I did consider that option, but I'm really not liking it for this particular thing. The reason being that it means that user created levels that contain EvaluateAll triggers will not be able to trust that it works, if the user can change it as an ini option.machf wrote:I still maintain that it's much simpler to use an entry in the .INI file
With the one in the original level, it's not critical, but user levels could potentially use it in critical game logic and I don't want to introduce uncertainty. Either the trigger works fully or it doesn't (and I provide other solutions like script to make it work), and the way it works is 100% reliable.
I did play that level portion today, and I must say I'm quite fond of how populated/alive and tense it feels with the additional raptors coming in. Especially with CE's ability to have more of them active. This just make the decision much harder