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 Post subject: Re: Some terrains
PostPosted: Thu Aug 24, 2017 4:28 pm 
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Albertosaurus
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Even if GUIApp converts them without errors it doesn't guaranteed that they will work without issues ingame. The full island works fine to convert in GUIApp but unless you optimize the "stairs" IJ puzzle it will crash ingame around that area.

That's what I meant, yes. :) GUIApp can convert most terrains without issue, but the game itself has problems drawing the terrain. You can sort of remedy this by lowering the terrain quality via triggers, but if your terrain is unstable at any level, it should definitely be fixed manually in TresEd, since the GUIApp conversion is, like you said, somewhat imperfect.

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 Post subject: Re: Some terrains
PostPosted: Mon Aug 28, 2017 3:43 am 
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T-Rex Killer
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Tatu - when you say "modified terrains", are you talking about any WTD file which has been *saved* by TresEd, or specifically WTD files made by TresEd (heightmap-import)? The visible-physical terrain mismatch is in my experience primarily (if not only) caused by TresEd heightmap-import. I can't say for 100% certain that this doesn't happen with large quads in "true" Tres terrains; the quad combination fix you described sounds like a compensation for the heightmap-import mess.

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 Post subject: Re: Some terrains
PostPosted: Mon Aug 28, 2017 3:45 pm 
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Triceratops
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I recently changed the terrain in it.wtd beta 96. After I was done the terrain had an area where Anne walking on the real terrain would sink into the apparent terrain. I tried to run the modified terrain through the guiapp triangle exporter so I could optimize the terrain. The triangle exporter would crash then guiapp would crash. I then used tresed terrain editing mode and after some experimentation selected quads then divide where the apparent terrain didn't match the real terrrain. This solved the apparent terrain not matching the real terrain. I verified this on 2 computers while playing trespasser.


Last edited by tedmg09130913 on Sat Sep 02, 2017 11:27 pm, edited 1 time in total.

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 Post subject: Re: Some terrains
PostPosted: Mon Aug 28, 2017 6:33 pm 
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TresEd modified terrains will crash GUIApp when trying to export them to .tri files. The only way to make proper .wtd files of those is to export them as .tpm, import them into 3ds Max (I think there is a Gmax script for all this too now), then export the terrain as .trr and convert it to .wtd with GUIApp.

Yes, big quads on playable terrain is not always that great afaik.

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 Post subject: Re: Some terrains
PostPosted: Tue Feb 13, 2018 11:11 pm 
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T-Rex Killer
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So, let's continue with some more terrains. All these are centered around (0,0).

First, here's Mount Kilimanjaro as a 2048m*2048m terrain:
Attachment:
Kilimanjaro.zip [343.46 KiB]
Downloaded 4 times


Next, Mount Fuji, also as a 2048m*2048m terrain (GUIapp rounded it up from a 1280m*1280m terrain, so there are some discontinuities):
Attachment:
MountFuji.zip [493.09 KiB]
Downloaded 2 times


Babar Island in Indonesia as a 1024m*1024m terrain:
Attachment:
PalauBabarIsland.zip [313.57 KiB]
Downloaded 2 times


Romang Island in Indonesia as a 1024m*1024m terrain:
Attachment:
PalauRomangIsland.zip [119.03 KiB]
Downloaded 4 times


Damar Island in Indonesia as a 1024m*1024m terrain:
Attachment:
PalauDamarIsland.zip [117.24 KiB]
Downloaded 3 times


Pohnpei (formely Ponape) Island from Micronesia as a 1024m*1024m terrain:
Attachment:
PohnpeiIsland.zip [208.15 KiB]
Downloaded 2 times


Grenada as a 1024m*1024m terrain:
Attachment:
Grenada.zip [196.88 KiB]
Downloaded 2 times


Saint Vincent as a 1024m*1024m terrain:
Attachment:
SaintVincent.zip [207.56 KiB]
Downloaded 2 times


Ilha do Sal (Salt Island) from Cabo Verde as a 1024m*1024m terrain:
Attachment:
SalIsland.zip [131.7 KiB]
Downloaded 2 times


Ilha do Fogo (Fire Island) from Cabo Verde as a 1024m*1024m terrain:
Attachment:
IlhaDoFogo.zip [194.29 KiB]
Downloaded 3 times


Let's see if someone uses one of these terrains to start a level...

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 Post subject: Re: Some terrains
PostPosted: Tue Feb 13, 2018 11:14 pm 
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T-Rex Killer
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Thought one of them was pompei for a moment.

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 Post subject: Re: Some terrains
PostPosted: Tue Feb 13, 2018 11:21 pm 
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T-Rex Killer
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And half a dozen more...

Moheli Island in the Comoros as a 1024m*1024m terrain:
Attachment:
MoheliIsland.zip [145.11 KiB]
Downloaded 3 times


La Gomera from the Canary Islands as a 1024m*1024m terrain:
Attachment:
IslaLaGomera.zip [237.23 KiB]
Downloaded 3 times


The area around the Roraima mesa (between Guyana, Venezuela and Brazil) as a 1024m*1024m terrain:
Attachment:
RoraimaMesa.zip [381.5 KiB]
Downloaded 2 times


The area around the Misti volcano (in Arequipa, Peru) as a 1024m*1024m terrain:
Attachment:
Misti.zip [301.13 KiB]
Downloaded 3 times


Vanua Lava Island in Vanuatu as a 1024m*1024m terrain:
Attachment:
VanuaLavaIsland.zip [187.52 KiB]
Downloaded 2 times


Gaua Island in Vanuatu as a 1024m*1024m terrain:
Attachment:
GauaIsland.zip [167.58 KiB]
Downloaded 3 times


Again, let's see if someone goes ahead and makes a level based off one of these terrains...

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 Post subject: Re: Some terrains
PostPosted: Tue Feb 13, 2018 11:34 pm 
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T-Rex Killer
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I'd be more interested if I actually knew anything about one of the locations you've provided

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 Post subject: Re: Some terrains
PostPosted: Wed Feb 14, 2018 12:18 am 
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T-Rex Killer
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I guess it's OK if you haven't heard about the Misti volcano, but... you really have never heard of Mount Fuji or Mount Kilimanjaro?
Roraima is a mesa in the middle of the Amazon jungle, near the border of Brazil, Venezuela and Guyana, engulfed in mists and rumored since ages to be populated by... dinosaurs.

The various islands are simply islands that would make interesting terrains for a Trespasser level...

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 Post subject: Re: Some terrains
PostPosted: Wed Feb 14, 2018 9:19 am 
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T-Rex Killer
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Derp forgot about those two. Amazon one sounds interesting, I still recall the tale of a dude in the early 20th century who found and described a sauropod in the Amazon before the fossils of such were discovered.

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