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Trespasser: Legacy (Part I RELEASED! pg 8)

Posted: Wed Jun 21, 2006 12:43 pm
by Nem
Out-of-date information. See page 4 for new info.

des·per·a·tion
1. The condition of being desperate
2. Recklessness arising from despair


Image

Coming Soon...[/b]

Posted: Wed Jun 21, 2006 2:46 pm
by jp mega fan
he he! nice. :D

Posted: Wed Jun 21, 2006 6:33 pm
by TrikeUatra
Wow. :o That looks so cool. Can't wait. Just the name makes me drool :P

Posted: Wed Jun 21, 2006 9:24 pm
by chronzerg
Nice pic. Though I am no drooling yet. You have to show me more than that to make my mouth water. Don't worry though, I am interested.

Posted: Thu Jun 22, 2006 6:53 am
by Hilwo
That's all you'll get for now :wink: It's just a teaser...

Posted: Thu Jun 22, 2006 1:29 pm
by chronzerg
Oh, so your in on it too Hilwo, lol. I have played nems level, and I have really liked you all along Hilwo, so I expected something good. Lol.

Posted: Sat Jun 24, 2006 7:58 am
by Draconisaurus
Hey it's got my attention. :) I'll go ask Mike what it's about.... XD

Posted: Wed Jun 28, 2006 3:04 pm
by Nem
New teaser...

Image

Posted: Wed Jun 28, 2006 3:31 pm
by TrikeUatra
That's a really nice shot. I like the effect created by the shade and patches of light through the trees. :yes: Nice colours :wink:

Posted: Thu Jun 29, 2006 12:22 am
by chronzerg
Hey, your stealing my dense jungle idea. Lol. Jk, nice shot.

Posted: Thu Jun 29, 2006 12:40 am
by Rebel
Hey, your stealing my dense jungle idea. Lol. Jk, nice shot
.... and one could say you stole it from Mick (JPDS). Just joking,
of course as I'm certain you were. I think many like the dense
look, but doesn't work so well on a large scale. Asthetically, I
suppose it looks grand in certain respects, but I'm sort of part-
ial to middle of the road look.

Posted: Thu Jun 29, 2006 1:31 am
by Nem
Faced with the task of recreating a dense jungle on a very big area, I decided to follow a new aproach, that will, hopefully,recreate those dense and hard to navigate forests we saw on the JP movies.

That single picture, doesn't really illustrate it so well... Maybe with a few more pictures in the near future you will all get a better idea of what it will be like.

Posted: Thu Jun 29, 2006 1:42 am
by Rebel
Don't get me wrong, I think it looks good. But landscaping in that
manner on a large scale would cause me to go bald (and probably
my computer to crash!). Consider to, if you're splashin' model ori-
ented (or model heavy) areas here n' there, it does supply u with
chances for some open spaces so in the end I imagine you're not
forced into dense foilage everywhere; you do get some task relief
in that respect.

Posted: Thu Jun 29, 2006 2:23 am
by Slash_Master
woah :o I love it Nem; the pic is from TresEd or is ingame?

Posted: Thu Jun 29, 2006 7:55 am
by Draconisaurus
Looks ingame to me. 8) Nice, Nem! Can't wait to see what we've got
in store!! I personally love dense jungle. :yes: (though Reb is right,
we should get a breather at least somewhere in the level, just so we
don't go tree-crazy.. lol)
(BTW, JPDS' approach to high-density [other than in our small LJ level -
courtesy of Mick'] has been discussed before, that is - combining tree
models together to ease up the number of objects the engine has to
process. It has yet to be tested but we have high hopes. Also JPDS
will utilize strategically designed terrain, in which custom occlusion
objects are gonna be stuffed so it doesn't render everything it
normally would).