Why wasn't Pine Valley toned down and left in?
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Why wasn't Pine Valley toned down and left in?
Recently I've been wondering. Why didn't they just tone Pine Valley down to the
point where you could activate the plant with the push of a button? And just leave
the level in mostly for the great scenery? Thoughts?
point where you could activate the plant with the push of a button? And just leave
the level in mostly for the great scenery? Thoughts?
- hppav
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Re: Why wasn't Pine Valley toned down and left in?
If you look at the level closely in TresEd you'll notice a lot of things were just plain bugged. Someone went in and screwed up some of the meshes, physics objects were misplaced, they never managed to get the draw bridges to work... It's mainly because it was so much further behind in development than the rest of the game's levels were and it would take a lot to clean it up.
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Jurassic World: Fallen Kingdom leaked and (few) official photos
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- Pteranodon
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Re: Why wasn't Pine Valley toned down and left in?
Actually, I'm not sure which, but one of the engines (beta or final I forget which.) lets you push and move the bridges up and down at the end of the level after activating the power.
- hppav
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Re: Why wasn't Pine Valley toned down and left in?
That's odd, because I was sure there weren't any triggers on the buttons in PV....
Album 1 http://m.imgur.com/a/cRA26
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Jurassic World: Fallen Kingdom leaked and (few) official photos
Album 2 http://imgur.com/a/6tvKV
Jurassic World: Fallen Kingdom leaked and (few) official photos
Re: Why wasn't Pine Valley toned down and left in?
Triggers for the first GTP bridge:
Triggers for the second GTP bridge:
Triggers for the first road bridge:
Triggers for the second road bridge:
Code: Select all
ValueTable for instance 986 "TrigLeftPost1Break-00" :
group TrigLeftPost1Break-00 = {
string Class = "CCollisionTrigger"
string Element1 = "Smoatdrawbrigpost1-00"
int ActionType = 20
string MasterObject = "Smoatdrawbrigpost1-00"
bool Enable = false
}
Code: Select all
ValueTable for instance 987 "TrigRightPost1Break-00" :
group TrigRightPost1Break-00 = {
string Class = "CCollisionTrigger"
string Element1 = "Smoatdrawbrigpost1-01"
int ActionType = 20
string MasterObject = "Smoatdrawbrigpost1-01"
bool Enable = false
}
Code: Select all
ValueTable for instance 985 "TrigBridge1Drop-00" :
group TrigBridge1Drop-00 = {
string Class = "CBooleanTrigger"
string FireExpression = "TrigRightPost1Break-00 & TrigLeftPost1Break-00"
int FireCount = 1
int ActionType = 20
string MasterObject = "Smoatdrawbridge00-00"
bool XFree = true
bool Enable = true
}
Code: Select all
ValueTable for instance 983 "TrigLeftPost2Break-00" :
group TrigLeftPost2Break-00 = {
string Class = "CCollisionTrigger"
string Element1 = "Smoatdrawbrigpost1-03"
int ActionType = 20
string MasterObject = "Smoatdrawbrigpost1-03"
bool Enable = false
}
Code: Select all
ValueTable for instance 984 "TrigRightPost2Break-00" :
group TrigRightPost2Break-00 = {
string Class = "CCollisionTrigger"
string Element1 = "Smoatdrawbrigpost1-02"
int ActionType = 20
string MasterObject = "Smoatdrawbrigpost1-02"
bool Enable = false
}
Code: Select all
ValueTable for instance 982 "TrigBridge2Drop-00" :
group TrigBridge2Drop-00 = {
string Class = "CBooleanTrigger"
string FireExpression = "TrigRightPost2Break-00 & TrigLeftPost2Break-00"
int ActionType = 20
string MasterObject = "Smoatdrawbridge00-01"
bool XFree = true
bool Enable = true
}
Code: Select all
ValueTable for instance 1429 "TrigButtonUp00-00" :
group TrigButtonUp00-00 = {
string Class = "CCollisionTrigger"
string FireExpression = "@TrigGeoWin-00 & !@TrigDrawBridgeStopTop00-00"
string Element1 = "FDrawBrdgControl03-00"
int BoundVol = 1
group Action00 = {
int ActionType = 20
string MasterObject = "SMechDrawBridge-00"
