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PostPosted: Mon Mar 13, 2017 5:58 pm 
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T-Rex Killer
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Joined: Mon Dec 06, 2004 5:21 pm
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Location: Portland, OR
^What Tatu said.. though it seems to me like the image above is not from Max.

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PostPosted: Mon Mar 13, 2017 6:30 pm 
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Parasaurus
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I am using Maya 2015, i can export in FBX, Obj, MA, MB and i think i got the plugin for Max files.

So exporting the files in requested file format is not issue at all. I am not far at all on Textures, been using Substance Designer for textures, since my PhotoShop skills are straight down bad.

But most of the stuff are UV mapped so i just gotha get my shit togehter and finnish up textures and stuff. Unless someone here wants the models clean and texturize em them selves :)

Work are going slow at the moment, since i am sick as a dog, so give me some time :)


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PostPosted: Mon Mar 13, 2017 6:40 pm 
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T-Rex Killer
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Sounds amazing!! UVW mapping is important.. If you're not up for it, someone else might be able to help there.

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PostPosted: Tue Mar 14, 2017 2:46 pm 
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Parasaurus
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A quick update, just remember the textures are still "clean", havent dirtied them up and are still kinda placeholders.

But heres the Second florr bathroom (Yeah, i need to install a wall to seperate the mens from the womens, that happens when you work faster then you plan)

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And here is one of the offices on secondfloor, all offices are the same size so its basicly alot of these roms:
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PostPosted: Tue Mar 14, 2017 5:39 pm 
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Albertosaurus
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Joined: Thu Feb 20, 2014 9:13 pm
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Location: Canada, eh?
Wow, this looks really quite nice! :o Keep it up. Can't wait to see it all textured. Once it's released, I'd like to test it out in Trespasser and see how it runs, now that I know we can ignore the triangle count.

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