tatu wrote:
I would suggest doing the levels in the order Rex wrote as they intended them to be like that. However, I don't think adding a part of AS into LAB is such a good idea, but we could add more puzzles to the LAB making it a more difficult level.
Well, I've tried to get the capacitor puzzle working, I made some experiments with sockets to that end...
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As for moving the floopy disc over several levels, I might actually know a script for that which I explain later. It will be something that was actually planed to be in JPDS. I will make a small level sometime soon showing what I mean.
I don't feel like we should wait for new fuction added to the source since that could take years before we have many new additions.
Oh, ye of little faith... I guess RH will feel offended by that.
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First of all should be bug fixing and not adding new fuctions other than those already cut from it. Also, if we add to much functions just to make this remake, it would feel like another game and in that case we could just remake it in another engine, which other people is already working on. This project is mainly aimed to the engine we already have, and probably fixing more bugs and increase the stability of the game. Adding stuff like better graphic would requre us to remake every single texture and that would also remove the Trespasser feeling.
No, it wouldn't.
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Another thing is that we need to make sure that the retail and other fan levels still works and look like they should in-game with any changes made to the source.
That's always been the first priority, so it isn't an issue.
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So basicly this remake is aimed to the engine we already have, even with it's bugs and flaws.
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