Remaking Trespasser (Released) / Jp:Aftermath

Discuss the game Trespasser here!

Moderators: TresCom Support Team, TresCom Board Managers

Post Reply
User avatar
vagrantart
Brachiosaurus
Brachiosaurus
Posts: 240
Joined: Mon Jan 16, 2012 4:26 am
Antispam: No
Contact:

Remaking Trespasser (Released) / Jp:Aftermath

Post by vagrantart »

I noticed a lot of topics on cryengine remakes of trespasser was wondering if anyone had considered a Unity engine remake?,since its free and very easy to use.I played around with the idea of making a JP game myself a few months ago but the main problem was Dinosaurs (getting the AI,animations).Heres a short clip of a test I build of the JP gates,its a little dark and very simple (only took an hour) http://www.youtube.com/watch?v=koI_rkS4vbY
Be interested to hear if anyone has any experience with character AI and animation in Unity or knows of a prefab set for the program

thanks
Last edited by vagrantart on Sun Mar 30, 2014 6:25 pm, edited 1 time in total.
User avatar
machf
T-Rex Killer
T-Rex Killer
Posts: 12368
Joined: Thu Apr 24, 2003 11:20 pm
Location: Lima, Peru
Contact:

Re: Remaking Trespasser

Post by machf »

Well, it doesn't look bad...
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
scallenger
-=TresCom Website Manager=-
-=TresCom Website Manager=-
Posts: 1431
Joined: Sun Dec 01, 2002 6:14 am
Location: California, USA
Contact:

Re: Remaking Trespasser

Post by scallenger »

I like it! Please continue pursuing!
Image
User avatar
vagrantart
Brachiosaurus
Brachiosaurus
Posts: 240
Joined: Mon Jan 16, 2012 4:26 am
Antispam: No
Contact:

Re: Remaking Trespasser

Post by vagrantart »

Still thinking about it for sure,its mostly finding the spare time.Sadly my computer wont cryengine very well so wouldn't be able to use that,I did see some downloads of Jurassic park dino models on a website today though,im guessing they came from one of the later games.
User avatar
vagrantart
Brachiosaurus
Brachiosaurus
Posts: 240
Joined: Mon Jan 16, 2012 4:26 am
Antispam: No
Contact:

Re: Remaking Trespasser

Post by vagrantart »

Thought I'd post some quick images of tests I worked on,just some quick fence and box models I built.Hopefully if I get time I can return to this project.The terrain was just done very quickly,the main drawback has been finding good quality trees/plants (cryengine doesn't run well on my laptop).
Attachments
jptest2.jpg
jptest2.jpg (150.84 KiB) Viewed 31636 times
jp test.jpg
jp test.jpg (141.1 KiB) Viewed 31636 times
User avatar
hppav
-=TresCom Forum Admin=-
-=TresCom Forum Admin=-
Posts: 6618
Joined: Sun Nov 10, 2002 9:40 pm
Antispam: No
Location: Peru, Indiana

Re: Remaking Trespasser

Post by hppav »

Ah, the Dilo fence, nice 8)
Album 1 http://m.imgur.com/a/cRA26
Album 2 http://imgur.com/a/6tvKV
Jurassic World: Fallen Kingdom leaked and (few) official photos
User avatar
LtSten
Gallimimus
Gallimimus
Posts: 609
Joined: Fri Nov 27, 2009 8:28 pm
Antispam: No
Location: England, UK

Re: Remaking Trespasser

Post by LtSten »

As far as test images go -- not bad at all; I like it a lot. :)
Bringing TPA CRCs up the well, amongst other file format adventures.
Blender 3.0 TPM Plugin [Project GitHub]
User avatar
vagrantart
Brachiosaurus
Brachiosaurus
Posts: 240
Joined: Mon Jan 16, 2012 4:26 am
Antispam: No
Contact:

Re: Remaking Trespasser

Post by vagrantart »

