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 Post subject: Re: MinePass
PostPosted: Thu Aug 10, 2017 7:12 pm 
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Brachiosaurus
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So I've been needing to get this update posted in response to major changes to Minecraft and how they will effect the project.

Minecraft Xbox is coming to an end :!: I never dreamed this could happen but it's true. Last week Mojang released the beta for the "Better Together Update" which when fully released will unify console, PC, and pocket edition. But something to keep in mind is that this isn't so much as an update but a trade off. From what I've seen from YouTube the update uses pocket edition graphics which are slightly different from console. The "update" for console will be a separate game download and according to what I've heard some features that are exclusive to console won't be in the new bedrock version. However there are two major pluses, there's a chance we'll finally get monster spawners, add-ons, and map sharing.

Project Update
I'm about 80% complete on the Pl level. I just added a new section of terrain, planted grass, and removed/moved the smugglers plane. Hopefully I'll have everything finished before the end of the month.


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 Post subject: Re: MinePass
PostPosted: Fri Aug 11, 2017 12:17 am 
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T-Rex Killer
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Can't really speak on the Minecraft update... Your PL progress sounds nice. What have you used as a basis for the terrain shape?

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 Post subject: Re: MinePass
PostPosted: Fri Sep 01, 2017 4:16 am 
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Level 6 The Plains.
Attachment:
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Coming Soon

The yellow text says "signal (corroded battery)". 8)


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 Post subject: Re: MinePass
PostPosted: Fri Sep 01, 2017 9:46 pm 
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T-Rex Killer
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Well dude. You are surely the first to ever errect that sign in a constructed version of PL. Congrats!!

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 Post subject: Re: MinePass
PostPosted: Thu Sep 14, 2017 6:10 am 
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Plains - section 1"valley"
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Here there are a couple pools of water and up in the left corner is the bridge the player crosses. Following the road the player will see an abandoned safari jeep, inside is the signal device. From here the player has the choice to follow the road or proceed up the incline to the coast.
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Here the road branches off, the concrete stucture here is where the player will trade in there signal and battery for a working one. Up in the right hand corner is a radio LAN tower.
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Finally we have the Dam. To the left of the trench is the flood control building and on the right is a living quarters and a pickup truck (debating whether to change the block house to a small bungalow).


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 Post subject: Re: MinePass
PostPosted: Mon Oct 02, 2017 1:48 pm 
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Ok, so after running into a few obstacles on finishing up the plains (section 2) I've decided to step back and work on another area for now. I'm presently in pine valley and I wanted to clear up a few things.

1. Was the Plantation house really moved here when the level was cut and if so about where would it be?
2. I'm assuming the Outpost that Salas was mentioning is the View building, based on what I have read it is situated to the left of the first dried river correct?


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 Post subject: Re: MinePass
PostPosted: Mon Oct 02, 2017 6:11 pm 
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T-Rex Killer
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MinePass wrote:
Ok, so after running into a few obstacles on finishing up the plains (section 2) I've decided to step back and work on another area for now. I'm presently in pine valley and I wanted to clear up a few things.

1. Was the Plantation house really moved here when the level was cut and if so about where would it be?

The Plantation House was originally in its own level. When that one was cut, it was moved into Jungle Road, as was Kathy's Beach...

Quote:
2. I'm assuming the Outpost that Salas was mentioning is the View building, based on what I have read it is situated to the left of the first dried river correct?

Huh? The View building was part of a test level whose terrain heightmap can be found among the source files... I uploaded a simple reconstruction of it and uploaded it under the name "HeightFieldTest", you can find it here:

http://www.trescom.org/levels/

Where is it that Phil Salas mentions anything about an "Outpost", BTW?

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 Post subject: Re: MinePass
PostPosted: Mon Oct 02, 2017 6:53 pm 
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I remember that interview. He described a building after the geo plant where tricky raptors and a Rex lay in wait.

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 Post subject: Re: MinePass
PostPosted: Mon Oct 02, 2017 9:16 pm 
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machf wrote:
The Plantation House was originally in its own level. When that one was cut, it was moved into Jungle Road, as was Kathy's Beach...
Thanks for clearing that up, back when I was doing the FC2 map I heard that when the level was cut that the house was moved to PV then when they dropped that level it was then sent to jungle road. I planned on putting a similarly styled house in if this was true.

machf wrote:
Huh? The View building was part of a test level whose terrain heightmap can be found among the source files.
I have General Kenobi's map which was invaluable when it came to putting the building and the other structures in, the only issue I've had is in his letter, "The level finally ended after you completed the puzzles within the electricalplant, than taking a long drive or "walk" until reaching an abandoned post, which was protected by some Raptors and a very hungry T-REX". But based on where the building and where I've pegged the tar pit is, it just doesn't fit with what he said. Really wish we got more info about what was cut, comparing the walkthrough to the various builds the only major thing that is missing is the gorge, maybe that was what he was referring to when he said "The limited time allotted to correct these, forced us to eventually split up this wonderful level(cutting most of it), in hopes of trying to rescue all the hard work. What partially survived of "Pine Valley", is what you see it in the released version of the game".

machf wrote:
Where is it that Phil Salas mentions anything about an "Outpost", BTW?
viewtopic.php?f=9&t=5247


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 Post subject: Re: MinePass
PostPosted: Mon Oct 02, 2017 10:21 pm 
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T-Rex Killer
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OK, I found it:

viewtopic.php?p=56128#p56128

It seems to me like he's speaking about the "shore", and that "post" with raptors and a T-Rex is the harbor section...

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 Post subject: Re: MinePass
PostPosted: Tue Oct 03, 2017 8:12 pm 
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T-Rex Killer
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machf, now that you mention it, that could be what he was talking about... :| Sorta makes sense, since the man-made ditch it is often depicted with makes no sense anywhere in PV but the plant itself, which the images do not make sense to be a depiction of.. So basically, an asset show-off as you were saying.

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 Post subject: Re: MinePass
PostPosted: Wed Dec 27, 2017 4:36 am 
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Merry (not) Christmas. Spent my Christmas eve planting trees and ferns just to get these two presentable :sleeping:.

Welcome to level 7, Spruce Valley

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Teaser of the lost hunters camp.

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 Post subject: Re: MinePass
PostPosted: Wed Dec 27, 2017 7:16 am 
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T-Rex Killer
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Hey now, that looks pretty neat. The View Building lives!

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 Post subject: Re: MinePass
PostPosted: Fri May 11, 2018 4:27 pm 
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Some years ago when I was doing my FC2 trespasser map I stumbled upon a topic that said the road from the Geo plant to the harbor is where the trailers went over the cliff. I don't remember much about it but it had something to do with the shape of the cliff and the island/rock.
However I haven't been able to find it to see if this was true. Anyone know anything about this?


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 Post subject: Re: MinePass
PostPosted: Fri May 11, 2018 6:46 pm 
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Well it was written by hppav, don't remember the title.

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