Chains!!!
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Re: Chains!!!
Hmm. This does sound quite possible. The only thing is that they might glitch out because the separate links would be constantly trying to move away from each other while touching, like with crates. But I think it's worth a try.
Re: Chains!!!
Forgot about that part. Mostly worried about them just going through each other. Perhaps them being very large will give us less errors?
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Re: Chains!!!
In an interview, when asked about chains, they said "no".
Of course, if you want to make each link a different object with its 4 physics $subobjects... hmmm...
Of course, if you want to make each link a different object with its 4 physics $subobjects... hmmm...
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Re: Chains!!!
Last edited by Draconisaurus on Sun Aug 07, 2016 10:26 pm, edited 1 time in total.
Re: Chains!!!
Oh, I see, it's that magic trick where you take apart three rings that are linked together and then you die!
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Re: Chains!!!
Cool... now what about curtains.
Edit: tried this on my level, it being bigger make it so much better.
Edit: tried this on my level, it being bigger make it so much better.
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Re: Chains!!!
This is something I've been thinking of for a while too. Well, more along the lines of fabrics that can conform and bend. Might be doable with a bit of magnet work.Cool... now what about curtains.
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Re: Chains!!!
Curtains would be best handled by animation. It'd actually be quite easy to mimic a breeze pushing them inwards (adding a light wind wav to finalize the effect).
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Re: Chains!!!
Curtains x_x Sounds like magnet-hell lol. Ragdolls and the like don't work in Trespasser. Sequential model replacement sounds quite doable tho.
Re: Chains!!!
That could definitely be done. I recently made a flag wave in the wind so it definitely can look good. What I was thinking was more along the lines of a fabric sheet that you walk into and it can sort of "bend" like you're pushing it out of the way. Soft physics or whatever it's called.Rebel wrote:Curtains would be best handled by animation. It'd actually be quite easy to mimic a breeze pushing them inwards (adding a light wind wav to finalize the effect).
Yeah, true, and from what I gather, you can't have one object mastered to another object which is also mastered to another object. If it did work, I feel like you'd end up with that perpetual spinning glitch.Draconisaurus wrote:Curtains x_x Sounds like magnet-hell lol.
Re: Chains!!!
Good luck. Rotational magnets are fixed in space in Trespasser, they can't move with other objects. Chains may work because they are made of individual links, but fabric or ropes, that's something they said they left out of the engine.TheIdiot wrote:This is something I've been thinking of for a while too. Well, more along the lines of fabrics that can conform and bend. Might be doable with a bit of magnet work.Cool... now what about curtains.
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Re: Chains!!!
We can always make small little chains that are so small that it is like an atom and have them all liked to each other. Lets just make everything out of small dots.
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Re: Chains!!!
Not exactly sure what you have in mind here but... The only linking you could do with multiple chains would be simple non-rotating+non-transiting magnets. So for example if they were lined up straight, they would continue to be straight and (I believe) move around successfully as a single object. Fun thing which I think could be done with this is give the magnets BreakStrength so that they could come apart under sufficient pressure.Shep wrote:We can always make small little chains that are so small that it is like an atom and have them all liked to each other. Lets just make everything out of small dots.
Re: Chains!!!
Ah, well that about settles it then. So much for moving cars with working doors, too!machf wrote:Good luck. Rotational magnets are fixed in space in Trespasser, they can't move with other objects. Chains may work because they are made of individual links, but fabric or ropes, that's something they said they left out of the engine.TheIdiot wrote:This is something I've been thinking of for a while too. Well, more along the lines of fabrics that can conform and bend. Might be doable with a bit of magnet work.Cool... now what about curtains.
Not sure I follow either comment here. Are you suggesting that we use tiny little "chains" that are invisible to hold multiple objects together like a hinge?Draconisaurus wrote:Not exactly sure what you have in mind here but... The only linking you could do with multiple chains would be simple non-rotating+non-transiting magnets. So for example if they were lined up straight, they would continue to be straight and (I believe) move around successfully as a single object. Fun thing which I think could be done with this is give the magnets BreakStrength so that they could come apart under sufficient pressure.Shep wrote:We can always make small little chains that are so small that it is like an atom and have them all liked to each other. Lets just make everything out of small dots.