machf wrote:Given that this one isn't a complete mod (only the Beach level, and not even final/completed) and the level doesn't even have a level trigger at the end, I'd say it's not essential for the time being... I just use the SHIFT+CTRL+Q+W-W combination like with any other custom level.
True. In any case, loading the level through the cheat menu is totally fine for the time being. Once I get custom menues and TPA files going, it will be a requirement.
Dragonlord wrote:Well, I got it loading with NewGame (not a problem to me, I'm using CE only for HD not any other mod). Performance is not so good (which astonishes me on my strong machine) but usable as long as no enemies are around. But all HD textures are pitch black (looks like Anne and the first crates you see are covered in pure black). No idea why the map is picked up but no custom textures. :/
I don't really expect anyone to get amazing performance in this level, even on a powerful computer - it's the engine which is ultimately going to bottleneck performance. There are no enemies anywhere in the level at the moment, although chances are they would probably slow the level even more for some players (although I've never noticed a performance drop when there are CAnimals about). Aaaand I don't really know why the HD textures would be black...sounds like something isn't set up right in CE, because if it wasn't loading the textures at all, you should instead have the default 256x textures.
DrShaw wrote:
I so far love all the details and areas to explore. I quickly found out a lot of items and stuff do not have any collision in the later half of the map which was funny to walk through a massive rock as if the player is a ghost. I was extremely confuse when I got to the bridge puzzle where you first meat the raptor. I automatically tried to jump onto it just to faze through it which I was kinda expecting and yet not. So I use the fly cheat to get over it. I really like the updated monorail station look but no collision which was expected again but the gate oh god. The wood beam exploded as soon as I touch it and killed me as the doors suddenly went full on nuts. I am never trusting that gate ever again even when finished now. Also I had pretty decent frame rate of 35 to all the way to a smooth 60 fps in a few areas. I am using the dx9-HD settings btw.
Hmm, that bug with everything losing physics halfway through the level was reported by Draco as well, although it never happened to me in my testing...it seems as if there is some sort of limit to how many objects can have physics in a given area. The monorail station shouldn't have physics, though, since I didn't make any for it, but I'm
fairly certain I gave the bridge physics. And yeah, haha, I never got around to fixing the bar on the gate - ultimately, the bar would probably have been immobile since I've never found a way to make the bar work without causing the gate to explode.
And good to hear about the framerate - sounds like you and I have roughly the same performance in the level.