Crator Level (edited)

Creating new content for Trespasser!

Moderators: TresCom Support Team, TresCom Board Managers, TresCom Developers

User avatar
Jackmills
Dinosaur egg
Dinosaur egg
Posts: 24
Joined: Sun Oct 29, 2017 7:59 pm
Location: I own a island off the coast of Costa Rica

Crator Level (edited)

Post by Jackmills »

Awesome produced his level and I (Dream Eater) have edited it afterward (You can download it from TresCom website) I re-visited this level, yet again, to edit it, yet again. I want to add more to it, so far, I came up with a box puzzle platform combo puzzle along with tricky'er areas to navigate. My goal is to make the level much harder and frustrating while challenging at the same time! It has been long since I actually used TresED but I managed to regain my knowledge pretty quickly so there's more to come!

Pictures: https://imgur.com/a/UkQx4NY

Update 1: https://imgur.com/a/yy2z5UZ

Update 2 (Video): https://www.youtube.com/watch?v=J20YLgi ... e=youtu.be
The difference is night and day...

DOWNLOAD LINK: http://www.mediafire.com/file/2ihah38x3 ... d.rar/file


Credits go to Awesome for the original level.
Last edited by Jackmills on Tue Jan 29, 2019 7:08 pm, edited 3 times in total.
User avatar
Rebel
-=TresCom Developer=-
-=TresCom Developer=-
Posts: 6112
Joined: Sun Nov 10, 2002 10:26 pm
Location: That country nobody likes (you know the one)
Contact:

Re: Crator Level (edited)

Post by Rebel »

I vaguely remember this level (or a similar name, perhaps?), I'll download it and give it a look. Nice to see others still working on
projects. :)
User avatar
tatu
-=TresCom Website Manager=-
-=TresCom Website Manager=-
Posts: 5087
Joined: Fri Jun 24, 2005 9:40 pm
Antispam: No
Location: Sweden
Contact:

Re: Crator Level (edited)

Post by tatu »

I remember the name of this level but not what it is about. It is nice to see someone revisiting an old level and make some work on it. (Draco, I still want us to finish North Pole Chaos!!) :)
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production

"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
User avatar
Jackmills
Dinosaur egg
Dinosaur egg
Posts: 24
Joined: Sun Oct 29, 2017 7:59 pm
Location: I own a island off the coast of Costa Rica

Re: Crator Level (edited)

Post by Jackmills »

tatu wrote:I remember the name of this level but not what it is about. It is nice to see someone revisiting an old level and make some work on it. (Draco, I still want us to finish North Pole Chaos!!) :)
Coming from me who plays the map a lot, it's about getting the chopper working to escape. That's the plotting for Crators, quite generic actually.
User avatar
Draconisaurus
T-Rex Killer
T-Rex Killer
Posts: 14032
Joined: Mon Dec 06, 2004 5:21 pm
Antispam: No
Location: Isla Sorna
Contact:

Re: Crator Level (edited)

Post by Draconisaurus »

Neat pics. I remember liking this level. You know sometime if you're into remaking another's level you should take a stab at DX Chronicles which was never finished. I've considered tackling this myself.
User avatar
TheIdiot
T-Rex
T-Rex
Posts: 4343
Joined: Thu Feb 20, 2014 9:13 pm
Location: Canada, eh?

Re: Crator Level (edited)

Post by TheIdiot »

Cool to see more work done on Craters, as this is one of my favourite small levels.

I notice one problem with your new box puzzle: what is the player supposed to do if they knock down the box from the 2nd level? They won't be able to get the crate back up there unless it's very light. Just a little something to keep in mind!
User avatar
Jackmills
Dinosaur egg
Dinosaur egg
Posts: 24
Joined: Sun Oct 29, 2017 7:59 pm
Location: I own a island off the coast of Costa Rica

Re: Crator Level (edited)

Post by Jackmills »

The Crators file went corrupted when I attempted to change the skies and terrain, so I had to get the original unedited file to start again. Shameful to because I liked what I did, but that's okay, I wanted to approach the level with a different look this time but keeping the puzzles I did. I perhaps went overboard with this box platforming puzzle, just to get the crowbar! I opened a new area, a major change compared to what Awesome has done.

