Trespasser HD - Beach / Jungle Road (BE + JR released)
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- Compsognathus
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Re: Trespasser HD - Beach / Jungle Road (BEACH RELEASED!)
Trespasser Custom Edition, that's the one in the Twilight release? How do you get it working? It starts up but the map list is empty but the MAPS directory contains some demo maps. There's no readme included so I never got it working so far.
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Re: Trespasser HD - Beach / Jungle Road (BEACH RELEASED!)
The Tres Twilight release does not have Tres CE in it. That's in the release thread, with some amount of explanation in the download post.
TI, how much has changed since the beta I tested?
TI, how much has changed since the beta I tested?
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Re: Trespasser HD - Beach / Jungle Road (BEACH RELEASED!)
It went into alpha? "TresHD-Beach_0.1alpha"Draconisaurus wrote:TI, how much has changed since the beta I tested?
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Re: Trespasser HD - Beach / Jungle Road (BEACH RELEASED!)
Excellent! The hi-res textures probably won't make that much of a difference since there aren't that many of them, except maybe the sky.machf wrote:Looks very good even without loading the hi-res textures (I didn't have time last night, just extracted the level files, I'll try a more complete version later today).
Custom Edition can be downloaded here (the links are currently down):Dragonlord wrote:Trespasser Custom Edition, that's the one in the Twilight release? How do you get it working? It starts up but the map list is empty but the MAPS directory contains some demo maps. There's no readme included so I never got it working so far.
viewtopic.php?f=6&t=10674
Also, you don't put level files in the MAPS directory, that's a seperate location for additional level files used in ATX-based mods. Level files go in the "data" folder.
Not much I think, maybe shifted some plants around and other minor changes, but nothing major.TI, how much has changed since the beta I tested?
Yeah, I decided to call the current version the alpha soley because it's unfinished. If I had finished off the monorail area, this would have been the beta instead.It went into alpha? "TresHD-Beach_0.1alpha"
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- Compsognathus
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Re: Trespasser HD - Beach / Jungle Road (BEACH RELEASED!)
TheIdiot wrote:Custom Edition can be downloaded here (the links are currently down):
viewtopic.php?f=6&t=10674
Seems there are technical difficulties. By the way, I did not find this download on the main page and I think if somebody says "get CE" he goes there first and hits a wall.(Stand by. Attached files temporarily unavailable due to technical difficulties.)
Re: Trespasser HD - Beach / Jungle Road (BEACH RELEASED!)
Yeah, evidently the TresCom server is having problems uploading files greater than 1MB at the moment - machf was looking into it, last I heard. You can find a temporary download for CE here:Seems there are technical difficulties. By the way, I did not find this download on the main page and I think if somebody says "get CE" he goes there first and hits a wall.
https://www.sendspace.com/filegroup/QRK ... 78kg1hF2sA
Re: Trespasser HD - Beach / Jungle Road (BEACH RELEASED!)
No, I can't do anything about it, it now depends on Paul.TheIdiot wrote:Yeah, evidently the TresCom server is having problems uploading files greater than 1MB at the moment - machf was looking into it, last I heard.Seems there are technical difficulties. By the way, I did not find this download on the main page and I think if somebody says "get CE" he goes there first and hits a wall.
The previous version can still be downloaded from TresCom, though:You can find a temporary download for CE here:
https://www.sendspace.com/filegroup/QRK ... 78kg1hF2sA
http://www.trescom.org/patches/
And the corresponding tools too:
http://www.trescom.org/tools/
Well, the hi-res textures didn't make much of a difference, but the sky looked really gorgeous...TheIdiot wrote:Excellent! The hi-res textures probably won't make that much of a difference since there aren't that many of them, except maybe the sky.machf wrote:Looks very good even without loading the hi-res textures (I didn't have time last night, just extracted the level files, I'll try a more complete version later today).
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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Re: Trespasser HD - Beach / Jungle Road (BEACH RELEASED!)
Yes, really worth mention is that this is the LATEST release, from 2018.TheIdiot wrote:Yeah, evidently the TresCom server is having problems uploading files greater than 1MB at the moment - machf was looking into it, last I heard. You can find a temporary download for CE here:
https://www.sendspace.com/filegroup/QRK ... 78kg1hF2sA
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
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- Compsognathus
- Posts: 1070
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Re: Trespasser HD - Beach / Jungle Road (BEACH RELEASED!)
Okay, the linked CE does run and play the retail trespasser data (albeit missing ground triangles here and there) but I can't get this HD Beach working. First the directory "Mods" does not exist. I created it and extracted the HD directory into it. Then next the file "TP_mod.ini" (or how it is exactly called) does not exist. I created it an pasted in this text line mentioned in the readme. No matter what I do I always get the retail game data but not the HD one. What magic step am I missing here?
Re: Trespasser HD - Beach / Jungle Road (BEACH RELEASED!)
Can't remember exactly how you get the "tp_mod.ini" file in the first place, I thought it came with CE. You also have to have a string pointing to the Mods directory in your .ini file, which is what you're missing. Try replacing your whole tp_mod.ini file with this instead - it should work:Dragonlord wrote:Okay, the linked CE does run and play the retail trespasser data (albeit missing ground triangles here and there) but I can't get this HD Beach working. First the directory "Mods" does not exist. I created it and extracted the HD directory into it. Then next the file "TP_mod.ini" (or how it is exactly called) does not exist. I created it an pasted in this text line mentioned in the readme. No matter what I do I always get the retail game data but not the HD one. What magic step am I missing here?
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Re: Trespasser HD - Beach / Jungle Road (BEACH RELEASED!)
and the download of the mission??
Re: Trespasser HD - Beach / Jungle Road (BEACH RELEASED!)
It got buried. I'll post it on the first page of this thread for quick-access.xelono wrote:and the download of the mission??
Re: Trespasser HD - Beach / Jungle Road (BEACH RELEASED!)
Ohh please, I would be very gratefulTheIdiot wrote:It got buried. I'll post it on the first page of this thread for quick-access.xelono wrote:and the download of the mission??
Re: Trespasser HD - Beach / Jungle Road (BEACH RELEASED!)
You don't event need to do any of that... just unzip the contents of the file somewhere else, then move (or copy) the data folder into your TresCD folder, merging its contents with the ones from the existing data folder there. The fm.ini file (the only other one that's outside the data folder, aside from the Readme) isn't even needed, as it points the location of some other files which aren't icluded inside the downloaded .ZIP file...Dragonlord wrote:Okay, the linked CE does run and play the retail trespasser data (albeit missing ground triangles here and there) but I can't get this HD Beach working. First the directory "Mods" does not exist. I created it and extracted the HD directory into it. Then next the file "TP_mod.ini" (or how it is exactly called) does not exist. I created it an pasted in this text line mentioned in the readme. No matter what I do I always get the retail game data but not the HD one. What magic step am I missing here?
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Re: Trespasser HD - Beach / Jungle Road (BEACH RELEASED!)
Well, you SHOULD use the fm.ini file, as it contains both the line which causes tp~beach.scn to be the first level loaded, and the "TerrainBackfaceCullBias=0.1" line, which should help with potential disappearing terrain vertices. Doesn't do much on levels created using terrain fixed via GUIApp, but it does appear to fix disappearing terrain in levels like JPDS, which uses improperly converted terrain.The fm.ini file (the only other one that's outside the data folder, aside from the Readme) isn't even needed, as it points the location of some other files which aren't icluded inside the downloaded .ZIP file...