Level

Post by Draconisaurus »

:| ! This is amazing! Really like it. Do you plan to finish it?
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Re: Ruins Level

Post by Rebel »

TheIdiot wrote::o I love this idea! Really suits Trespasser. Definitely keep going.
Thanks for the vote. ;) Seems to be developing alright, and the level is compact so it I won't have to landscape like a crazy man like tc isle or the trescom level required me to do.
Draconisaurus wrote:This is amazing! Really like it. Do you plan to finish it?
Thanks, Drac. Yea, I want to finish it, of course (just added a new tresed shot). I'm working on the general layout and the models now, but modelling isn't exactly my niche so it'll take me a few months to complete, I'd think. Work will be slowing down after December, so I should have a little more time on my hands then too.
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Re: Ruins Level

Post by Draconisaurus »

Very nice! Looking forward to it. :nerd:
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Re: Ruins Level

Post by Rebel »

Here's two more editor shots.

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Re: Ruins Level

Post by TheIdiot »

Wow, this just looks so great in every way. New environments are always great to see in Trespasser, and especially new models in large numbers such as this. Did you modify the TC~Isle trees? They look sort of different to me. Anyway, excellent work, Rebel. :)
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Re: Ruins Level

Post by Rebel »

TheIdiot wrote:Wow, this just looks so great in every way. New environments are always great to see in Trespasser, and especially new models in large numbers such as this. Did you modify the TC~Isle trees? They look sort of different to me. Anyway, excellent work, Rebel. :)
Thanks, for the words of encouragement, T.I. The trees are the river trees from tc-isle. I was growing tired of palm and pine trees, and even the umbrella pine trees native to that area of the world didn't appeal to me. I'm not great at modelling, but I'm doing my best. ;)
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Re: Ruins Level

Post by Rebel »

One screenie just to acknowledge to anyone interested that I'm still working on this. ;)

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Re: Ruins Level

Post by tatu »

I don't know why, but I get a Tomb Raider feeling about this level :P
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production

"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
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Re: Ruins Level

Post by Draconisaurus »

Very nice! :batman:
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