TresCom Forums

TresCom : The Trespasser Fan Gateway...
It is currently Wed Aug 15, 2018 12:34 pm

All times are UTC




Post new topic Reply to topic  [ 19 posts ]  Go to page 1, 2  Next
Author Message
 Post subject: New Dinos?
PostPosted: Fri Sep 18, 2009 12:00 am 
Offline
T-Rex Killer
T-Rex Killer
User avatar

Joined: Mon Dec 06, 2004 5:21 pm
Posts: 10854
Location: Portland, OR
Should we include any new dinosaurs in Tres: Reloaded? I think it's evident from the voiceovers that the Stegosaurus and Parasaurolophus were not originally intended for the game (also suggested by Hammond saying Brachiosaur was the oldest - Stegosaurus would actually be the oldest). I bet there were more than Rexes, Raptors, Trikes and Brachs, though, in the original plan. What other dinosaurs might have been there? What about that Dimetrodon in the demo ending screen? ;)

...! I was just thinking about dinosaurs from the first two movies that were not in Trespasser. ActRam... I wonder if a Pachy was planned. I've never been a big fan of the dino, but maybe....

_________________
Image
Image Image T-Script Reference / Trespasser Twilight / JP Dark Secrets / Tres File Box


Top
 Profile  
 
 Post subject: Re: New Dinos?
PostPosted: Fri Sep 18, 2009 1:02 am 
Offline
Albertosaurus
Albertosaurus

Joined: Wed Mar 05, 2003 9:28 pm
Posts: 2307
I think there should be new dinos...maybe in spots where some old ones were. Cut down a bit on having a raptor every 200 yds. I know having that kind of thing adds to the excitement, but it would be cool to see a more balanced eco system of herbivores to carnivores


Top
 Profile  
 
 Post subject: Re: New Dinos?
PostPosted: Fri Sep 18, 2009 2:40 am 
Offline
T-Rex Killer
T-Rex Killer
User avatar

Joined: Mon Dec 06, 2004 5:21 pm
Posts: 10854
Location: Portland, OR
Second Illiteration wrote:
Cut down a bit on having a raptor every 200 yds. I know having that kind of thing adds to the excitement, but it would be cool to see a more balanced eco system of herbivores to carnivores

Oh I already planned for that. There are just waaaaayyyy too many raptors haha. I read in TLW that there should actually be more herbivores than predators. So we'll want to have relatively frequent "heards".. I bet with some simple AI, we could fit 5-6 fully active herbies in a given area, if we wanted.. Maybe more, dunno. And of course plenty of loners and pairs. But yes - raptors and weapons are going to be far less frequent in our version of the game, that's for sure. It's another nice reason for expanding the playable area of the game.. providing more potential dino encounters for the game as a whole with reduced density. This aspect of Tres: R is part of the design scheme to make it all more like the devs originally planned..

Still, I wanna know WHAT other dinosaur species we should bring in..



...Remember that complaint we read about baby dinos being simply shot by players, and possibly thus being removed? Well if we provide only limited ammo, it would certainly make the player think twice about wasting it on a non-threat..

_________________
Image
Image Image T-Script Reference / Trespasser Twilight / JP Dark Secrets / Tres File Box


Top
 Profile  
 
 Post subject: Re: New Dinos?
PostPosted: Fri Sep 18, 2009 3:02 am 
Offline
Albertosaurus
Albertosaurus
User avatar

Joined: Wed May 16, 2007 10:32 pm
Posts: 2056
Location: Ontario, Canada
I think the Compsognathus and Gallimimus should definitely be added in. Maybe Pachycephalosaurus and Mamenchisaurus too.


Top
 Profile  
 
 Post subject: Re: New Dinos?
PostPosted: Fri Sep 18, 2009 3:03 am 
Offline
Pteranodon
Pteranodon
User avatar

Joined: Fri Oct 05, 2007 9:21 pm
Posts: 780
LOL
BABY DINO KILLERS!!!!!!!!!
If possible add as many dinos as possible it maybe a little ambitious but why not atleast two of each of all the species? There are only about 25 species in total and we already have like half of them -- I know for suer we already have the ones in bold but im unsure of the other ones I think we do have a pachy and may be a ankylosaurus. IM UNSURE OF THE SITE WITH ALL OF THE DINOSAURS THAT machf converted from JP:OG.
List from JPLegacy:
1. Compsognathus longipes
2. Stegosaurus stenops "gigas" (*)
3. Brachiosaurus brancai (*)
4. Dilophosaurus "venenifer" (*)

5. Pachycephalosaurus wyomingensis
6. Mamenchisaurus constructus
7. Parasaurolophus walkeri "androgens" (*)
8. Gallimimus bullatus
9. Tyrannosaurus rex
10. Triceratops horridus
11. Velociraptor "antirrhopus nublarensis" sensu Paul (*)
12. Velociraptor "antirrhopus sornaensis" sensu Paul (*)
13. Pteranodon longiceps "hippocratesi" (*)

14. Pteranodon longiceps
15. Pteranodon sternbergi (?)
16. Spinosaurus aegyptiacus "robustus" (*)
17. Corythosaurus casuarius

18. Ankylosaurus magniventris
19. Ceratosaurus nasicornis
20. Apatosaurus excelsus
21. Hadrosaurus foulkii (?)
22. Leptoceratops gracilis (?)
23. Maisaura peeblesorum (?)
24. Muttaburrasaurus langdoni (?)
25. Anatotitan copei (?)


