Hi-Res Textures for Trespasser! (Released V0.1)
Posted: Mon Jul 20, 2015 12:34 am
So I got bored and decided to try making some higer-res textures by upscaling, enhancing, and finally normalmapping some old Tres B116 textures. After a lot of tedious work trying to get them to look half-decent, here's the result:
Those ones are just enhancements of the old textures, but in my opinion they look pretty damn good! They're all no bigger than 1024x, though most are just 512x512. Either way, it brings a lot of life and enhances the old, flat, blurry textures with something a little bit better looking.
Then I decided to try taking it a step further, as I found some of the textures were so low quality or impossible to enhance that I set about completely remaking them from scratch. These ones took forever to get done, but I tried to keep them as accurate as I could to the originals.
First up is the monorail terminus sign - the only words I could make out were "TO TOWN" and the various line numbers:
Then I decided to go all-out and make a brand new version of the Hotel billboard...this one was a doozy since it incorporated so many elements, and ultimately it isn't an exact copy, but it's close enough for my liking:
I actually whipped up the hotel itself as a mesh in 3DS Max, then threw it into a picture that seemed to resemble the original's background. I think I may have found the exact beach used in Tres, though it seems they may have edited it a bit. I forgot to modify the hotel's lighting before interposing it, but it turned out okay either way.
I also did a quick remake of the Beach sky with CE's enhanced sky. It's not too noticeable, but I'd like to do a little bit more with it and release it as well.
Anyway, let me know what you think. If you guys want these uploaded, I'd gladly put them up in a pack. I'm actually working on a few more as well, namely Anne (not sure how well that will go) and the crashed plane's tail.
Those ones are just enhancements of the old textures, but in my opinion they look pretty damn good! They're all no bigger than 1024x, though most are just 512x512. Either way, it brings a lot of life and enhances the old, flat, blurry textures with something a little bit better looking.
Then I decided to try taking it a step further, as I found some of the textures were so low quality or impossible to enhance that I set about completely remaking them from scratch. These ones took forever to get done, but I tried to keep them as accurate as I could to the originals.
First up is the monorail terminus sign - the only words I could make out were "TO TOWN" and the various line numbers:
Then I decided to go all-out and make a brand new version of the Hotel billboard...this one was a doozy since it incorporated so many elements, and ultimately it isn't an exact copy, but it's close enough for my liking:
I actually whipped up the hotel itself as a mesh in 3DS Max, then threw it into a picture that seemed to resemble the original's background. I think I may have found the exact beach used in Tres, though it seems they may have edited it a bit. I forgot to modify the hotel's lighting before interposing it, but it turned out okay either way.
I also did a quick remake of the Beach sky with CE's enhanced sky. It's not too noticeable, but I'd like to do a little bit more with it and release it as well.
Anyway, let me know what you think. If you guys want these uploaded, I'd gladly put them up in a pack. I'm actually working on a few more as well, namely Anne (not sure how well that will go) and the crashed plane's tail.