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 Post subject: Discussion - Ascent
PostPosted: Sat Sep 08, 2018 4:10 am 
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T-Rex Killer
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Thought I'd start a new topic for discussiong the Ascent level(s) from retail and beta. They don't talked about a whole lot, but are nice to get sort of lost in an ancient forest within, and such.

One thing that intrigues me about them is that, originally, the WTD file of (AS? AS2?) is called "AS4". Thinking that the levels were at some point split into 4 pieces instead of only 2. Possibly to fit denser foliage?
As well, we classically divide IJ into 1-2-3. Perhaps we should agree on a 1-2-3-4 division of the Ascent levels for discussion & analysis?

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 Post subject: Re: Discussion - Ascent
PostPosted: Sat Sep 08, 2018 6:32 am 
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Draconisaurus wrote:
One thing that intrigues me about them is that, originally, the WTD file of (AS? AS2?) is called "AS4". Thinking that the levels were at some point split into 4 pieces instead of only 2. Possibly to fit denser foliage?


It is only the retail game that have AS2 .wtd named AS4. Earlier ones is named AS2. It is probably just a misspelling made. At one point they planned both Ascent levels to be one, you can see that in the walkthrough document and in the terrain exporter script.
I am sure the level was never meant to be split up into 4 levels, that would make them really tiny.

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 Post subject: Re: Discussion - Ascent
PostPosted: Sat Sep 08, 2018 6:48 am 
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Right but that is part of what I mean. Possibly a plan for tiny levels with dense foliage. With the way they are set up linearlly I would think it could have worked. At any rate, perhaps "AS1" could be the part which is included in the beta, right after LAB. AS2, the original start up through the Mayan ruins. AS3 the beginning of retail-AS2, and AS4 would be the actual climb up Mt Watson..

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