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Re: Quistion about wallpapers in Tresspasser buildings

Posted: Mon Mar 13, 2017 5:58 pm
by Draconisaurus
^What Tatu said.. though it seems to me like the image above is not from Max.

Re: Quistion about wallpapers in Tresspasser buildings

Posted: Mon Mar 13, 2017 6:30 pm
by WideBoy
I am using Maya 2015, i can export in FBX, Obj, MA, MB and i think i got the plugin for Max files.

So exporting the files in requested file format is not issue at all. I am not far at all on Textures, been using Substance Designer for textures, since my PhotoShop skills are straight down bad.

But most of the stuff are UV mapped so i just gotha get my shit togehter and finnish up textures and stuff. Unless someone here wants the models clean and texturize em them selves :)

Work are going slow at the moment, since i am sick as a dog, so give me some time :)

Re: Quistion about wallpapers in Tresspasser buildings

Posted: Mon Mar 13, 2017 6:40 pm
by Draconisaurus
Sounds amazing!! UVW mapping is important.. If you're not up for it, someone else might be able to help there.

Re: Quistion about wallpapers in Tresspasser buildings

Posted: Tue Mar 14, 2017 2:46 pm
by WideBoy
A quick update, just remember the textures are still "clean", havent dirtied them up and are still kinda placeholders.

But heres the Second florr bathroom (Yeah, i need to install a wall to seperate the mens from the womens, that happens when you work faster then you plan)

Image

And here is one of the offices on secondfloor, all offices are the same size so its basicly alot of these roms:
Image

Re: Quistion about wallpapers in Tresspasser buildings

Posted: Tue Mar 14, 2017 5:39 pm
by TheIdiot
Wow, this looks really quite nice! :o Keep it up. Can't wait to see it all textured. Once it's released, I'd like to test it out in Trespasser and see how it runs, now that I know we can ignore the triangle count.