Newbie here
Moderators: TresCom Support Team, TresCom Board Managers
- Rebel
- -=TresCom Developer=-
- Posts: 6137
- Joined: Sun Nov 10, 2002 10:26 pm
- Location: That country nobody likes (you know the one)
- Contact:
Re: Newbie here
Tc Trilogy does use atx, in fact it relies heavily upon it from too many things to list. It's an edited demo engine, which may be why you've got no sound. If you've replaced the executable, it'd be reading stream.tpa for music and voiceovers, whereas the tc-levels use a tpa labeled trescom.tpa I admit, don't know much about C.E., we never set the levels up to be played anywhere but its own installation package.
Castaway Final Release Link: https://www.mediafire.com/file/ro5qzl88 ... l.zip/file
Final Walkthru (Updated): https://www.mediafire.com/file/skkxy7b0 ... u.zip/file
Castaway Final (optional update): https://www.mediafire.com/file/2bh23l30 ... e.zip/file
Final Walkthru (Updated): https://www.mediafire.com/file/skkxy7b0 ... u.zip/file
Castaway Final (optional update): https://www.mediafire.com/file/2bh23l30 ... e.zip/file
-
- -=TresCom Developer=-
- Posts: 4720
- Joined: Sat Jun 12, 2004 6:52 pm
- Antispam: No
- Location: Atlanta
Re: Newbie here
@Rebel, I believe that Lee Arbuco implemented all of ATX's new actiontypes, so in theory, TC_Isle should run fine under TresCE (I have been meaning to test it).
Buried in TresCE's readme is a section on setting up levels to read additional .tpa files. You should be able to copy over TC_Isle's .tpa files into a directory structure setup for TresCE's tpa extension, and it ought to run fine (as I mentioned above, I have been meaning to test this).bumblebeef wrote:edit: Well, almost. The game plays and looks great, except for one thing - I'm missing audio entirely. Any pointers?Draconisaurus wrote:Check out Trespasser CE - should run a lot better and look nicer. Even better if you use those graphics improvements TI showed us..
0066521C: 'Cannot create local swap file - Is Trespasser installed??',0Ah,0
"Cold lino was the driving force behind world power!"
"Cold lino was the driving force behind world power!"
- tatu
- -=TresCom Website Manager=-
- Posts: 5100
- Joined: Fri Jun 24, 2005 9:40 pm
- Antispam: No
- Location: Sweden
- Contact:
Re: Newbie here
I believe it's 1 or 2 he didn't implemented. I also believe they might not be scripted like the ones from ATX, but they do the same, only scripted in another way. Not that sure tho.Slugger wrote:@Rebel, I believe that Lee Arbuco implemented all of ATX's new actiontypes, so in theory, TC_Isle should run fine under TresCE (I have been meaning to test it).
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
- Draconisaurus
- T-Rex Killer
- Posts: 14081
- Joined: Mon Dec 06, 2004 5:21 pm
- Antispam: No
- Location: Isla Sorna
- Contact:
Re: Newbie here
Have just remembered - JPDS uses the reload gun AT. Anyone recall if that's in CE?
And - CE having all but 1 or 2 of the ATX new ATs? That's now what I recall but that would be extremely nice...
Wondering if the spitter stuff is in CE somewhere..
And - CE having all but 1 or 2 of the ATX new ATs? That's now what I recall but that would be extremely nice...
Wondering if the spitter stuff is in CE somewhere..
Re: Newbie here
Yesterday I was trying to find out which ATX actiontypes were implemented in CE, but going through all 40-something pages of that topic is a little discouraging...
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
- Draconisaurus
- T-Rex Killer
- Posts: 14081
- Joined: Mon Dec 06, 2004 5:21 pm
- Antispam: No
- Location: Isla Sorna
- Contact:
Re: Newbie here
We'll have to set up a research expedition Get your pith helmet!
Re: Newbie here
Already on it. Just going though each and every post ade by Lee (there are 209 in total) instead of reading the whole topic.
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
- tatu
- -=TresCom Website Manager=-
- Posts: 5100
- Joined: Fri Jun 24, 2005 9:40 pm
- Antispam: No
- Location: Sweden
- Contact:
Re: Newbie here
I'm almost 100% certain that the spitter type is one of the ActionTypes that was not implemented.
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Re: Newbie here
Unfortunately, it's not mentioned in ATX's documentation...
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
-
- -=TresCom Developer=-
- Posts: 4720
- Joined: Sat Jun 12, 2004 6:52 pm
- Antispam: No
- Location: Atlanta
Re: Newbie here
When he started posting, I started copying over his posts with the intention to edit them into some type of manual...never got around to it and stopped copying his posts.machf wrote:Yesterday I was trying to find out which ATX actiontypes were implemented in CE, but going through all 40-something pages of that topic is a little discouraging...
