Update, October 2012

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machf
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Re: Update, October 2012

Post by machf »

glitchhunter09 wrote: Oh, btw for those of you who don't know, one of the Mystery Models in the second set given to us was the heightmap model for the Plains level.
I don't recall seeing that heightmap model...
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Re: Update, October 2012

Post by glitchhunter09 »

Heh. I think that's what it was. Tatu gave it to me several months ago and I'm assuming that's what it was. it says PLAINS 5-3.max. It lacks textures iirc. Ah, it's not the heightmap. It's everything else:
As treat, there is a version of PLAINS among the models, uncompleted, no terrain, but a lot of objects placed around. It's also a max file.
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Re: Update, October 2012

Post by awesome24712 »

I also got the very same message as well.
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Re: Update, October 2012

Post by tatu »

There is no textures or terrain for the Plains file other than the textures you can find among the models themself or grab from the levels.
However, wierd as it is, many Trespasser levels got an texture in the SWP for a Plaingrass not used in the level at all which actually fits to one of the grass model in that file.
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Re: Update, October 2012

Post by RexHunter99 »

It's likely one of the Developers might still have the actual displacement map used in that MAX scene somewhere.
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Re: Update, October 2012

Post by machf »

Yep, I'd like to get my hands on that...
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Re: Update, October 2012

Post by machf »

tatu wrote:There is no textures or terrain for the Plains file other than the textures you can find among the models themself or grab from the levels.
However, wierd as it is, many Trespasser levels got an texture in the SWP for a Plaingrass not used in the level at all which actually fits to one of the grass model in that file.
Do you remember the name for that one?
Maybe there are others somewhere...
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Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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Re: Update, October 2012

Post by tatu »

machf wrote:
tatu wrote:There is no textures or terrain for the Plains file other than the textures you can find among the models themself or grab from the levels.
However, wierd as it is, many Trespasser levels got an texture in the SWP for a Plaingrass not used in the level at all which actually fits to one of the grass model in that file.
Do you remember the name for that one?
Maybe there are others somewhere...
VPlaingrass01o8.bmp

Several levels has it, atleast the build 96 levels. I got the info thanks to TresEd while extracting the level info with it.
That's wierd. Can't find it in the SWP, and I think I did find the texture itself. I have to take a look at some point.
It's likely one of the Developers might still have the actual displacement map used in that MAX scene somewhere.
Maybe, I will ask around.
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Re: Update, October 2012

Post by machf »

