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PostPosted: Sun Jan 27, 2019 1:48 am 
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Thanks for the comments, Drac. If the map cheat doesn't help enough, I did include the walkthrough
inside the level's folder. The aquatic reptile you speak of is the tylosaur from cityscape; machf rigged
it, and did a damn good job on it too.

Spoiler: show
If you tease the tylo enough he'll break through the ai barrier and chase you on the terrain.
Bad news for him, though. If it doesn't get back into the water, it'll die in a few minutes -


*Oh, the project I mentioned was the catacombs.


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PostPosted: Sun Jan 27, 2019 2:21 am 
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So...this is the "final" version, then? Shall I give it a complete runthrough and then crush you under the weight of a pattented T.I. 10,000-word review..?

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PostPosted: Sun Jan 27, 2019 7:06 am 
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That is what he said, it's final..

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PostPosted: Sun Jan 27, 2019 1:53 pm 
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Quote:
So...this is the "final" version, then? Shall I give it a complete runthrough and then crush you under the weight of a pattented T.I. 10,000-word review..?


You're gonna let me have it with both barrels, huh, T.i.? :lol: Well, all I can tell you bud is that
I always give it my best. Whether that's enough to evade your wrath, well . . .


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PostPosted: Fri Feb 22, 2019 3:21 am 
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T-Rex
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Rebel wrote:
Quote:
So...this is the "final" version, then? Shall I give it a complete runthrough and then crush you under the weight of a pattented T.I. 10,000-word review..?


You're gonna let me have it with both barrels, huh, T.i.? :lol: Well, all I can tell you bud is that
I always give it my best. Whether that's enough to evade your wrath, well . . .

TIME TO FACE MY WRATH! AHhahahahaaaa! :P
But seriously, time to embark on another excessively long and detailed review of mine...don't worry, I quite enjoyed the level. :wink:

Ruins
By Rebel


PLAY-BY-PLAY:
Spoiler: show
Ruins opens up like a lot of Trespasser levels - your plane has crashed somewhere, everyone has died but you, and now you've got to find your way out. However, it's immediately obvious from the moment you leave the plane that you're somewhere new and unique that we've never seen in a Tres level before: turns out you've crashed outside an enormous ancient Roman city. From the moment you enter the mammoth city gate, you find yourself wanting to explore every nook and cranny of it, something which this level allows you to do in full! You'll explore abandoned houses, market stores, a temple, and even a mill, but ultimately your objective is to escape the city and move onward toward the massive mountain in the distance (which happens to be a disguised Mount Watson as this level uses a well-disguised IT terrain as its base - something I usually am not a huge fan of, though I'm happy to say is done well enough in this level that I didn't initially notice). Every corner of this city is detailed richly, although the buildings are a little bit empty interior-wise, and you'll spend a lot of time wandering around checking out everything you can. I cannot stress enough how cool this city is! :D
Once you've explored the spectacular city and potentially encountered a mysterious portal with a denizen even more ancient than the city itself, you'll probably be wondering what you need to do to move on. This leads me into one of my few gripes with this level - the puzzles. Now don't get me wrong, I love puzzles in games and am always hoping to see some good ones in Trespasser, but I did find a couple of these puzzles to be somewhat difficult to find the solutions to, even with the provided Tomb Raider-esque cutaways (which are really cool, by the way). This first puzzle had me scratching my head for quite a while until I discovered that you actually have to climb to an off-the-path area which is quite hard to notice, which I fear many other players might not even realize is there. The rest of the solution to the puzzle isn't that hard, but finding that one item - the torch, spoiler alert - was a bit trickier than I think it needed to be.
Eventually, you'll solve this puzzle and say goodbye to the city (and the nearby wild boar, your only friend in this level) - possibly with sword in hand - and find yourself journeying down a long valley over which towers a huge aqueduct, one of the most impressive things I've seen for a long time in Tres. Skeletons of long-dead Roman soldiers occupy the valley -as well as some unwelcome company in the form of velociraptors - leaving you wondering what exactly happened here that killed them all off, and you'll find some more corpses in a hidden cave-barracks which only makes you more interested in finding out why all these Romans ended up dead without signs of battle. Near the end of this valley, you'll also stumble upon a small temple, which, once accessed via puzzle, contains a fun little platforming segment and one of the more major puzzles of this level. The solution to this puzzle isn't immediately obvious, but astute observers will figure out the solution soon enough and, after a bit of a backtrack which didn't feel too tedious but could have used some more action, will find themselves advancing toward the final part of the level. I do think the solution to this puzzle could be misconstrued, however, and might result in a player backtracking substantially to retrieve an item they obtained earlier only to find it isn't the right answer. :?
Passing an excellent new machf-made creature that I won't spoil and with a new/old key in tow, you'll soon find yourself at the last challenge of the level - a simple puzzle, but a good one nonetheless. With that out of the way, you enter a dark, eerie passage - some sort of catacombs, from the looks of things - and hear the door slam shut behind you to reach the level's end, leaving you on a cliffhanger that ultimately made me wanting more after journeying through this excellent adventure!