0066521C: 'Cannot create local swap file - Is Trespasser installed??',0Ah,0
"Cold lino was the driving force behind world power!"
"Cold lino was the driving force behind world power!"
Re: Newbie here
Well, easier than going through the almost 50 pages of the topic is just listing the 209 posts he's made... I went through them yesterday.
Regarding the spitter: the spitting behavior is *not* an ATX ActionType. It's a hack, rather. It works in a fashion similar to the jumping dinos. That's the reason it's not in CE, because it wasn't among the ActionTypes.
Regarding the spitter: the spitting behavior is *not* an ATX ActionType. It's a hack, rather. It works in a fashion similar to the jumping dinos. That's the reason it's not in CE, because it wasn't among the ActionTypes.
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Re: Newbie here
I think that might be right - Lee said the implementation of the non-ActionType functions of ATX were tricky to code in. I know I pestered him a couple of times in PM about adding the Spit function (as well as the other MAPS functions) and I believe he said it would be coming in the future, along with an improved version of the HUD. There's no way he missed it completely.Regarding the spitter: the spitting behavior is *not* an ATX ActionType. It's a hack, rather. It works in a fashion similar to the jumping dinos. That's the reason it's not in CE, because it wasn't among the ActionTypes.
Also, I posted a list of my tested ATX ActionTypes and functions in the CE thread here, for those of you who are curious which ATs are confirmed working and which aren't:
viewtopic.php?f=6&t=10674&start=720
- Rebel
- -=TresCom Developer=-
- Posts: 6137
- Joined: Sun Nov 10, 2002 10:26 pm
- Location: That country nobody likes (you know the one)
- Contact:
Re: Newbie here
Code: Select all
ValueTable for instance 13107 "Trig_Spit_Strike-00" :
group Trig_Spit_Strike-00 = {
int ext_GeometryType = 1
string Class = "CCollisionTrigger"
string Element1 = "DiloSpit-00"
int FireCount = -1
group Action00 = {
int ActionType = 111
string Sample = "DiloSpit-00"
}
group Action01 = {
bool SetOrientation = true
bool SetPosition = true
bool HeightRelative = false
string TeleportDestObjectName = "Tele_Spital-00"
string ObjectName = "DiloSpit-00"
int ActionType = 18
int AlphaChannel = 0
}
group Action02 = {
int ActionType = 10
string Target = "DiloSpit-00"
bool Frozen = true
}
}
Castaway Final Release Link: https://www.mediafire.com/file/ro5qzl88 ... l.zip/file
Final Walkthru (Updated): https://www.mediafire.com/file/skkxy7b0 ... u.zip/file
Castaway Final (optional update): https://www.mediafire.com/file/2bh23l30 ... e.zip/file
Final Walkthru (Updated): https://www.mediafire.com/file/skkxy7b0 ... u.zip/file
Castaway Final (optional update): https://www.mediafire.com/file/2bh23l30 ... e.zip/file
Re: Newbie here
But 111 is used for freezing (or unfreezing) the actual spit, nothing else.
The actual "spitting"code is in the MAPS\SPT\tc_dilo.ini file
The first two lines define who spits and what gets spitted...
The actual "spitting"code is in the MAPS\SPT\tc_dilo.ini file
Code: Select all
[FrillSpitter]
ProjectileName1=DiloSpit
MinDistance=2.500000
MinDistanceHoriz=2.250000
ForwardDistanceFromHead=2.00000
ProjectileSpeed=45.000000
LaunchProbability=100
MinLaunchInterval=12000
AnimalViewAngle=60
UseHorizontalAutoAim=1
UseVerticalAutoAim=1
ProjectileExtinguishTime=2000
ProjectileZSpeedAdjust=0.50000
AnimalViewAngle=90.000000
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
- Rebel
- -=TresCom Developer=-
- Posts: 6137
- Joined: Sun Nov 10, 2002 10:26 pm
- Location: That country nobody likes (you know the one)
- Contact:
Re: Newbie here
Yea, if I remember correctly, it's supposed to stop the spit if it strikes something, right? I'm not certain actually, it's been so long since I looked closely at the setup.But 111 is used for freezing (or unfreezing) the actual spit, nothing else.
Castaway Final Release Link: https://www.mediafire.com/file/ro5qzl88 ... l.zip/file
Final Walkthru (Updated): https://www.mediafire.com/file/skkxy7b0 ... u.zip/file
Castaway Final (optional update): https://www.mediafire.com/file/2bh23l30 ... e.zip/file
Final Walkthru (Updated): https://www.mediafire.com/file/skkxy7b0 ... u.zip/file
Castaway Final (optional update): https://www.mediafire.com/file/2bh23l30 ... e.zip/file