machf wrote:
You can try editing in 3dS MAX the terrains I posted here:
viewtopic.php?p=120816#p120816Merge the map and cut them to make a new one...
Although the real Cocos Island doesn't have a tall mountain there, the second highest mountain should be somewhere in the Industrial Jungle area, next to IJ2. If you were going from IJ to PV (near the Geothermal Plant), you'd have to climb it...
Well obviously Isla Sorna isn't a real island. Even if it is based on Cocos. I planned on it being a more once active part of its volcanic origins. Not to delve deep into that in the level besides terrain, but the working logic I have Mt. Crick would be a dormant volcano. The 1997 Walkthrough made it sound like Mt. Crick was Mt. Watson's equivalent, and yet there really isn't much to go by in the game or any of the levels released.
Yes, it may not make geological sense. No, I don't really care. I'm not trying to be totally loyal to the layout of Cocos. It may throw a bit of the geologic sense of the area in wack, but it in my mind it would pace better, having the locations of the Gatherer's camp there, seeing the remains of the trailer at the bottom of a cliff in the ocean. Having the location of the Hunter's Camp make far more sense. And just give Anne's adventure less fast pacing, as it seems Trespasser was never meant to be a quick game as it was, even with Pine Valley and Plantation House and the Plains removed. I just feel it should be
even longer. After all, what does Roland say at the Gatherer's basecamp? "A day's hike"? I think the only way any of the film material makes sense in the context of Trespasser would be to place it around Mt. Crick, between JR and PH.
Accuracy in geology and geography can take a second seat as film continuity took a second seat in the development of Trespasser.
Thank you for the maps though, I have some researching to do.