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PostPosted: Mon May 27, 2019 10:00 pm 
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-=TresCom Developer=-
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Joined: Sun Nov 10, 2002 10:26 pm
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Location: That country nobody likes (you know the one)
Welcome to trecom, Isolt. The only game bug that still annoys me some is getting stuck, but that actually doesn't happen to me all that often. The biggest flap over this game was the arm; personally I think it was genius. 20 years later and I'm still playing with this game.


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PostPosted: Mon May 27, 2019 11:03 pm 
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Dinosaur egg
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Joined: Wed Jun 06, 2018 8:02 pm
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Thanks Rebel.
The arm was definitely a novel interface! I though it was immersive and intuitive. Interfaces hadn't really standardised and I feel there was a lot more room for innovation than there is now.
Interestingly with VR it look like arms might be back, maybe trespasser was just 20 years too early!


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PostPosted: Wed May 29, 2019 7:52 pm 
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T-Rex Killer
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Joined: Mon Dec 06, 2004 5:21 pm
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There's a dude who made a (Unity? Unreal?) VR-Tres level where you can see your arms and all that, pretty nifty.

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Image Image T-Script Reference / Trespasser Millennium / JP Dark Secrets / Tres File Box


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PostPosted: Wed May 29, 2019 9:06 pm 
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-=TresCom Website Manager=-
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I feel like Trespasser is still early. While Trespasser didn't manage to get it to work properly, we still don't have a proper game where AI acts based on their behaviour. Most AI is still scripted in some way.

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"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."

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PostPosted: Tue Jun 04, 2019 10:24 am 
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T-Rex Killer
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Interesting point.

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PostPosted: Thu Jun 06, 2019 12:17 am 
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Dinosaur egg
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Has anyone else used on the fly gait generation in a game since?


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