Trespasser: Legacy (Part I RELEASED! pg 8)

Nem's mega-level trilogy.

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Post by tatu »

Wow!!! really nice!!
Active project: Trespasser: Isla Sorna
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Post by szhred »

Cant wait to play :D
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Post by Sir_John »

I havn't seen the tres engine look so good

Keep up the good work guys

Your mod looks realy promesing and I'm looking forward to play it 8)
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Post by RickRex »

I just saw the video at YouTube
It's amazing.
Jumping Velociraptors, incredible
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Post by Draconisaurus »

RickRex wrote:Jumping Velociraptors, incredible
Any level with ATX has jumping velociraptors. ;)

Keep up the good work Nem! Can't wait to see more of where this is headed!
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Post by RickRex »

Any level with ATX has jumping velociraptors.
Really, I did not know that. Pretty cool.
Life Will Find a Way... "Dr. Ian Malcolm & John Hammond"

Don`t worry I'm not making the same mistakes again "John Hammond"
No, you're making all new ones "Dr. Ian Malcolm"

T-Rex!, You said you got a T-Rex? "Dra. Ellie Sattler"
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Post by Nem »

New Update

Over the past few weeks much has changed in this project. Me and Hilwo have decide to scrap the previous story, it's setting and obviously the name of the present level, and any future sequels. The new name, as you probably noticed, is Trespasser: Legacy.
Planned levels are still 2.

The reason for this change is that we felt the story wouldnt be interesting enought, for you and for us. With this change also comes change to the first level itself. No first level will now be twice as big as it was going to be with the old story. This also means that the level won't be released any time soon. Good things come for those who wait. :wink:

Anyhow... Onto the new Story and some new pics:

Kate is a young adventurer, always looking for the next thrill. While spending holidays in Costa Rica, Kate decides to take her private plane and fly over the beautiful cluster of islands belonging to Costa Rica.

While approaching a chain of five islands,The warnings of Costa Rican air traffic controllers forbidding the aproach to these particular islands feed her curiosity to check them out. While aproaching the first island, ignoring the radio warnings, Kate spots two unsually large birds straight ahead of her path. Kate corrects the direction to one side, but the animals are aproaching quickly, the first one scraps the top of the cockpit, the windshield shatters. Kate, stunned, can do nothing but brace herself for the second impact. This time the left wing is badly damaged, the animal torn apart. The plane starts rolling left, the controls are unresponsive, Kate disoriented , holds on to the seat and prepares to crash...

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Post by jp mega fan »

nice. loke the new walls.
Fear the box
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Post by RickRex »

Wow :o

Very, very nice, can't wait to play it.
I loved the canyon, really cool idea, reminds me of the Trailer scene in TLW.
Very nice construction.
Really good job!!!
Keep up that good work!!! :wink:
Life Will Find a Way... "Dr. Ian Malcolm & John Hammond"

Don`t worry I'm not making the same mistakes again "John Hammond"
No, you're making all new ones "Dr. Ian Malcolm"

T-Rex!, You said you got a T-Rex? "Dra. Ellie Sattler"
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Post by machf »

Nice screenshots...
So, is there an estimate on how long it's going to take?
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Post by Slugger »

That's one serious drop-off to the ocean... :D

Looking good. The bigger the better. 8)
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Post by Nem »

machf wrote:Nice screenshots...
So, is there an estimate on how long it's going to take?
Late November / early December.
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Post by RickRex »

Nem wrote:Late November / early December.
:o That's a long time, I can't wait, I hope tiem passes by quickly :wink:
Life Will Find a Way... "Dr. Ian Malcolm & John Hammond"

Don`t worry I'm not making the same mistakes again "John Hammond"
No, you're making all new ones "Dr. Ian Malcolm"

T-Rex!, You said you got a T-Rex? "Dra. Ellie Sattler"
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Post by Second Illiteration »

Two to three months for a level is NOT a long time to wait...that's rather speedy as far as levels go
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Post by tatu »

Is it possible to join and help you guys with this? :)
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production

"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
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