Ooooo, do upload.I have an early version if it. One made before that video was made.
Mini-Mod Mondays
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Re: Mini-Mod Mondays
Oh, a Raptor got 'em!
- Draconisaurus
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Re: Mini-Mod Mondays
A maze, huh... I'm sure something could be done, there.
JPAC training sounds cool, too.
JPAC training sounds cool, too.
Re: Mini-Mod Mondays
Or as it is now known as according to Jurassic world, JpacuJPAC training sounds cool, too.
Oh, a Raptor got 'em!
- Draconisaurus
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Re: Mini-Mod Mondays
Mmmm I think I prefer JPAC for Jurassic Park and ACU for Jurassic World.
Re: Mini-Mod Mondays
Was JPAC ever in the movies? pretty sure it was only for the Jurassic Park ride areas, at the Triceratops encounter (which I mention alot) has it written all over everything from containers to cages.
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Re: Mini-Mod Mondays
The only place I've seen JPAC is at IOA.. only remember it on the ride. At any rate it's "official" to me for JP. Was going to have a "JPAC Central Office" at the EA in JPDS.
Re: Mini-Mod Mondays
Well, I would say it is also official because Jurassic world loved that idea enough to make a new name for them.
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Re: Mini-Mod Mondays
Soooo believe it or not, I was inspired this morning to start a totally new level and it turned into this week's mini-mod! 'Tis called -
Proto Park
https://app.box.com/s/5lj2s3rfacydyc1tagmh40h0np05tb6s
Proto Park
https://app.box.com/s/5lj2s3rfacydyc1tagmh40h0np05tb6s
Re: Mini-Mod Mondays
Very nice, this is one of the only modded levels that will work with my compiled source code.
Really liked the music, did you compose it? Anyway, I give the level a 1/10 because the gates don't have physics.
I'm sorry
Really liked the music, did you compose it? Anyway, I give the level a 1/10 because the gates don't have physics.
I'm sorry
Oh, a Raptor got 'em!
- TrespasserGuy
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Re: Mini-Mod Mondays
Well, Draco, I played through your new level and I quite liked it. Here are my thoughts.
- Spoiler: show
Re: Mini-Mod Mondays
Forgot to mention how awesome those tracking systems were. The beeping? ohhh man was that cool.
I change my score to a 2/10 (still no working gates)
anyways, I think the dinosaur by the shed came to early for me because I used the exe I made that has max dinos 100 so I couldn't see the shed without the thing already 10 feet infront.
I change my score to a 2/10 (still no working gates)
anyways, I think the dinosaur by the shed came to early for me because I used the exe I made that has max dinos 100 so I couldn't see the shed without the thing already 10 feet infront.
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Re: Mini-Mod Mondays
Thanks for the reviews!
The siren is an ambient trigger... It can be turned off but the player would need to be teleported out of and back into the map...
Mmmm the gates not having physics The gate is from an old mod called "jpgate"... Its submodels do not have "$" in their name... I suppose this is the reason the clone of the gate (the structure and not the doors) is physics-less... 'Tis confusing since the bus stop shelter in Tres doesn't use "$" either and its clones retain physics (I find it doubtful that it's use of "F" in front of the name is what causes it to work >.> ).
The siren is an ambient trigger... It can be turned off but the player would need to be teleported out of and back into the map...
Mmmm the gates not having physics The gate is from an old mod called "jpgate"... Its submodels do not have "$" in their name... I suppose this is the reason the clone of the gate (the structure and not the doors) is physics-less... 'Tis confusing since the bus stop shelter in Tres doesn't use "$" either and its clones retain physics (I find it doubtful that it's use of "F" in front of the name is what causes it to work >.> ).
Re: Mini-Mod Mondays
What the frak is this?! A new mini-mod? And someone reviewed it before me? Why I oughta...
Nah, I'll give it a playthrough and tell you what I think of it. The screenshot looks neat.
