Trespasser in OpenGL
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Trespasser in OpenGL
i wanted just ask if someone knows - IS there an program or utillity
with i can run TRESPASSER in OpenGL ? thanx for reply
with i can run TRESPASSER in OpenGL ? thanx for reply
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- Dinosaur egg
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Re: Trespasser in OpenGL
Can i run trespasser (the game) in OpenGL, becuse i will work on Windows NT 4, and it can only support DirectX 3?
Why GTX 690? Wehn i have my 3DFX cards.
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- Pteranodon
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Re: Trespasser in OpenGL
Since the source is out now, it might be possible to code Open GL. Though, I'm not sure when it will happen.
Also, an Open GL Wrapper basically will allow you to play Trespasser with Open GL rendering. This is usually also referred to as a glide wrapper. It's generally used to support 3DFX Glide cards and emulate them with Open GL. The only problem with emulating in Open GL is that it tends to be really slow...
Also, an Open GL Wrapper basically will allow you to play Trespasser with Open GL rendering. This is usually also referred to as a glide wrapper. It's generally used to support 3DFX Glide cards and emulate them with Open GL. The only problem with emulating in Open GL is that it tends to be really slow...
- hppav
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Re: Trespasser in OpenGL
Trespasser itself doesn't support OpenGL. This is because the engine was written at a time when hardware rendering wasn't very good and the team pushed themselves to develop a software renderer that could outperform the hardware renderers at that time. Hardware support was added rather late in the game development process when it became clear that hardware rendering was surpassing software rendering, and even then it was DirectX hardware acceleration they chose over OpenGL. Even today if you want to cause some chaos in a group of programmers, you can ask them which is better, DirectX or OpenGL. But DirectX was the hot new thing at the time and everybody was using it. As glitch said, the only way to get OpenGL rendering is via third party software.
Anyway, people have gotten Trespasser to work on all versions of Windows either right away or by changing the compatibility mode to Windows 98 or XP and Trespasser's renderer will work with newer versions of DirectX with virtually no problem, though it may whine about it, and sometimes the drivers will do some freaky things. If you are having a specific problem with DirectX or trying to get Trespasser to work, can you give us more information about the problem? There may already be a fix for what is keeping you from playing the game.
Anyway, people have gotten Trespasser to work on all versions of Windows either right away or by changing the compatibility mode to Windows 98 or XP and Trespasser's renderer will work with newer versions of DirectX with virtually no problem, though it may whine about it, and sometimes the drivers will do some freaky things. If you are having a specific problem with DirectX or trying to get Trespasser to work, can you give us more information about the problem? There may already be a fix for what is keeping you from playing the game.
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- Compsognathus
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Re: Trespasser in OpenGL
You can run it under Linux using Wine. Wine wraps DirectX calls with OpenGL calls and does this quite well in most cases. With Trespasser it works reasonably well. That requires using Linux though. But if you prefer using a real OS and not a colorfully painted kids toy this should not be a problem to youketfri8002 wrote:Can i run trespasser (the game) in OpenGL, becuse i will work on Windows NT 4, and it can only support DirectX 3?