Thanks alot for the comments folks!
vagrantart wrote:Nice work in the video,very cool to see some dino AI in game even if its simple at this stage,same with physics.I think if you get those working this early on you should have a real headstart on making something playable,all the environments can easily fall into place once you have them.
Yeah, basicly how im thinking to, try get the gameplay stuff working as well as possible at first, the graphics can easy be changed/updated later on
Aight so, in the Youtube video I mentioned me and a two friends of mine from school worked on a project a few monthes back in UnrealEngine. As I was the one scripting that project I realized I was sitting
on a bunch of scripts I could use in this project. So spent some time making the old codes work with this project and now like 40% of the coregameplay is working. Jump, crouch, sprint, drop/pickup weapon
(unlike UDK's version, in mine u can only have one primiary and one secondary), and the most important one IMO, the Aiming system. This is basicly what took the most time as coding something in singleplayer
is very basic compared to multiplayerscripting (need to make sure everything works on client and server side, our project was MP). Any way I got all of these things up and runing ingame now so thats a relief.
In the next youtubevideo I will not only show whats behind that fence but also show-off the weaponsystem at its current state
(O.B.S: Just ignore the arms texture, lol)