Was digging through some of my old unsorted folders and came across a number of unfinished models from 3-5 years ago. I might end up finishing them at some point so I won't be uploading them, but here's some screenshots just for fun:
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The unfinished RTJP Amusement Park. The two square structures on the left were meant to be concessions and midway games (ring toss or something similar), the mushroom-shaped object is the beginnings of the dinosaur-themed carousel, and the building behind the ferris wheel was intended to be a washroom. The ferris wheel itself was finished but I appear to have lost the textures. The gateway at the bottom would have been the entrance to the Boneshaker roller coaster area from the Telltale game. Since the park was meant to be unfinished, there would have been a few indications of other attractions and buildings under construction nearby.
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Here's the actual ferris wheel model on its own. It's 90% finished, just missing some detail around the base and the operator's booth. I had a plan to try and animate the ferris wheel in-game, but it would have been quite complicated considering all of the gondolas would also have to move with the wheel itself. The alternate idea was that Diane would have to attempt to climb the ferris wheel somehow in order to get up into one of the gondolas.
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Some ID cards with improved models. I recall it being difficult to get pictures of many of these actors that would fit, so ultimately 80s Sam Jackson had to do.
I believe these were still going to be in RTJP.
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A red-tailed boa, which would have functioned similarily to the one in TresGuy's level.
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The Safari Lodge sign, also without textures. I don't believe this one was ever finished. It was meant to go alongside the entrance to the Safari Lodge in RTJP and was inspired by some of the JP concept art.
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The beginnings of the rear area of the Visitor Center, including a rough version of the kitchen. In clockwise fashion from the top-right, the rooms are: Jurassic Park Animal Control central offices (including Muldoon's work station), animal containment equipment storage, the armoury, the kitchen, an access hallway with stairs to the basement - the room between it and the kitchen is the pantry, and the most central room with white walls is the refridgerator where Tim and Lex trap the Raptor.
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The BioSyn headquarters building, based on that from the SNES game, Jurassic Park: The Chaos Continues. It would have been the sole location of the RTJP New York level before I decided that I'd rather create a new BioSyn building design. You would have had free reign to explore most of this building before you had to head to the large, windowed room on the left to speak with Jeff Rossiter.
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And finally, something I honestly forgot I'd even ever made. This was meant to be the model of Hammond's House for Trespasser: HD. The layout is roughly the same as in the original IT level, but with more detail and some changes here and there, such as trying to keep everything more open and connected. The foyer would have had a partially collapsed pteranodon skeleton hanging down from the celing in order to give it a mini-Visitor Center vibe.