bool ZFree = true
float Drive = -7.000000
float Friction = 6.000000
bool Enable = true
}
}
Code: Select all
ValueTable for instance 1428 "TrigButtonDown00-00" :
group TrigButtonDown00-00 = {
string Class = "CCollisionTrigger"
string FireExpression = "@TrigGeoWin-00 & !@TrigDrawBridgeStopBottom00-00"
string Element1 = "FDrawBrdgControl02-00"
int BoundVol = 1
group Action00 = {
int ActionType = 20
string MasterObject = "SMechDrawBridge-00"
bool ZFree = true
float Drive = 5.000000
float Friction = 9.000000
bool Enable = true
}
}
Code: Select all
ValueTable for instance 1421 "TrigButtonUp01-00" :
group TrigButtonUp01-00 = {
string Class = "CCollisionTrigger"
string FireExpression = "@TrigGeoWin-00 & !@TrigDrawBridgeStopTop00-00"
string Element1 = "FDrawBrdgControl03-01"
int BoundVol = 1
group Action00 = {
int ActionType = 20
string MasterObject = "SMechDrawBridge-00"
bool ZFree = true
float Drive = -7.000000
float Friction = 6.000000
bool Enable = true
}
}
Code: Select all
ValueTable for instance 1420 "TrigButtonDown01-00" :
group TrigButtonDown01-00 = {
string Class = "CCollisionTrigger"
string FireExpression = "@TrigGeoWin-00 & !@TrigDrawBridgeStopBottom00-00"
string Element1 = "FDrawBrdgControl02-01"
int BoundVol = 1
group Action00 = {
int ActionType = 20
string MasterObject = "SMechDrawBridge-00"
bool ZFree = true
float Drive = 5.000000
float Friction = 9.000000
bool Enable = true
}
}
Code: Select all
ValueTable for instance 1413 "TrigButtonUp02-00" :
group TrigButtonUp02-00 = {
string Class = "CCollisionTrigger"
string FireExpression = "@TrigGeoWin-00 & !@TrigDrawBridgeStopTop01-00"
string Element1 = "FDrawBrdgControl03-02"
int BoundVol = 1
group Action00 = {
int ActionType = 20
string MasterObject = "SMechDrawBridge-01"
bool ZFree = true
float Drive = -7.000000
float Friction = 6.000000
bool Enable = true
}
}
Code: Select all
ValueTable for instance 1412 "TrigButtonDown02-00" :
group TrigButtonDown02-00 = {
string Class = "CCollisionTrigger"
string FireExpression = "@TrigGeoWin-00 & !@TrigDrawBridgeStopBottom01-00"
string Element1 = "FDrawBrdgControl02-02"
int BoundVol = 1
group Action00 = {
int ActionType = 20
string MasterObject = "SMechDrawBridge-01"
bool ZFree = true
float Drive = 5.000000
float Friction = 9.000000
bool Enable = true
}
}
Code: Select all
ValueTable for instance 1411 "TrigButtonUp03-00" :
group TrigButtonUp03-00 = {
string Class = "CCollisionTrigger"
string FireExpression = "@TrigGeoWin-00 & !@TrigDrawBridgeStopTop01-00"
string Element1 = "FDrawBrdgControl03-03"
int BoundVol = 1
group Action00 = {
int ActionType = 20
string MasterObject = "SMechDrawBridge-01"
bool ZFree = true
float Drive = -7.000000
float Friction = 6.000000
bool Enable = true
}
}
Code: Select all
ValueTable for instance 1410 "TrigButtonDown03-00" :
group TrigButtonDown03-00 = {
string Class = "CCollisionTrigger"
string FireExpression = "@TrigGeoWin-00 & !@TrigDrawBridgeStopBottom01-00"
string Element1 = "FDrawBrdgControl02-03"
int BoundVol = 1
group Action00 = {
int ActionType = 20
string MasterObject = "SMechDrawBridge-01"
bool ZFree = true
float Drive = 5.000000
float Friction = 9.000000
bool Enable = true
}
}
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Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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- Pteranodon
- Posts: 792
- Joined: Sun Sep 07, 2008 3:08 pm
- Location: Bloomington, IN, USA
Re: Why wasn't Pine Valley toned down and left in?
Yeah, apparently one of the engines (beta? I'd need to check to be sure.) has the missing information that the T-script for that spot needs to work.hppav wrote:That's odd, because I was sure there weren't any triggers on the buttons in PV....
Also, thank you for pointing out the T-scripts Machf.
Edit: Just tried them in the beta and retail engines and they didn't seem to work. Of course, I loaded saves both times so that might have something to do with it seeing as Pine Valley's been a little buggy. It might also have to do with my Pine Valley fix V0.1 or whatever I called it. I tried it in that and it seems to work, but I never touched the T-script.