SUMMARY:
Map Design: 7/10 - Some great environments and locations that take you from place to place seamlessly as well as a complete redress of an original Trespasser terrain make this level feel very natural. A few difficulties in navigation and some backtracking however do slow the level down and occasionally leave you scratching your head, and it's a bit disappointing that there wasn't really much to do in the massive Roman city.
Gameplay: 8/10 - Puzzles, puzzles, puzzles in this level, which range from medium-to-obscure in difficulty. I'm hugely fond of puzzles in levels, and I really liked a lot of what was done here, but there were some which felt a little bit too obscure and difficult to complete, in particular due to the out-of-the-way placement of key items. Still, I hugely commend the originality and challenge these puzzles created.
Story: 7.5/10 - There's some really cool stuff going on here - a time portal, dinosaurs in a Roman ruin, bodies mummified like those at Pompeii...so many interesting things which make you eager to investigate and want to know more. The only thing I wish for was a little bit more evidence hinting at what really happened here, as by the end I was really wanting to get a few more answers (I'm aware that there may be sequels to this level and am willing to change my score here if some of that is cleared up in later levels).
Creativity: 10/10 - This level knocks it out of the park with its original environments and scenery. It's one of those rare few levels where almost every model is new, and those that aren't are used very well. The puzzles and mini-dungeons encountered around the level make it all the more interesting and unique, earning a perfect score from me here.

OVERALL:
8/10 - Turns out the true barbarians that brought about the fall of Rome...were the DINOSAURS! :P

Will also post this one to my level review thread!

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PostPosted: Fri Feb 22, 2019 9:45 pm 
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That was a very well detailed and generous review, T.I. Thank you for that, and for taking the
time to write it. The task of creating this level pretty much on my own (though input given by
others truly helped, including you) was quite the challenge, but I enjoyed it and your hope al-
ways is that others will enjoy playing it Naturally, there are always things you could add and
or change, but you just make decisions and hope they're the right ones. I know finding that
torch can be challenging, but those who play with atx will find the map cheat useful. ;)

Sequel? I'd call it a continuation (the catacombs), and so long as I'm still alive and kicking in
late August (that's when I gradually cut back my work hours), I do plan on working on this.

Thanks again for your kind review, and for playing the level. :)


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PostPosted: Sat Feb 23, 2019 4:44 am 
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You're most certainly welcome, Reb. :)

I think this is definitely a level others will enjoy. The changes you made overtime, even the small ones, were definitely for the better. I do look forward to checking out catacombs as I'm sure it will be a worthy continuation...just what we saw at the end of Ruins was more than enough to get anyone interested in what comes next.

Quote:
I know finding that
torch can be challenging, but those who play with atx will find the map cheat useful. ;)

Hmm, that reminds me, I need to see about getting the old ATX levels with maps updated to work with CE. Lee wrote me a script for maps but I haven't tried it out yet.

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