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PostPosted: Sun May 19, 2019 5:17 pm 
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Deadeye and I were talking on Discord about a concept drawing we have never recovered in a "clean" form - one with the helicopter crashed in a tree.
While looking at the article that show this art partly we notice the article contain several other drawing art that we have not been able to find or get in a "clean" form.

The drawing art can be found in an article by GamersRepublic from August 1998:

Image

On this page you can clearly see the helicopter drawing. However, if you take a closer look on the right, you will notice part of a drawing that appear to resemble a structure of some form. Also on top, you can see something that appear to be a jeep along with a T-Rex. Lets move to the next page:

Image

On the bottom you can clearly see something that resembles a monorail pillar. And on the bottom right, another drawing of a walkway, of what would fit with a swamp walkway (thanks to Deadeye).
If you take a look at the top of this page, you can see the top image on the other page more clearly. This is actually 2 different drawings. One is what appear to be a T-Rex (on the left) and on the right a crashed jeep (it got the hood up so possibly a crashed one) along with a T-Rex being seen in the back.

Sadly these are artwork we have never recovered in any way except through this old magazine article.

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"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."

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PostPosted: Mon May 20, 2019 3:47 am 
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T-Rex Killer
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Wow nice find you guys. Guess we're still finding stuff. I wonder what secret percentage of released images we have amassed, that only the Trespasser Gods know...

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PostPosted: Mon May 20, 2019 5:04 am 
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T-Rex Killer
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Interesting. I don't think I had seen those scans yet... (or at least, I didn't download a copy until now)

Add to those concept images the ones in the Strategy Guide, too...

BTW, I was looking again at some of those heightmaps we got...

The 64*64 one titled "PhyTest" or something like that (EDIT: phytestheightmap.raw) appears to be a portion of the area with the "tar pit" (the one called "lagoon"):
Spoiler: show
Attachment:
Lagoon_PhyTest_Image1.jpg
Lagoon_PhyTest_Image1.jpg [ 78.04 KiB | Viewed 874 times ]

Here it's rendered as an 8m*8m terrain quad with 4m height multiplier.

Compare to these screenshots, the small indentation (too small to call it a peninsula) in the lagoon to the right is the same, even...
Attachment:
lagoonA.jpg
lagoonA.jpg [ 200.75 KiB | Viewed 874 times ]

Attachment:
lagoonB.jpg
lagoonB.jpg [ 133.91 KiB | Viewed 874 times ]

Attachment:
Lagoon_screen.jpg
Lagoon_screen.jpg [ 108.34 KiB | Viewed 874 times ]

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PostPosted: Tue May 21, 2019 4:55 pm 
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@machf: Nice, that is awesome!! :D


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PostPosted: Tue May 21, 2019 9:17 pm 
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T-Rex Killer
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Too bad we don't have the rest of the map...

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Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


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PostPosted: Wed May 22, 2019 3:38 am 
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Yeah, but still an awesome find :)


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PostPosted: Wed May 22, 2019 3:40 am 
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And, as with all awesome finds, it was by accident... ;)

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Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


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PostPosted: Wed May 22, 2019 4:02 am 
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Dang, nice finds, I'm going to have to pay more attention to those old articles from now on.

Nice to have some more info on the Biosyn chopper idea. And the possibe IJ2 area is certainly food for thought.

Also since when did we have the Tar pit height map :esurprised:.


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PostPosted: Thu May 23, 2019 11:54 pm 
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machf, that's pretty neat, thanks for posting the terrain image....

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