TresCom Forums

TresCom : The Trespasser Fan Gateway...
It is currently Thu Dec 13, 2018 7:40 am

All times are UTC




Post new topic Reply to topic  [ 24 posts ]  Go to page 1, 2  Next
Author Message
 Post subject: RaftPole
PostPosted: Thu Mar 30, 2017 5:46 pm 
Offline
-=TresCom Website Manager=-
-=TresCom Website Manager=-
User avatar

Joined: Fri Jun 24, 2005 9:40 pm
Posts: 3393
Location: Sweden
So I was exporting object from AS2 earlier today when I came across this weirdly named thing.

Attachment:
RaftPole.jpg
RaftPole.jpg [ 90.13 KiB | Viewed 4943 times ]


Raft pole. It can be found in the basement of AS2, both retail and build 96, and I haven't checked other levels for it. Have anyone else found this earlier?

_________________
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."

"The main laboratory and administrative buildings. This is where we made our work, where the real magic trick happen. When they are in need of height fixing, they'll come here." - Hammond


Top
 Profile  
 
 Post subject: Re: RaftPole
PostPosted: Thu Mar 30, 2017 7:44 pm 
Offline
T-Rex
T-Rex
User avatar

Joined: Thu Feb 20, 2014 9:13 pm
Posts: 2630
Location: Canada, eh?
Never seen that before, tatu. I assume this was what you were meant to pole around the lake-bottom with in IJ in the walkthrough, but why exactly it's in AS2 is a mystery. Might just be another case of weirdly exported objects, like the burned crates.

_________________
Image

My currently active projects:
Return to Jurassic Park: A Trespasser Mod - Forum or ModDB | Trespasser HD: Beach (Released!) / Jungle Road | TheIdiot's release thread


Top
 Profile  
 
 Post subject: Re: RaftPole
PostPosted: Thu Mar 30, 2017 9:27 pm 
Offline
T-Rex Killer
T-Rex Killer
User avatar

Joined: Mon Dec 06, 2004 5:21 pm
Posts: 11260
Location: Portland, OR
You know, at first I was assuming this to be for some sort of unknown river raft, but now I'm thinking raft here might be short for "rafter" and could be about hunter camps..

_________________
Image
Image Image T-Script Reference / Trespasser Millennium / JP Dark Secrets / Tres File Box


Top
 Profile  
 
 Post subject: Re: RaftPole
PostPosted: Thu Mar 30, 2017 9:34 pm 
Offline
Parasaurus
Parasaurus
User avatar

Joined: Fri Mar 24, 2017 5:25 pm
Posts: 47
Location: Pine Valley
Looks useful. Anyone planning to model a raft for this>?


Top
 Profile  
 
 Post subject: Re: RaftPole
PostPosted: Thu Mar 30, 2017 11:50 pm 
Offline
T-Rex
T-Rex
User avatar

Joined: Thu Feb 20, 2014 9:13 pm
Posts: 2630
Location: Canada, eh?
Draconisaurus wrote:
You know, at first I was assuming this to be for some sort of unknown river raft, but now I'm thinking raft here might be short for "rafter" and could be about hunter camps..

I'm 99% certain this is the pole for the raft mentioned in the walkthrough, take a look:

Quote:
Lake
When Anne gets through the gaps in the forest, the hillside will slope down to the side of a large flooded bend in the valley. Something must have dammed up the stream bed during some previous rainy season, causing what used to be a small pond at the base of a waterfall to expand into this huge expanse of water. Luckily, when the hunters were on the island, a small party which had been separated after the raptor attack had time to fashion a quick raft which they intended to use to cross the lake, but something must have eaten them before they had the chance, because the raft and the long steel pole they had intended to use are still at the edge of the water.


Why exactly it is in AS2 is beyond me though since the Lake was clearly supposed to be in IJ, at the bend where the Rex is encountered in retail.

Quote:
Looks useful. Anyone planning to model a raft for this>?