tatu wrote:VPlaingrass01o8.bmp

Several levels has it, atleast the build 96 levels. I got the info thanks to TresEd while extracting the level info with it.
That's wierd. Can't find it in the SWP, and I think I did find the texture itself. I have to take a look at some point.
A quick search gives the following levels:
TEXTURE NAMES IN GRF NOT USED BY MODELS (so location in PID unknown)
Map\as2\VPlaingrass01o8.bmp
Map\as2\r2.bmp
TEXTURE NAMES IN GRF NOT USED BY MODELS (so location in PID unknown)
Map\be\VCubanPalmB_01o8.bmp
Map\be\VCubanPalmE_00o8.bmp
Map\be\VPlaingrass01o8.bmp
Map\be\VSwampJH03Co8.bmp
Map\be\Vbgtrleaves01o8.bmp
Map\be\r2.bmp
Map\be\v2.bmp
TEXTURE NAMES IN GRF NOT USED BY MODELS (so location in PID unknown)
Map\it\Araptor07b8.bmp
Map\it\Araptor08b8.bmp
Map\it\Araptor09b8.bmp
Map\it\Araptor10b8.bmp
Map\it\Araptor15b8.bmp
Map\it\PClipSide00o8.bmp
Map\it\Soccludet2.bmp
Map\it\VJnglShrub571~JR11o8.bmp
Map\it\VJnglShrub571~JR11t2.bmp
Map\it\VJnglShrub571~JR12o8.bmp
Map\it\VJnglShrub571~JR12t2.bmp
Map\it\VJnglShrub572~JR11o8.bmp
Map\it\VJnglShrub572~JR11t2.bmp
Map\it\VJnglShrub572~JR12o8.bmp
Map\it\VJnglShrub572~JR12t2.bmp
Map\it\VJnglShrub573~JR11o8.bmp
Map\it\VJnglShrub573~JR11t2.bmp
Map\it\VJnglShrub573~JR12o8.bmp
Map\it\VJnglShrub573~JR12t2.bmp
Map\it\VJnglShrub574~JR11o8.bmp
Map\it\VJnglShrub574~JR11t2.bmp
Map\it\VJnglShrub575~JR11o8.bmp
Map\it\VJnglShrub575~JR11t2.bmp
Map\it\VOrchdCatt001~JR11o8.bmp
Map\it\VOrchdCatt001~JR11t2.bmp
Map\it\VOrchdCatt001~JR12o8.bmp
Map\it\VOrchdCatt001~JR12t2.bmp
Map\it\VOrchdCatt002~JR11o8.bmp
Map\it\VOrchdCatt002~JR11t2.bmp
Map\it\VOrchdCatt002~JR12o8.bmp
Map\it\VOrchdCatt002~JR12t2.bmp
Map\it\VOrchdCatt003~JR11o8.bmp
Map\it\VOrchdCatt003~JR11t2.bmp
Map\it\VOrchdCatt003~JR12o8.bmp
Map\it\VOrchdCatt003~JR12t2.bmp
Map\it\VOrchdCatt004~JR11o8.bmp
Map\it\VOrchdCatt004~JR11t2.bmp
Map\it\VOrchdCatt005~JR11o8.bmp
Map\it\VOrchdCatt005~JR11t2.bmp
Map\it\VOrchdCatt511~JR11o8.bmp
Map\it\VOrchdCatt511~JR11t2.bmp
Map\it\VOrchdCatt511~JR12o8.bmp
Map\it\VOrchdCatt511~JR12t2.bmp
Map\it\VOrchdCatt512~JR11o8.bmp
Map\it\VOrchdCatt512~JR11t2.bmp
Map\it\VOrchdCatt512~JR12o8.bmp
Map\it\VOrchdCatt512~JR12t2.bmp
Map\it\VOrchdCatt513~JR11o8.bmp
Map\it\VOrchdCatt513~JR11t2.bmp
Map\it\VOrchdCatt513~JR12o8.bmp
Map\it\VOrchdCatt513~JR12t2.bmp
Map\it\VOrchdCatt514~JR11o8.bmp
Map\it\VOrchdCatt514~JR11t2.bmp
Map\it\VOrchdCatt515~JR11o8.bmp
Map\it\VOrchdCatt515~JR11t2.bmp
Map\it\VPlaingrass01o8.bmp
Map\it\VTPalm2Plant501~JR11o8.bmp
Map\it\VTPalm2Plant501~JR11t2.bmp
Map\it\VTPalm2Plant501~JR12o8.bmp
Map\it\VTPalm2Plant501~JR12t2.bmp
Map\it\VTPalm2Plant502~JR11o8.bmp
Map\it\VTPalm2Plant502~JR11t2.bmp
Map\it\VTPalm2Plant502~JR12o8.bmp
Map\it\VTPalm2Plant502~JR12t2.bmp
Map\it\VTPalm2Plant503~JR11o8.bmp
Map\it\VTPalm2Plant503~JR11t2.bmp
Map\it\VTPalm2Plant503~JR12o8.bmp
Map\it\VTPalm2Plant503~JR12t2.bmp
Map\it\VTPalm2Plant504~JR11o8.bmp
Map\it\VTPalm2Plant504~JR11t2.bmp
Map\it\VTPalm2Plant505~JR11o8.bmp
Map\it\VTPalm2Plant505~JR11t2.bmp
Map\it\Vbushja001~PV11o8.bmp
Map\it\Vbushja001~PV11t2.bmp
Map\it\Vbushja001~PV12o8.bmp
Map\it\Vbushja001~PV12t2.bmp
Map\it\Vbushja002~PV11o8.bmp
Map\it\Vbushja002~PV11t2.bmp
