Trespasser Universe Blog~
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- awesome24712
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Re: Trespasser Universe Blog~
Now that. . . looks very nice.
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- TrespasserUniverse
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Re: Trespasser Universe Blog~
Thank you very much~. Putting the invisible instances in with it is a bit of a pain, but not a hassle.awesome24712 wrote:Now that. . . looks very nice.
- tatu
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Re: Trespasser Universe Blog~
That's why you should always move the invisible instances at the same time as the objects, that way it doesn't change position and saves a lot of time.TrespasserUniverse wrote:Thank you very much~. Putting the invisible instances in with it is a bit of a pain, but not a hassle.
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
- TrespasserUniverse
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Re: Trespasser Universe Blog~
Well of course that's what I did when I imported all of them. But setting it up in the basement is what I meant.tatu wrote:That's why you should always move the invisible instances at the same time as the objects, that way it doesn't change position and saves a lot of time.TrespasserUniverse wrote:Thank you very much~. Putting the invisible instances in with it is a bit of a pain, but not a hassle.
- TrespasserUniverse
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Re: Trespasser Universe Blog~
Welp, almost finished with the basic layout of the vegetation.
Re: Trespasser Universe Blog~
I've just seen your cabin. Do you think you could change the texture a bit like this picture suggest?
http://www.campsitephotos.com/campgroun ... -Cabin-005
The whole wood texture could be a bit more brown, on the roof there could be dry needles from the pines and towards the floor you usually see some greenish texture on woods. That would make it feel more like it's been there for years.
http://www.campsitephotos.com/campgroun ... -Cabin-005
The whole wood texture could be a bit more brown, on the roof there could be dry needles from the pines and towards the floor you usually see some greenish texture on woods. That would make it feel more like it's been there for years.
████████████▕▕▕▕▕▕▕▕▕▕▕▕▕▕▕▕▕▕▕▕▕▕▕▕▕▕▕▕▕▕▕▕▕▕▕▕▕▕▕▕▕▕▕▕▕▕▕▕▕▕▕▕▕▕▕▕▕▕▕▕▕▕▕▕▕▕▕▕▕▕▕▕▕▕▕▕▕▕▕▕▕▕▕▕▕▕▕▕▕ 12.3%
template<class X> class CMicrosoftsCompilerIsBuggyAndWeHateIt (WorldDBase.cpp, #45)
BUGBUG: This shit needs to be replaced once we have a file abstraction layer (supportfn.cpp, #368)
template<class X> class CMicrosoftsCompilerIsBuggyAndWeHateIt (WorldDBase.cpp, #45)
BUGBUG: This shit needs to be replaced once we have a file abstraction layer (supportfn.cpp, #368)
- TrespasserUniverse
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Re: Trespasser Universe Blog~
I can diffidently give it a shot =3. Thanks for the help!mleise wrote:I've just seen your cabin. Do you think you could change the texture a bit like this picture suggest?
http://www.campsitephotos.com/campgroun ... -Cabin-005
The whole wood texture could be a bit more brown, on the roof there could be dry needles from the pines and towards the floor you usually see some greenish texture on woods. That would make it feel more like it's been there for years.
- TrespasserUniverse
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Re: Trespasser Universe Blog~
I've never laughed at a Trespasser LP before.
[youtube]http://www.youtube.com/watch?v=66oK2491 ... detailpage[/youtube]
[youtube]http://www.youtube.com/watch?v=66oK2491 ... detailpage[/youtube]
- TrespasserUniverse
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Re: Trespasser Universe Blog~
Lookin' scary as ever Spiny~
I actually increased his "wakeup" script to a larger ammount. So when you're walking through the thick woods, you could probably see him moving in the far distance. You won't know what it is until you get right up close to it. Quite scary in my opinion. I'll probably make a night level to add to the atmosphere if I want to make a more, 'horrific' version when I'm done.
I actually increased his "wakeup" script to a larger ammount. So when you're walking through the thick woods, you could probably see him moving in the far distance. You won't know what it is until you get right up close to it. Quite scary in my opinion. I'll probably make a night level to add to the atmosphere if I want to make a more, 'horrific' version when I'm done.
- awesome24712
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Re: Trespasser Universe Blog~
So, is there a plot line for this new level? IMO, levels with stories are better levels.
Check out the HL2 mod I'm helping with:
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- TrespasserUniverse
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Re: Trespasser Universe Blog~
I think Anne just suddenly teleporting into a pine forest makes an awesome story =D!awesome24712 wrote:So, is there a plot line for this new level? IMO, levels with stories are better levels.
Nah >w<, I'll come up with something. The level is FAR from done. Way far. I'm still doing early testing with the AI, and how it'll react on the level. So far so good though ^^. As of currently, I tested the scripting of 3 raptors ambushing a Mother Torosaurus, and It's infant. The two larger raptors fight the adult, while a slightly smaller one goes for the infant. It actually works pretty darn well ^u^. Quite amusing to watch.
Re: Trespasser Universe Blog~
I couldn't keep it any more when he fought the first raptor with the baseball bat and got killed. The bat was still sticking up and the raptor when attempting to eat stumbled over it and died.TrespasserUniverse wrote:I've never laughed at a Trespasser LP before.
It's like in the beta where you would simply run into a jumping raptor with your rifle to kill it.