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PostPosted: Mon Feb 18, 2019 12:02 am 
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I want to stress here that I have whitnessed Trespasser crashing due to combo-errors. That is, minor errors that don't crash a level on their own, may crash a level when compounded together. Like Tres has an inner tolerance for certain things that eventually breaks, especially with highly-developed levels.

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PostPosted: Wed Feb 20, 2019 8:10 am 
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Draconisaurus wrote:
I want to stress here that I have whitnessed Trespasser crashing due to combo-errors. That is, minor errors that don't crash a level on their own, may crash a level when compounded together. Like Tres has an inner tolerance for certain things that eventually breaks, especially with highly-developed levels.

I know what you mean, yeah. The key is trying to find what's causing the error and finding out if there's a way to circumvent it.

One other thing to note is that Trespasser is more or less stable depending on your hardware. In my experience, a computer which initially has difficulty running a particular map is far more likely to crash than one which runs it at 60+ FPS (Tres Legacy comes to mind). That being said, my computer can run all Trespasser maps I've encountered at 40+ FPS, and this level is still crashing for me, so it must be something else.

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PostPosted: Thu Feb 21, 2019 7:29 am 
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TheIdiot wrote:
Draconisaurus wrote:
I want to stress here that I have whitnessed Trespasser crashing due to combo-errors. That is, minor errors that don't crash a level on their own, may crash a level when compounded together. Like Tres has an inner tolerance for certain things that eventually breaks, especially with highly-developed levels.

I know what you mean, yeah. The key is trying to find what's causing the error and finding out if there's a way to circumvent it.

One other thing to note is that Trespasser is more or less stable depending on your hardware. In my experience, a computer which initially has difficulty running a particular map is far more likely to crash than one which runs it at 60+ FPS (Tres Legacy comes to mind). That being said, my computer can run all Trespasser maps I've encountered at 40+ FPS, and this level is still crashing for me, so it must be something else.


From my experience the issues can be different only between reinstallation of the OS on the same computer. Tho CE adds Directx 9 function the original one had different settings for different graphic cards so that could've explained issues for the vanilla game.

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