SilverKnight's Trespasser Remake: Source Engine

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TheKritter71
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Re: SilverKnight's Trespasser Remake: Source Engine

Post by TheKritter71 »

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Jurassic Life
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killergame
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Re: SilverKnight's Trespasser Remake: Source Engine

Post by killergame »

The Jurassic Life mod has been in development for around 7 years. One would hope it would look as good as that with that much time. :D

I have created a moddb page for this project here: http://www.moddb.com/mods/edit/jurassic-park-trespasser
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Re: SilverKnight's Trespasser Remake: Source Engine

Post by s13n1 »

7 years? Oh dear..

After seven years of development, i would expect it to look a lot better than that. And be finished.
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Re: SilverKnight's Trespasser Remake: Source Engine

Post by killergame »

s13n1 wrote:7 years? Oh dear..

After seven years of development, i would expect it to look a lot better than that. And be finished.

I hope you understand that last comment was directed at that picture of another source mod which focuses on Robert Muldoon: http://www.moddb.com/mods/jurassic-life
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Re: SilverKnight's Trespasser Remake: Source Engine

Post by s13n1 »

Yeah, i know the image and comment posted above was for jurassic life.
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Re: SilverKnight's Trespasser Remake: Source Engine

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It was just a example for vegetation ideas
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Re: SilverKnight's Trespasser Remake: Source Engine

Post by RexHunter99 »

TheKritter71 wrote:It was just a example for vegetation ideas
It sounded more like this to me:
Someone else is doing this and doing it better.

ALl you did was post an image and say "Jurassic Life" there was no mention of "Maybe you could target quality like this?" or anything, so be wary of how you post because other people will react.
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Re: SilverKnight's Trespasser Remake: Source Engine

Post by TheKritter71 »

RexHunter99 wrote:
TheKritter71 wrote:It was just a example for vegetation ideas
It sounded more like this to me:
Someone else is doing this and doing it better.

ALl you did was post an image and say "Jurassic Life" there was no mention of "Maybe you could target quality like this?" or anything, so be wary of how you post because other people will react.
If you thought it that way, then thats the way you thought about it

I don't wanna any discouragement or reaction, it was just a example of good vegetation maps
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Re: SilverKnight's Trespasser Remake: Source Engine

Post by RexHunter99 »

TheKritter71 wrote:
RexHunter99 wrote:
TheKritter71 wrote:It was just a example for vegetation ideas
It sounded more like this to me:
Someone else is doing this and doing it better.

ALl you did was post an image and say "Jurassic Life" there was no mention of "Maybe you could target quality like this?" or anything, so be wary of how you post because other people will react.
If you thought it that way, then thats the way you thought about it

I don't wanna any discouragement or reaction, it was just a example of good vegetation maps
You are completely missing my point, the point is that you need to make sure we KNOW that is what you wanted us to think regardless of how we perceive it. If you had told us in that post that perhaps that is the quality that should be targeted, you wouldn't need to be reminded about proper forum etiquette and other members wouldn't become agitated (and rightly so).

I'm not attacking you, just trying to get my point across.
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Re: SilverKnight's Trespasser Remake: Source Engine

Post by killergame »

I am still looking for modellers, texture artists, sound artists and anyone who knows abit of source to help with this modding project. If you have any skill you deem useful then please feel free to pm me.
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Re: SilverKnight's Trespasser Remake: Source Engine

Post by jetblack »

Well, I can map, do some scripting, some texturing (mostly just surface textures like buildings and ground textures, not really objects), and I may be able to do a bit of soundwork, depending on what it is.
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Re: SilverKnight's Trespasser Remake: Source Engine

Post by glitchhunter09 »

Not sure if you knew this or not but the Trespasser Source code was leaked a while back. =) If you know C++ you could look at the engine's code for reference. ;) Unfortunately, I can't provide a link so you might have to google it on your own.
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Re: SilverKnight's Trespasser Remake: Source Engine

Post by jetblack »

I know this is kind of a necropost by now but I figured I'd show off the remake of the East Dock/JPDS gate I did in Source. These are kind of old, the sign isn't there anymore for example and I altered the actual gate texture so it's more like the JPDS version.
Spoiler: show
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Spoiler: show
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Spoiler: show
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Spoiler: show
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Ignore the truck, it was just there to test dimension.
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Re: SilverKnight's Trespasser Remake: Source Engine

Post by killergame »

jetblack wrote:I know this is kind of a necropost by now but I figured I'd show off the remake of the East Dock/JPDS gate I did in Source. These are kind of old, the sign isn't there anymore for example and I altered the actual gate texture so it's more like the JPDS version.
Spoiler: show
Image
Spoiler: show
Image
Spoiler: show
Image
Spoiler: show
Image
Ignore the truck, it was just there to test dimension.
That looks nice, you should propper it.

I have put this project on hold for now, i am contending with other projects i need to finish off but hopefully in the future i can get back to this, i got as far as the monorail before i stopped, maybe ill end up releasing it as a one off level.
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Re: SilverKnight's Trespasser Remake: Source Engine

Post by thegregster101 »

needs 10,000 volts sign.
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