Possibly, once I get around to Industrial Jungle HD, as I plan on including the Lake and Swamp... :wink:

_________________
Image

My currently active projects:
Return to Jurassic Park: A Trespasser Mod - Forum or ModDB | Trespasser HD: Beach (Released!) / Jungle Road | TheIdiot's release thread


Top
 Profile  
 
 Post subject: Re: RaftPole
PostPosted: Fri Mar 31, 2017 7:11 pm 
Offline
T-Rex Killer
T-Rex Killer
User avatar

Joined: Mon Dec 06, 2004 5:21 pm
Posts: 11260
Location: Portland, OR
Heyyyy hadn't thought of that... :| :batman: Cool IJ object Tatu has found.

_________________
Image
Image Image T-Script Reference / Trespasser Millennium / JP Dark Secrets / Tres File Box


Top
 Profile  
 
 Post subject: Re: RaftPole
PostPosted: Fri Mar 31, 2017 8:06 pm 
Offline
T-Rex
T-Rex
User avatar

Joined: Thu Feb 20, 2014 9:13 pm
Posts: 2630
Location: Canada, eh?
Draconisaurus wrote:
Heyyyy hadn't thought of that... :| :batman: Cool IJ object Tatu has found.

Also, in regards to this area (the bend in the valley with the waterfall and Rex and then the area where the Raptor Canyon is in retail) being the Lake and Swamp - I've managed to confirm it. The little patches of elevated terrain in the Raptor Canyon area of the PCGamer version of IJ are labelled "swamp patch" or something like that, meaning that the valley where the Rex is encountered in Retail was the Lake - hence the big open area with a lake texture covering it in PCGamer - and the area that opens up just after the Lake gets narrow is the Swamp. The rock steps were also definitely meant to be included through development as they are present in the walkthrough and made it into retail. I guess what happened was they created the area that would house the Lake and Swamp, then realized their water would probably break the game if it covered that much area, so they instead repurposed it and expanded the Blighted Forest mentioned in the walkthrough into this area instead, moving it out of the end of IJ1. :wink:

_________________
Image

My currently active projects:
Return to Jurassic Park: A Trespasser Mod - Forum or ModDB | Trespasser HD: Beach (Released!) / Jungle Road | TheIdiot's release thread


Top
 Profile  
 
 Post subject: Re: RaftPole
PostPosted: Sat Apr 01, 2017 9:50 pm 
Offline
T-Rex Killer
T-Rex Killer
User avatar

Joined: Mon Dec 06, 2004 5:21 pm
Posts: 11260
Location: Portland, OR
:| Wow TI, that is a beautiful analysis. Def. going to keep it in mind for future modding.

_________________
Image
Image Image T-Script Reference / Trespasser Millennium / JP Dark Secrets / Tres File Box


Top
 Profile  
 
 Post subject: Re: RaftPole
PostPosted: Sat Apr 01, 2017 10:40 pm 
Offline
Parasaurus
Parasaurus
User avatar

Joined: Fri Mar 24, 2017 5:25 pm
Posts: 47
Location: Pine Valley
The "IJ2" area in the PCGamer version reminds me, of The Lost World novel (M. Crichton); very cool looking place.


Top
 Profile  
 
 Post subject: Re: RaftPole
PostPosted: Sat Apr 01, 2017 10:42 pm 
Offline
T-Rex Killer
T-Rex Killer
User avatar

Joined: Mon Dec 06, 2004 5:21 pm
Posts: 11260
Location: Portland, OR
Derrr yes... I myself find it to be reminiscent of the raptor nests he describes. Sort of nasty, disorganized dirt mounds and such. Should make a mod with that in it some time..

_________________
Image
Image Image T-Script Reference / Trespasser Millennium / JP Dark Secrets / Tres File Box


Top
 Profile  
 
 Post subject: Re: RaftPole
PostPosted: Sun Apr 02, 2017 1:23 am 
Offline
T-Rex
T-Rex
User avatar

Joined: Thu Feb 20, 2014 9:13 pm
Posts: 2630
Location: Canada, eh?
HaroldRedwood wrote:
The "IJ2" area in the PCGamer version reminds me, of The Lost World novel (M. Crichton); very cool looking place.

