Hilwo wrote:Not sure if this has been done before, but I thought it might be fun idea to start a topic in which
we can share the specific things we remember of our very first playthrough of Trespasser. And
maybe a bit of info prior to getting/starting the game. I'll go first:
I remember reading about the game in various magazines, what stood out for me was that the
game was going to be one big level and that the dinosaurs would not stay in one place but would
move all over the island. I had a PC Zone Benelux membership and remember seeing ads, a review
for the game and a CD that came with the demo. I was amazed with the demo, but somehow I
never bought Trespasser when it first came out. I tried, but I just can't remember why I didn't
buy it back then, but it was probably a money issue or maybe our computer wasn't up to it.
In any case I must have forgotten about the game (how could I?) until about 6 months after its
release. I then asked a classmate to burn me a copy of the game, it'd take a while for him to
get it, though. Yeah I know, an 'illegal copy'. I'm a terrible person, shoot bullets through me
I've got several original copies now, so I think I more than made up for it. Anyway, all I had during
the wait for the full game, was the demo.
By the time I got the full game I'd done it all; I got past the rocks (I think with help from TresNet),
got past the Rex, saw the canal and had no idea what it was for. Let alone did I know this was
once Pine Valley, hell... I didn't even know about a level being cut at all back then.
Ah, the full game... I won't go through all the levels, but just some specific things that come to
mind concerning my very first playthrough of Trespasser. Maybe I'll remember more later but here's
the things that come to mind for now;
That wooden ramp thing in the Beach level, ever tried to make that jump with a pre-patched game?
I did, lots of time! My advice; don't. I remember how impatient I was, wanting to pass that ramp
and wanting to see the rest of the game.
The most specific thing I remember was the way I got into Wu's house. Instead of solving the puzzle
and unlocking the gate, I dragged a couple of boxes over, made a staircase out of them and hopped
over the gate. I realise I completely ruined the puzzle the developers had intended me to solve, but
I remember just how surprised I was that it was even possible in a game to do this. If I hadn't
already realised this game was different, this must have been the place where I made that realisation.
The Lab level must have been my favorite level from the beginning. I remember that when I saw that all
buildings at the compound needed a keycard, I was worried I forgot to bring one along and had to hike
all the way back. I was a bit dissapointed with the way-too-easy 'Kandar' puzzle, I was hoping it
would have been harder. That way you would have felt more proud solving it yourself.
Well that's all for now, how about you guys?