Some more experiments,this time for terrain.Unity engine cant handle nearly the level of Cryengine so thought I would experiment early on and see the limitations,tried using L3DT and Worldmachine to create the terrain.I used s13n1's height-map from the forums for this so all credit to him for the map.If I can get time to really go for this project I think instead of remaking it will be more inspired by/re-envisioned,I don't have the in depth knowledge of the game or the books to know all the details of the maps/design etc and would probably end up building my own terrain (with the mountain and some other elements of the original).
Attachments
land2.jpg
land2.jpg (198.87 KiB) Viewed 31599 times
land1.jpg
land1.jpg (354.26 KiB) Viewed 31599 times
User avatar
Tresfan
Brachiosaurus
Brachiosaurus
Posts: 123
Joined: Mon Oct 27, 2008 2:38 pm
Location: Yellowstone

Re: Remaking Trespasser

Post by Tresfan »

Oh cool!

Is this one gonna take 6 yrs too? :yum:

Seriously, whens it gonna be done?
/)^3^(\
User avatar
vagrantart
Brachiosaurus
Brachiosaurus
Posts: 240
Joined: Mon Jan 16, 2012 4:26 am
Antispam: No
Contact:

Re: Remaking Trespasser

Post by vagrantart »

Initially its probably going to be just an explorable open environment,if that works and looks good enough then I will try and get the dino AI into it.Its pretty disappointing that my computer cant handle cry engine well so graphically I'm going to be limited but the good news is I work fast modelling.
User avatar
vagrantart
Brachiosaurus
Brachiosaurus
Posts: 240
Joined: Mon Jan 16, 2012 4:26 am
Antispam: No
Contact:

Re: Remaking Trespasser

Post by vagrantart »

Any Unity engine users might want to check out Unity forums,found a artist currently working on a prefab set of characters for the engine.No word on price yet but they look very well done and would be great for putting into a JP themed game.link to the forum with more images- http://forum.unity3d.com/threads/121610 ... interested
Attachments
Example character
Example character
parasaurolophusrend1.jpg (108.39 KiB) Viewed 31472 times
User avatar
vagrantart
Brachiosaurus
Brachiosaurus
Posts: 240
Joined: Mon Jan 16, 2012 4:26 am
Antispam: No
Contact:

Re: Remaking Trespasser

Post by vagrantart »

Had a spare hour today so played around modelling some stuff similar to the beach level..
Attachments
shots taken from in editor
shots taken from in editor
2.jpg (146.96 KiB) Viewed 31448 times
1.jpg
1.jpg (309.12 KiB) Viewed 31448 times
User avatar
LtSten
Gallimimus
Gallimimus
Posts: 609
Joined: Fri Nov 27, 2009 8:28 pm
Antispam: No
Location: England, UK

Re: Remaking Trespasser

Post by LtSten »

That's almost like the Tres concept art! :P Awesome.
Bringing TPA CRCs up the well, amongst other file format adventures.
Blender 3.0 TPM Plugin [Project GitHub]
s13n1
-=TresCom Developer=-
-=TresCom Developer=-
Posts: 550
Joined: Mon Dec 12, 2011 11:54 am
Antispam: No
Location: Australia
Contact:

Re: Remaking Trespasser

Post by s13n1 »

Nice work man! Its a shame CryEngine doesn't run well on your machine cause you could do a lot more with it.
Keep it up!
User avatar
vagrantart
Brachiosaurus
Brachiosaurus
Posts: 240
Joined: Mon Jan 16, 2012 4:26 am
Antispam: No
Contact:

Re: Remaking Trespasser

Post by vagrantart »

thanks for comments,added some more minor props today.mostly using temp textures and just getting models done and playing with layouts,might have shrink my map size sadly as its causing so problems and need to eventually build my own trees (the unity basic ones don't look good at all).Still have to paint the terrain also.
Attachments
trespasser remake.jpg
trespasser remake.jpg (145.16 KiB) Viewed 31420 times
jurassic park trespasser.jpg
jurassic park trespasser.jpg (134.04 KiB) Viewed 31420 times
Post Reply