Map\it\Vbushja002~PV12o8.bmp
Map\it\Vbushja002~PV12t2.bmp
Map\it\Vbushja003~PV11o8.bmp
Map\it\Vbushja003~PV11t2.bmp
Map\it\Vbushja003~PV12o8.bmp
Map\it\Vbushja003~PV12t2.bmp
Map\it\Vbushja004~PV11o8.bmp
Map\it\Vbushja004~PV11t2.bmp
Map\it\Vbushja005~PV11o8.bmp
Map\it\Vbushja005~PV11t2.bmp
Map\it\Vjnglshrub551~JR11o8.bmp
Map\it\Vjnglshrub551~JR11t2.bmp
Map\it\Vjnglshrub551~JR12o8.bmp
Map\it\Vjnglshrub551~JR12t2.bmp
Map\it\Vjnglshrub552~JR11o8.bmp
Map\it\Vjnglshrub552~JR11t2.bmp
Map\it\Vjnglshrub552~JR12o8.bmp
Map\it\Vjnglshrub552~JR12t2.bmp
Map\it\Vjnglshrub553~JR11o8.bmp
Map\it\Vjnglshrub553~JR11t2.bmp
Map\it\Vjnglshrub553~JR12o8.bmp
Map\it\Vjnglshrub553~JR12t2.bmp
Map\it\Vjnglshrub554~JR11o8.bmp
Map\it\Vjnglshrub554~JR11t2.bmp
Map\it\Vjnglshrub555~JR11o8.bmp
Map\it\Vjnglshrub555~JR11t2.bmp
Map\it\r2.bmp
TEXTURE NAMES IN GRF NOT USED BY MODELS (so location in PID unknown)
Map\Lab\Soccludet2.bmp
Map\Lab\VPlaingrass01o8.bmp
Map\Lab\r2.bmp
Map\Lab\spierbtm30t2.bmp
TEXTURE NAMES IN GRF NOT USED BY MODELS (so location in PID unknown)
Map\pv\SOccludet2.bmp
Map\pv\TRocB128_00t2.bmp
Map\pv\VPlaingrass01o8.bmp
Map\pv\r2.bmp
The levels which do use it apparently are JR and IJ...
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Re: Update, October 2012

Post by RexHunter99 »

It's an opacity texture.
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Re: Update, October 2012

Post by glitchhunter09 »

Hey guys managed to open the Plains file up in a viewer: Image The big squiggly things are stream beds apparently. The flat blue splotches are some kind of sand texture. Strangely, it's only the basic plant and texture layout. I don't see the Dam anywhere. The large blue square is some kind Box01 iirc. the white patches are a mix of sand and grass.
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Re: Update, October 2012

Post by machf »

The stream beds appear to match the ones in IJ better than the ones in IT...
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Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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Re: Update, October 2012

Post by glitchhunter09 »

It may have to do with the direction I have it facing.

Btw, just a little experiment regarding the speculated Mayan Face location in JR: Image I showed this in another thread but I'm not sure if you guys saw it or not. The beach textures are there because they were the closest substitute to the mayan face area back texture (that was thought to be a waterfall but wasn't)
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Re: Update, October 2012

Post by machf »

glitchhunter09 wrote:It may have to do with the direction I have it facing.
No, it means they moved stuff around when finishing IT after dropping PL... the streambeds in IT don't match the ones in IJ as they should, but these ones match properly with the ones in IJ.
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Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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Re: Update, October 2012

Post by glitchhunter09 »

Ah yeah, that makes sense.
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