New area: https://imgur.com/a/DSC17Ak
User avatar
tatu
-=TresCom Website Manager=-
-=TresCom Website Manager=-
Posts: 5087
Joined: Fri Jun 24, 2005 9:40 pm
Antispam: No
Location: Sweden
Contact:

Re: Crator Level (edited)

Post by tatu »

Always fun to see some experiment! If you ever run into issues, feel free to ask. Myself is quite good at debugging and TheIdiot have some great knowledge thanks to RTJP 8)
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production

"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
User avatar
Draconisaurus
T-Rex Killer
T-Rex Killer
Posts: 14032
Joined: Mon Dec 06, 2004 5:21 pm
Antispam: No
Location: Isla Sorna
Contact:

Re: Crator Level (edited)

Post by Draconisaurus »

Also always remember to make backups as you go! Always. Over time you can get a feel for what sort of mods carry a crash threat.
User avatar
tatu
-=TresCom Website Manager=-
-=TresCom Website Manager=-
Posts: 5087
Joined: Fri Jun 24, 2005 9:40 pm
Antispam: No
Location: Sweden
Contact:

Re: Crator Level (edited)

Post by tatu »

Draconisaurus wrote:Also always remember to make backups as you go! Always. Over time you can get a feel for what sort of mods carry a crash threat.
And make sure to store the backups digitally or on something external as well.

I am gonna say now the worst thing that can happen is to get corrupted .grf files during import of something or crashing during a save. Other issues with the level that GeomAdd don't show can in the most cases now be identified thanks to CE's GUIApp debug file :)
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production

"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
User avatar
Jackmills
Dinosaur egg
Dinosaur egg
Posts: 24
Joined: Sun Oct 29, 2017 7:59 pm
Location: I own a island off the coast of Costa Rica

Re: Crator Level (edited)

Post by Jackmills »

Turning boring areas into interesting areas, each has it's own adventures to something, like climbing and box puzzles!

Progress: https://imgur.com/a/yy2z5UZ
User avatar
tatu
-=TresCom Website Manager=-
-=TresCom Website Manager=-
Posts: 5087
Joined: Fri Jun 24, 2005 9:40 pm
Antispam: No
Location: Sweden
Contact:

Re: Crator Level (edited)

Post by tatu »

Looks interesting. You working on this makes me in a bit of a mood to start doing my own level that is not based on an official level :)
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production

"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
User avatar
Draconisaurus
T-Rex Killer
T-Rex Killer
Posts: 14032
Joined: Mon Dec 06, 2004 5:21 pm
Antispam: No
Location: Isla Sorna
Contact:

Re: Crator Level (edited)

Post by Draconisaurus »

tatu wrote:Looks interesting. You working on this makes me in a bit of a mood to start doing my own level that is not based on an official level :)
My gods are the heavens falling?
User avatar
Jackmills
Dinosaur egg
Dinosaur egg
Posts: 24
Joined: Sun Oct 29, 2017 7:59 pm
Location: I own a island off the coast of Costa Rica

Re: Crator Level (edited)

Post by Jackmills »

tatu wrote:Looks interesting. You working on this makes me in a bit of a mood to start doing my own level that is not based on an official level :)
Diversity of levels is what keeps this game strong, but alive :D
User avatar
Jackmills
Dinosaur egg
Dinosaur egg
Posts: 24
Joined: Sun Oct 29, 2017 7:59 pm
Location: I own a island off the coast of Costa Rica

Re: Crator Level (edited)

Post by Jackmills »

Here is a video of the new look of Craters, the changes are too much to list in my eyes, see for yourselves!
Video:
Post Reply