Trespasser Universe Blog~

Discuss the game Trespasser here!

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awesome24712
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Re: Trespasser Universe Blog~

Post by awesome24712 »

Now that. . . looks very nice.
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Re: Trespasser Universe Blog~

Post by TrespasserUniverse »

awesome24712 wrote:Now that. . . looks very nice.
Thank you very much~. Putting the invisible instances in with it is a bit of a pain, but not a hassle.
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Re: Trespasser Universe Blog~

Post by tatu »

TrespasserUniverse wrote:Thank you very much~. Putting the invisible instances in with it is a bit of a pain, but not a hassle.
That's why you should always move the invisible instances at the same time as the objects, that way it doesn't change position and saves a lot of time.
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production

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Re: Trespasser Universe Blog~

Post by TrespasserUniverse »

tatu wrote:
TrespasserUniverse wrote:Thank you very much~. Putting the invisible instances in with it is a bit of a pain, but not a hassle.
That's why you should always move the invisible instances at the same time as the objects, that way it doesn't change position and saves a lot of time.
Well of course that's what I did when I imported all of them. But setting it up in the basement is what I meant.
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Re: Trespasser Universe Blog~

Post by TrespasserUniverse »

Welp, almost finished with the basic layout of the vegetation.

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Re: Trespasser Universe Blog~

Post by mleise »

I've just seen your cabin. Do you think you could change the texture a bit like this picture suggest?
http://www.campsitephotos.com/campgroun ... -Cabin-005
The whole wood texture could be a bit more brown, on the roof there could be dry needles from the pines and towards the floor you usually see some greenish texture on woods. That would make it feel more like it's been there for years.
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template<class X> class CMicrosoftsCompilerIsBuggyAndWeHateIt (WorldDBase.cpp, #45)
BUGBUG: This shit needs to be replaced once we have a file abstraction layer (supportfn.cpp, #368)
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Re: Trespasser Universe Blog~

Post by TrespasserUniverse »

mleise wrote:I've just seen your cabin. Do you think you could change the texture a bit like this picture suggest?
http://www.campsitephotos.com/campgroun ... -Cabin-005
The whole wood texture could be a bit more brown, on the roof there could be dry needles from the pines and towards the floor you usually see some greenish texture on woods. That would make it feel more like it's been there for years.
I can diffidently give it a shot =3. Thanks for the help!
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Re: Trespasser Universe Blog~

Post by TrespasserUniverse »

I've never laughed at a Trespasser LP before.
[youtube]http://www.youtube.com/watch?v=66oK2491 ... detailpage[/youtube]
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Re: Trespasser Universe Blog~

Post by TrespasserUniverse »

Lookin' scary as ever Spiny~
Image
I actually increased his "wakeup" script to a larger ammount. So when you're walking through the thick woods, you could probably see him moving in the far distance. You won't know what it is until you get right up close to it. Quite scary in my opinion. I'll probably make a night level to add to the atmosphere if I want to make a more, 'horrific' version when I'm done.
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Re: Trespasser Universe Blog~

Post by awesome24712 »

So, is there a plot line for this new level? IMO, levels with stories are better levels. :)
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Re: Trespasser Universe Blog~

Post by TrespasserUniverse »

awesome24712 wrote:So, is there a plot line for this new level? IMO, levels with stories are better levels. :)
I think Anne just suddenly teleporting into a pine forest makes an awesome story =D!

Nah >w<, I'll come up with something. The level is FAR from done. Way far. I'm still doing early testing with the AI, and how it'll react on the level. So far so good though ^^. As of currently, I tested the scripting of 3 raptors ambushing a Mother Torosaurus, and It's infant. The two larger raptors fight the adult, while a slightly smaller one goes for the infant. It actually works pretty darn well ^u^. Quite amusing to watch.
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Re: Trespasser Universe Blog~

Post by mleise »

TrespasserUniverse wrote:I've never laughed at a Trespasser LP before.
I couldn't keep it any more when he fought the first raptor with the baseball bat and got killed. The bat was still sticking up and the raptor when attempting to eat stumbled over it and died. :lol:
It's like in the beta where you would simply run into a jumping raptor with your rifle to kill it.
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