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PostPosted: Wed Sep 09, 2009 11:55 am 
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New Trespasser: Legacy 2 shots:

TL2 will be released with it's own standalone engine, providing more customization possibilities.

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PostPosted: Wed Sep 09, 2009 1:16 pm 
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T-Rex Killer
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Ah sweet!! I see you're also running in Widescreen now heh. It is a bit of a pain for Trespasser usage..

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PostPosted: Wed Sep 09, 2009 3:40 pm 
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Awesome so by standalone engine its still going to be the tres engine just going to be like the lagoon?

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PostPosted: Wed Sep 09, 2009 3:49 pm 
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Thsoe jungles look really nice. Dense and closed in. :)

Hows performance with those areas?
I see it looks like high draw distance and quality.

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PostPosted: Wed Sep 09, 2009 4:21 pm 
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TheRaptorKiller wrote:
Awesome so by standalone engine its still going to be the tres engine just going to be like the lagoon?


Yes, it's still the Trespasser engine. This way I can release the level with my desired ATX settings, and custom soundtrack... It just provides a much more solid base for any future levels I might release.


enigma wrote:
Hows performance with those areas?
I see it looks like high draw distance and quality.


Performance is better than in TL1. With TL2 I wanted to keep the same jungle design as in TL1, but was aware that it was too much of a performance hog for must people, so I found a way to reduce the number of models that make up the impenetrable undergrowth.

Also, for those shots I increased the draw distance a bit, but performance was not that affected. :)

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PostPosted: Wed Sep 09, 2009 7:06 pm 
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Nice. I liked TL1 though I got lost in that maze of thick foliage :P Can't wait to see how this one turns out :D

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PostPosted: Wed Sep 09, 2009 8:33 pm 
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Nice! I thought you cancelled TL2. It looks better than the first one.


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PostPosted: Wed Sep 09, 2009 9:27 pm 
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T-Rex Killer
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hppav wrote:
Nice. I liked TL1 though I got lost in that maze of thick foliage :P

Lol Sam. Did you see where the level goes?! It's not just a giant maze with a piece of cheese at the end... :P

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