TresCom Forums

TresCom : The Trespasser Fan Gateway...
It is currently Tue Dec 18, 2018 4:16 pm

All times are UTC




Post new topic Reply to topic  [ 5 posts ] 
Author Message
 Post subject: New to forum
PostPosted: Sat Feb 24, 2018 9:16 am 
Offline
Dinosaur egg
Dinosaur egg

Joined: Fri Feb 23, 2018 4:54 am
Posts: 1
I played this game when it was first released back in 98. Fell in love with it and was completely amazed by it for various reasons. Nothing impressed me as much as this game, not even half-life. I was pretty new to pc gaming but was catching on pretty quick. I realized this game had implemented physics somehow and it’s really what made the game for me. I didn’t care how clumsy it was at times. I knew this would be a big part of future gaming. I ran this on a 233mhz pentium with 64MB ram and that may have been before I even got a GeForce 2 mx. I had a riva 128 with 4MB of onboard. I remember having to play this game in either a 640x480 window in the middle of the screen (because I hated scaling and found a 1:1 pixel ratio nice and sharp) or it could have been a 320x 240 window, to get playable frame rates. It was tiny but I didn’t even care. I’d never had such an amazing experience with a game and was pretty depressed when it was over with. I took my time going through the game and explored and grabbed everywhere and everything I could. I was methodical in dealing with the dinos and found the game terrifying as hell because you could die so easy. Anyone else that went all the way through that game deserves a medal.

I have an original retail disc and had to copy the contents to the Hdd to get it to install on windows 10. Installed CE and played with the ini. I was quite surpised and happy to see that after playing around a little I got it to run at a nice and consistent 60fps @ 1080 with vsync and AA. No stuttering. Looks as good as I could ask for. Super happy to be able to play the game again and at a higher fidelity. I might disable texture filtering to get that old pixelated look again though.

If anyone has tips on anything they want to suggest I’m all ears. One thing that I always wanted to see improved was lod. Those old super pixelated bitmaps suddenly popping into low res models and then higher res as they come closer. I’d like to push those higher level models so they come in earlier in the distance. Is there a way to do that?

I’ve had a little dream for years now of trying to recreate at least one level from the game in a newer engine, from scratch. All models, textures, scripting and animation from scratch, but somehow keeping in the arm/hand control and all the physics, just refined and easier to play. I spent around 800 dollars on courses from Udemy.com for 3D modeling, animation, rigging, programming, and unreal engine. I just jumped into it all a couple of weeks ago. I saw that some others have been working on this type of thing too but I don’t think I have found anything playable yet. As I learn and create I will come here for advice. It’s good to see a forum dedicated to this game considering it didn’t do so well commercially. It was just ahead of its time.


Top
 Profile  
 
 Post subject: Re: New to forum
PostPosted: Sat Feb 24, 2018 10:37 am 
Offline
Parasaurolophus
Parasaurolophus

Joined: Tue Aug 05, 2014 7:09 pm
Posts: 268
If you look in the "doc\configs" directory of CE you'll see "trespasser_dx9-hq.ini" which is a sample ini file with higher quality settings, including pushing back the lod distance. Or you could just manually increase CacheMinDist to only push back lod distance.

(Heads up since you're on Win10, if you do copy the setting from "trespasser_dx9-hq.ini", it might require disabling the "Enable10bitDisplay" setting. Win10 might not always like that.)


Top
 Profile  
 
 Post subject: Re: New to forum
PostPosted: Sat Feb 24, 2018 10:54 pm 
Offline
T-Rex Killer
T-Rex Killer
User avatar

Joined: Mon Dec 06, 2004 5:21 pm
Posts: 11273
Location: Portland, OR
Wellcome -2- TrezCom.

There was a semi-finished mod of Tres in another engine, only the beach and a little beyond it.. I saw a youtube video of some dude playing it, but I can't seem to find the vid. Not sure if anyone else remembers. It was the one with additional structures put into the original layout, such as some sort of hotel looking thing up high.

_________________
Image
Image Image T-Script Reference / Trespasser Millennium / JP Dark Secrets / Tres File Box


Top
 Profile  
 
 Post subject: Re: New to forum
PostPosted: Sun Feb 25, 2018 7:24 am 
Offline
-=TresCom Website Manager=-
-=TresCom Website Manager=-
User avatar

Joined: Fri Jun 24, 2005 9:40 pm
Posts: 3400
Location: Sweden
Welcome!

As mention above, for the LOD distance, follow Lee's instruction.

As for another engine. There are and have been other projects to port Trespasser over. However, AFAIK models and textures have not be redone for them. Keep us updated :)

_________________
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."

"The main laboratory and administrative buildings. This is where we made our work, where the real magic trick happen. When they are in need of height fixing, they'll come here." - Hammond


Top
 Profile  
 
 Post subject: Re: New to forum
PostPosted: Tue Mar 13, 2018 5:51 am 
Offline
Dinosaur egg
Dinosaur egg

Joined: Mon Mar 12, 2018 11:41 am
Posts: 10
Welcome, and glad to see another Unreal Engine creator here. Cheers!


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 5 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 6 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron

Powered by phpBB® Forum Software © phpBB Group