Model request: a bridge
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Model request: a bridge
Hey all --
Is there anyone who is still around and free who wouldn't mind making a quick model for me? It's just a bridge, so I think it'll be rather easy and quick. There's a bunch of structural data online, and I can provide many additional reference pictures I've taken of the actual bridge:
Thanks!
Is there anyone who is still around and free who wouldn't mind making a quick model for me? It's just a bridge, so I think it'll be rather easy and quick. There's a bunch of structural data online, and I can provide many additional reference pictures I've taken of the actual bridge:
Thanks!
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Re: Model request: a bridge
If wishes were fishes, we'd all cast nets.Draconisaurus wrote:Might get around to it ;P
If you do, great! If someone else gets around to it sooner, great! haha
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Re: Model request: a bridge
I can try it if you want, since I know Draco doesn't have Max at the moment - my only question is, how accurate are you looking to have it? And do you want it done using a single UV map, or Tres-style with a bunch of smaller textures? Accuracy modelling is still relatively difficult for me...
Re: Model request: a bridge
Let me see if I've ever found one like that...
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Re: Model request: a bridge
Haha well how accurate can you model it? I would expect it's fairly simple - just exposed ibeams and it's symmetric with a mirror axis down the middle.TheIdiot wrote:I can try it if you want, since I know Draco doesn't have Max at the moment - my only question is, how accurate are you looking to have it? And do you want it done using a single UV map, or Tres-style with a bunch of smaller textures? Accuracy modelling is still relatively difficult for me...
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Re: Model request: a bridge
As accurate as pictures allow, though I usually stick to low-poly models. Is this for use in Tres, or something else? Either way I can try it, I'll let you know what I come up with.Slugger wrote:Haha well how accurate can you model it? I would expect it's fairly simple - just exposed ibeams and it's symmetric with a mirror axis down the middle.TheIdiot wrote:I can try it if you want, since I know Draco doesn't have Max at the moment - my only question is, how accurate are you looking to have it? And do you want it done using a single UV map, or Tres-style with a bunch of smaller textures? Accuracy modelling is still relatively difficult for me...
Re: Model request: a bridge
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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Re: Model request: a bridge
If you want to take a crack at it, I can send you over my reference images (PM me). Yeah, it'll be for use in a Tres level.TheIdiot wrote:As accurate as pictures allow, though I usually stick to low-poly models. Is this for use in Tres, or something else? Either way I can try it, I'll let you know what I come up with.Slugger wrote:Haha well how accurate can you model it? I would expect it's fairly simple - just exposed ibeams and it's symmetric with a mirror axis down the middle.TheIdiot wrote:I can try it if you want, since I know Draco doesn't have Max at the moment - my only question is, how accurate are you looking to have it? And do you want it done using a single UV map, or Tres-style with a bunch of smaller textures? Accuracy modelling is still relatively difficult for me...
0066521C: 'Cannot create local swap file - Is Trespasser installed??',0Ah,0
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Re: Model request: a bridge
That is a good find, machf! I need a second bridge too, and I was planning on just using the one from the first TC Ops level, but this'll do nicely. And can be adapted to the first bridge too, if TheIdiot doesn't want to try modeling it.machf wrote:How about this one?
http://www.cadblocksfree.com/downloadde ... hp?id=5263
How do I convert the Sketchup format to something that GeomAdd likes?
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Re: Model request: a bridge
Only way is to export it to something like .3ds (which doesn't include the textures), or some other format that Gmax or Studio Max can import, and then export it to TPM, since 3ds doesn't handle long texturenames.Slugger wrote:That is a good find, machf! I need a second bridge too, and I was planning on just using the one from the first TC Ops level, but this'll do nicely. And can be adapted to the first bridge too, if TheIdiot doesn't want to try modeling it.machf wrote:How about this one?
http://www.cadblocksfree.com/downloadde ... hp?id=5263
How do I convert the Sketchup format to something that GeomAdd likes?
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Re: Model request: a bridge
Import the Sketchup file into 3DS MAX and export as a .tpm?
https://knowledge.autodesk.com/support/ ... 3-htm.html
https://knowledge.autodesk.com/support/ ... 3-htm.html
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Re: Model request: a bridge
That is provided that the .SKP files have the faces aligned correctly, however, since Tres doesn't have double-sided faces from what I've seen. Have downloaded many .SKPs where the faces were all wrong and had to fix them manually.machf wrote:Import the Sketchup file into 3DS MAX and export as a .tpm?
https://knowledge.autodesk.com/support/ ... 3-htm.html