Originally, it seems they planned for the Town Hall in IT to actually house a Raptor nest. Anne's lines, "What's that smell?..like a barn..." and "Oh god, it's a nest." were meant to be used here, and I believe the hole in the floor in the center of the Town Hall was where the nest itself was supposed to be located. The area in PCGamer's IJ2 looks to be, as I said above, an extension of the "blighted forest" concept mentioned in the walkthrough, which was to come at the end of IJ1's gorge section.

Draconisaurus wrote:
Derrr yes... I myself find it to be reminiscent of the raptor nests he describes. Sort of nasty, disorganized dirt mounds and such. Should make a mod with that in it some time..

I *might* have plans for something along those lines... :wink:
Perhaps a 1.5 Week mod is in order, themed around a Raptor nest?

_________________
Image

My currently active projects:
Return to Jurassic Park: A Trespasser Mod - Forum or ModDB | Trespasser HD: Beach (Released!) / Jungle Road | TheIdiot's release thread


Top
 Profile  
 
 Post subject: Re: RaftPole
PostPosted: Mon Apr 03, 2017 10:05 pm 
Offline
T-Rex Killer
T-Rex Killer
User avatar

Joined: Mon Dec 06, 2004 5:21 pm
Posts: 11260
Location: Portland, OR
TheIdiot wrote:
Perhaps a 1.5 Week mod is in order, themed around a Raptor nest?

Always possible. Have some Turok stuff in mind, might put it in there.

_________________
Image
Image Image T-Script Reference / Trespasser Millennium / JP Dark Secrets / Tres File Box


Top
 Profile  
 
 Post subject: Re: RaftPole
PostPosted: Tue Apr 04, 2017 2:39 am 
Offline
T-Rex
T-Rex
User avatar

Joined: Thu Feb 20, 2014 9:13 pm
Posts: 2630
Location: Canada, eh?
Draconisaurus wrote:
TheIdiot wrote:
Perhaps a 1.5 Week mod is in order, themed around a Raptor nest?

Always possible. Have some Turok stuff in mind, might put it in there.

Maybe, though when I think Turok, I don't really remember there being a Raptor nest at any point in any of the first four...Turok to me is more about platforming and the human enemies, there are hardly any dinosaurs at all in the older games. But a Turok level sounds awesome! I've thought of doing a Turok mod as well - once got around to recreating the first level of Turok: Evolution, but all I made was some rough terrain...

_________________
Image

My currently active projects:
Return to Jurassic Park: A Trespasser Mod - Forum or ModDB | Trespasser HD: Beach (Released!) / Jungle Road | TheIdiot's release thread


Top
 Profile  
 
 Post subject: Re: RaftPole
PostPosted: Wed Apr 05, 2017 8:15 am 
Offline
T-Rex Killer
T-Rex Killer
User avatar

Joined: Mon Dec 06, 2004 5:21 pm
Posts: 11260
Location: Portland, OR
Hmmm interesting. The Turok mod I have in mind is more based on the classic comic books. :nerd:

_________________
Image
Image Image T-Script Reference / Trespasser Millennium / JP Dark Secrets / Tres File Box


Top
 Profile  
 
 Post subject: Re: RaftPole
PostPosted: Wed Apr 05, 2017 7:55 pm 
Offline
T-Rex
T-Rex
User avatar

Joined: Thu Feb 20, 2014 9:13 pm
Posts: 2630
Location: Canada, eh?
Draconisaurus wrote:
Hmmm interesting. The Turok mod I have in mind is more based on the classic comic books. :nerd:

Oh, really? Did the comics come before the game? I've never really seen much of them past JPDS...

_________________
Image

My currently active projects:
Return to Jurassic Park: A Trespasser Mod - Forum or ModDB | Trespasser HD: Beach (Released!) / Jungle Road | TheIdiot's release thread


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 24 posts ]  Go to page 1, 2  Next

All times are UTC


Who is online

Users browsing this forum: Sir Richard Of Google and 8 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron

Powered by phpBB® Forum Software © phpBB Group