EDIT: Well, played it through, and I can safely say that I agree it is much better than Bear Trail. Forgot how nice the JPDS environments looked, too...anyway, the review:
Map Design: 5/10 - There were definitely some neat places to explore and sights to see, and I did find the linearity to be somewhat acceptable due to the setting. However, I do wish that exploration in this level was a bit more rewarding and that the level were a bit longer.
Gameplay: 3/10 - There isn't a whole lot in terms of engagement for the player, with most of the level being dedicated to following a linear trail. The lack of enemy encounters, puzzles or exploration does make this level somewhat disappointing once you've gone all the way through.
Story: 3.5/10 - The idea of a Jurassic Park somewhere in the jungle (as well as the title "ProtoPark") led me to come up with the idea that this were sort of a testbed Jurassic Park on my own, which is commendable. I do wish that perhaps there were a bit more to be found perhaps hinting at what exactly this place was used for and what happened that caused the event by the shed to occur.
Creativity: 5.5/10 - I actually found this level quite creative. The alarms, motion sensors, gates and fences all felt compatible despite being from different levels, and the use of the HSP fences instead of the regular perimeter fences was refreshing to me. I do wish though that there were a couple more new assets, or perhaps older assets used in more interesting ways. A lack of clutter objects also felt somewhat apparent in some of the more empty areas.
OVERALL: 4/10
"Dinosaur park! What a great idea..."
Nah, I'll give it a playthrough and tell you what I think of it. The screenshot looks neat.
EDIT: Well, played it through, and I can safely say that I agree it is much better than Bear Trail. Forgot how nice the JPDS environments looked, too...anyway, the review:
- Spoiler: show
Map Design: 5/10 - There were definitely some neat places to explore and sights to see, and I did find the linearity to be somewhat acceptable due to the setting. However, I do wish that exploration in this level was a bit more rewarding and that the level were a bit longer.
Gameplay: 3/10 - There isn't a whole lot in terms of engagement for the player, with most of the level being dedicated to following a linear trail. The lack of enemy encounters, puzzles or exploration does make this level somewhat disappointing once you've gone all the way through.
Story: 3.5/10 - The idea of a Jurassic Park somewhere in the jungle (as well as the title "ProtoPark") led me to come up with the idea that this were sort of a testbed Jurassic Park on my own, which is commendable. I do wish that perhaps there were a bit more to be found perhaps hinting at what exactly this place was used for and what happened that caused the event by the shed to occur.
Creativity: 5.5/10 - I actually found this level quite creative. The alarms, motion sensors, gates and fences all felt compatible despite being from different levels, and the use of the HSP fences instead of the regular perimeter fences was refreshing to me. I do wish though that there were a couple more new assets, or perhaps older assets used in more interesting ways. A lack of clutter objects also felt somewhat apparent in some of the more empty areas.
OVERALL: 4/10
"Dinosaur park! What a great idea..."
Hmm. I seem to remember this happening when you export $ objects from Max that the engine does not see as boxes, even if they are shaped properly. Might have something to do with the $ objects not having their pivot centered?Mmmm the gates not having physics The gate is from an old mod called "jpgate"... Its submodels do not have "$" in their name... I suppose this is the reason the clone of the gate (the structure and not the doors) is physics-less... 'Tis confusing since the bus stop shelter in Tres doesn't use "$" either and its clones retain physics (I find it doubtful that it's use of "F" in front of the name is what causes it to work >.> ).
Re: Mini-Mod Mondays
To be honset about this level (without the fact THE GATES DO NOT MOVE) I would give this a 6/10 because It was a type of place I don't see very often and I got to shoot up spas 12's )idk) all opver the plce and after that I see a dinosaur dead with the guns scattered all over the ground.
Oh, a Raptor got 'em!
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Re: Mini-Mod Mondays
*pulls all-nighter* Weeelllll this week's mini-mod is here! It took.. about 2.5 days to make. 0.5 days longer than the official allotment, but I'm going to count it as a special case.. 'Tis called:
Mountain Path
https://app.box.com/s/5uyjohiwmk9hubxyqnlkose9jymf5ukn
Mountain Path
https://app.box.com/s/5uyjohiwmk9hubxyqnlkose9jymf5ukn