I need help
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- Parasaurus
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I need help
Can somebody colorize larger brachiosaurus to orange and give me the download link?(you can do it in gimp). I realy need orange colorized brachiosaurus and i just can´t do it on my computer(i don´t know the reason, i just can´t). Before you give me the link, just make sure that all the parts are showing in right colours in TresEd. Thank you in advance
- awesome24712
- Pteranodon
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Re: I need help
A rather interesting request. I guess I could do it, but why exactly can't you do it yourself? I'll do it though.
EDIT: I see now why you couldn't. It's because they're 8-bit images, I'll try to export them all as 24-bit, and them colorize them, and then turn them back into 8-bit. No guarantees though.
EDIT 2: Well GIMP wouldn't let me export them as 24-bit BMPs, so instead I tried exporting them as PNGs.
But still, when I run the colorize tool, it says, "Colorize only operates in RGB space."
I'm stumped.
EDIT: I see now why you couldn't. It's because they're 8-bit images, I'll try to export them all as 24-bit, and them colorize them, and then turn them back into 8-bit. No guarantees though.
EDIT 2: Well GIMP wouldn't let me export them as 24-bit BMPs, so instead I tried exporting them as PNGs.
But still, when I run the colorize tool, it says, "Colorize only operates in RGB space."
I'm stumped.
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Re: I need help
Why not use the JPOG brachiosaurus?
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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- Parasaurus
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Re: I need help
Because there´s something wrong with it. Some parts are black in TresEd. I mean, when i view the dinosaur in TresEd, some parts are black.
- awesome24712
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Re: I need help
Black parts indicate that the textures were imported incorrectly or not at all.
Are you modifying a retail level or are you using a custom level?
Are you modifying a retail level or are you using a custom level?
Check out the HL2 mod I'm helping with:
Visit my Steam! http://steamcommunity.com/id/awesome24712/
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Post benchamrks:
1 [x] 2 [x] 4 [x] 8 [x] 16 [x] 32 [x] 64 [x] 128 [x] 256 [x] 512 [x] 1024 [ ] 2048 [ ] 4096 [ ] 9192 [ ]
Visit my Steam! http://steamcommunity.com/id/awesome24712/
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Post benchamrks:
1 [x] 2 [x] 4 [x] 8 [x] 16 [x] 32 [x] 64 [x] 128 [x] 256 [x] 512 [x] 1024 [ ] 2048 [ ] 4096 [ ] 9192 [ ]
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- Parasaurus
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Re: I need help
Well, I imported the brachiosaur to level called Greenhouse, just for test how it looks
- awesome24712
- Pteranodon
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Re: I need help
Hmm, try importing it again. Does GeomAdd give any error messages?
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- Parasaurus
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Re: I need help
It says the textures of body and tail is too big. I will make it smaller and try it again
- awesome24712
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Re: I need help
That would be a problem. The dimensions have to be powers of 2, and 256 is the max. So, you can have images that are 64x128, but you CAN"T have images that are, say, 42x232.
Check out the HL2 mod I'm helping with:
Visit my Steam! http://steamcommunity.com/id/awesome24712/
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Post benchamrks:
1 [x] 2 [x] 4 [x] 8 [x] 16 [x] 32 [x] 64 [x] 128 [x] 256 [x] 512 [x] 1024 [ ] 2048 [ ] 4096 [ ] 9192 [ ]
Visit my Steam! http://steamcommunity.com/id/awesome24712/
Visit my YouTube! http://www.youtube.com/user/awesome24712
Post benchamrks:
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- hppav
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Re: I need help
Here's the applicable Powers of 2 for easy reference:
1, 2, 4, 8, 16, 32, 64, 128, 256
Though I doubt you'd use the first four at any time. The smallest texture in the game is 8X8, which is used on occlusion objects (Objects used to hide other objects so the engine doesn't render them to increase performance).
You also can't have more than 256 colors in the bitmap. Importing 24-bit bitmaps results in the textures appearing semi-transparent. 24-bit bitmaps are best known for the ability to have gradients on opacity maps as opposed to straight white and black, though there is a small misalignment in the import process that has to be accounted for beforehand. But all this is beside the point.
1, 2, 4, 8, 16, 32, 64, 128, 256
Though I doubt you'd use the first four at any time. The smallest texture in the game is 8X8, which is used on occlusion objects (Objects used to hide other objects so the engine doesn't render them to increase performance).
You also can't have more than 256 colors in the bitmap. Importing 24-bit bitmaps results in the textures appearing semi-transparent. 24-bit bitmaps are best known for the ability to have gradients on opacity maps as opposed to straight white and black, though there is a small misalignment in the import process that has to be accounted for beforehand. But all this is beside the point.
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Jurassic World: Fallen Kingdom leaked and (few) official photos
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- Parasaurus
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Re: I need help
Thank you, problem solved.