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PostPosted: Thu May 03, 2018 11:11 pm 
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Albertosaurus
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machf wrote:
Just in time... I just got a replacement videocard today at noon sicne the old one somehow failed on Sunday (cooling fan stopped spinning ad as the card overheated, the PC kept shutting down). Had this been released yesterday, I'd have been banging my head against the wall and shouting "Why? WHY? WHYYYYY???!!!"

Ahaaa, but it WAS uploaded yesterday. :P Your timing just seems to be lucky.

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PostPosted: Fri May 04, 2018 4:53 am 
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T-Rex Killer
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For me, it was still the same day (shortly before midnight) when I posted that, so "yesterday" was, indeed, one day earlier.

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PostPosted: Fri May 04, 2018 6:51 pm 
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T-Rex Killer
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Excellent! Love the new pines, Tres almost never gets any. I will say the new grass objs have blue outlines in their ingame opacity, tho.

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PostPosted: Thu Aug 09, 2018 5:05 pm 
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T-Rex Killer
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Huh, little report here - at least three foliage models here export-import-to-new-level with blue in their textures. "TJungleGroundcover00-00" and "VBamboo00-00" / "VBamboo01-00"...

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PostPosted: Thu Aug 09, 2018 7:28 pm 
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Albertosaurus
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Draconisaurus wrote:
Huh, little report here - at least three foliage models here export-import-to-new-level with blue in their textures. "TJungleGroundcover00-00" and "VBamboo00-00" / "VBamboo01-00"...

That's weird, I didn't have any trouble with TJungleGroundcover, but I haven't exported VBamboo into any other level thusfar so I may have missed that.

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PostPosted: Thu Aug 09, 2018 8:01 pm 
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That is an issue where the opacity is not imported correctly. I know it is an issue that can happen when you redo a texture SWP import. Try exporting the object, make sure the opacity is there, then reimport it and replace both mesh and textures and see if it helps.

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