So, one of the Lead-Testers on Trespasser just wrote to us on facebook:
https://www.facebook.com/permalink.php? ... tif_t=like
"Computer-simulated, bipedal, physics-based motion is STILL hard. Why did we ever try to do this with Trespasser back in the 90s?"
He also posted a nifty little video
Tony Rowe marvels at the physics engine
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Re: Tony Rowe marvels at the physics engine
Nice to see they keep an eye on us...
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Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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Re: Tony Rowe marvels at the physics engine
That animation kicks ass.
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Re: Tony Rowe marvels at the physics engine
Very nice! I'm impressed with how much inherency we've been able to discover and synthesize. I am curious what made the various animates stop attempting to walk when they began to and actually fell over...