Little question

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Little question

Post by kryptoraptor.blog »

OK, i searched that, and i didn´t got an answer, so i ask:How to add new levels to trespasser?
I ask because i made a level and i want to test it.
thank you in advance
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Re: Little question

Post by hppav »

You need to put the level files into the \data\ folder in your Trespasser directory. Then when you boot up the game, on the main menu press and hold Ctrl+Shift+Q+W then release the W and release everything else. This will bring up the load level dialogue, from there you should be able to find the level you made.
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Re: Little question

Post by kryptoraptor.blog »

I did it and my game crashes just after the level loads. I see a glimpse of a level and then the game crashes. I have a carnotaurus in the level and that carnotaurus is programmed to follow Anne. Is the crashing caused by that? Because when i tried to programm a raptor to follow me, game crashed the same way like now.

Alright, I edited the Tscript of the carnotaurus, level works for a while, but game crashes after realy short while (about 4 seconds). What can cause that?

And is there any way to programm the carnotaurus to follow anne without crashing?
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Re: Little question

Post by awesome24712 »

kryptoraptor.blog wrote:I did it and my game crashes just after the level loads. I see a glimpse of a level and then the game crashes. I have a carnotaurus in the level and that carnotaurus is programmed to follow Anne. Is the crashing caused by that? Because when i tried to programm a raptor to follow me, game crashed the same way like now.

Alright, I edited the Tscript of the carnotaurus, level works for a while, but game crashes after realy short while (about 4 seconds). What can cause that?

And is there any way to programm the carnotaurus to follow anne without crashing?
Does it crash if you make it so they don't follow Anne?

And what other objects are in the level?

Also, is there a lot of lag?
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Re: Little question

Post by kryptoraptor.blog »

awesome24712 wrote:
kryptoraptor.blog wrote:I did it and my game crashes just after the level loads. I see a glimpse of a level and then the game crashes. I have a carnotaurus in the level and that carnotaurus is programmed to follow Anne. Is the crashing caused by that? Because when i tried to programm a raptor to follow me, game crashed the same way like now.

Alright, I edited the Tscript of the carnotaurus, level works for a while, but game crashes after realy short while (about 4 seconds). What can cause that?

And is there any way to programm the carnotaurus to follow anne without crashing?
Does it crash if you make it so they don't follow Anne?

And what other objects are in the level?

Also, is there a lot of lag?
Yes, it does crash when they follow Anne, and it crashes also when they don´t folow Anne.
Only difference is this:when they don´t follow Anne, it crashes later, so I can move for short while.

Things in the level:
Carnotaurus from Xmas gift(reskined)
Parasaurolophus corpse(from level called Dagobah)
Lots of foliage (all from original trespasser levels)
Lots of bakers
Necesary things(players mesh, start trigger)
Voiceover trigger (Not much cover. Have to use the trees)

What do you mean "lag"?

And i also noticed this:
Anne´s clothes is in very bad resolution
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Re: Little question

Post by awesome24712 »

1. When you script the dinosaur's AI (Artificial Intelligence) to follow Anne, instead of putting the name "Anne," use the term, "Player." The game internally uses Player and not Anne.

2. Be careful that you don't have too much foliage in a level, too much foliage (or too much of anything for that matter) can put too much stress on the game, and can make slow down, and become choppy (lag). However because it works when the dinosaurs are not following, this is probably not the issue.

3. Anne's textures being at a very low resolution (really any texture having a low resolution, actually), is a bug/glitch usually associated with software mode. Try using hardware mode instead.

To switch to hardware mode, go to options, video, select new video driver, and click OK. Hardware mode is less prone to bugs/glitches, although in my opinion it can a bit less stable. This is usually not a problem though.

Feel free to ask any more questions. :)
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Re: Little question

Post by tatu »

Be sure you have exported and imported the dinosaur in TPM format and not 3DS. Also in the past, I've been experience problems with the dead dinosaur corpses.

I think the easiest way would be to upload the level somewhere and let someone here take a look at it and see what the problem is.
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Re: Little question

Post by machf »

tatu wrote: I think the easiest way would be to upload the level somewhere and let someone here take a look at it and see what the problem is.
Definitely. There are so many different things that could have gone wrong...
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Re: Little question

Post by kryptoraptor.blog »

Thank you all. It was caused by too much foliage. Now it works perfectly.
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Re: Little question

Post by awesome24712 »

machf wrote:
tatu wrote: I think the easiest way would be to upload the level somewhere and let someone here take a look at it and see what the problem is.
Definitely. There are so many different things that could have gone wrong...
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kryptoraptor.blog wrote:Thank you all. It was caused by too much foliage. Now it works perfectly.
Best thing I've heard all day! Glad we could have helped. :)
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