The plains would be sure to have TONS of herbivores, if it's green and has a lake near by or something like the beginning of Jurassic Park where they first meet the Brach but still I think we could include all of these dinos......................IDK

_________________
Image
Trespasser Movie Project - Private
"HALO ROCKS AND JUST WONT STOPS!" Trent Ferdig after watching new halo:reach trailer. In God we Trust


Top
 Profile  
 
 Post subject: Re: New Dinos?
PostPosted: Fri Sep 18, 2009 5:28 am 
Offline
T-Rex Killer
T-Rex Killer
User avatar

Joined: Mon Dec 06, 2004 5:21 pm
Posts: 10854
Location: Portland, OR
Wow, quite a list.. Well we shall see. We're definitely not going to attempt to put ALL of the dinos in, jeez... We want to see some regularity around the island, for realism, but obviously isolated pockets of dinos is possible (isolated pockets does not equal two, btw).


Any more specific suggestions..?

_________________
Image
Image Image T-Script Reference / Trespasser Twilight / JP Dark Secrets / Tres File Box


Top
 Profile  
 
 Post subject: Re: New Dinos?
PostPosted: Fri Sep 18, 2009 5:36 am 
Offline
Pteranodon
Pteranodon
User avatar

Joined: Fri Oct 05, 2007 9:21 pm
Posts: 780
Draconisaurus wrote:
Wow, quite a list.. Well we shall see. We're definitely not going to attempt to put ALL of the dinos in, jeez... We want to see some regularity around the island, for realism, but obviously isolated pockets of dinos is possible (isolated pockets does not equal two, btw).


Any more specific suggestions..?

Yeah I know Tres Has it's limits in the Dino department but I think most of them would quite nicely make for some beauty around the island, and I am sure many of the Dinosaurs move across the island quite frequently some of them probably circling the island continually, like the Bigger Herbivores which cant stay in one area because they would completely destroy the vegetation in that area. By pockets you mean like 4 or 5 in one area for instance "we will see a small herd of gallimimus on the plains."

_________________
Image
Trespasser Movie Project - Private
"HALO ROCKS AND JUST WONT STOPS!" Trent Ferdig after watching new halo:reach trailer. In God we Trust


Top
 Profile  
 
 Post subject: Re: New Dinos?
PostPosted: Fri Sep 18, 2009 2:24 pm 
Offline
Albertosaurus
Albertosaurus

Joined: Wed Mar 05, 2003 9:28 pm
Posts: 2307
a few other dinos we have


Carnotaurus
Crylophosaurus

As for having lots of different species. I'm thinking (as you probably are to Draco) that certain species would only appear on certain portions of the island, i.e. they've carved out their territory. So that could allow using more different species without making it too crowded...

Also, we could try some big herd scenes...in the past I've mentioned some ideas I've had, maybe we could discuss this further to see if there is some way to do it...in fact I'm thinking the way in which some animation Machf has done could be the ticket/ possible with some interesting results


And just to note on the novel: in the actual novel there were way more carnivores on the island than would be naturally sustainable in that ecosystem, but was held up due to the large amount of herbivore death do to DX. I want to say a normal pred/herb dichotomy at least mentioned somewhere is 1 for every 25...and animals as big as dinos would also have LARGE territories.


Top
 Profile  
 
 Post subject: Re: New Dinos?
PostPosted: Fri Sep 18, 2009 5:12 pm 
Offline
-=TresCom Website Manager=-
-=TresCom Website Manager=-
User avatar

Joined: Fri Jun 24, 2005 9:40 pm
Posts: 3277
Location: Sweden
Draconisaurus wrote:
There are just waaaaayyyy too many raptors haha.


Right, and may add some traps so the player got to think a little more?

And we should defenalty have a least a few new dinosaurs

_________________
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."

"The main laboratory and administrative buildings. This is where we made our work, where the real magic trick happen. When they are in need of height fixing, they'll come here." - Hammond


Top
 Profile  
 
 Post subject: Re: New Dinos?
PostPosted: Fri Sep 18, 2009 6:24 pm 
Offline
T-Rex Killer
T-Rex Killer
User avatar

Joined: Mon Dec 06, 2004 5:21 pm
Posts: 10854
Location: Portland, OR
Second Illiteration wrote:
a few other dinos we have


Carnotaurus
Crylophosaurus

Oh yeah, Carno could work well if done properly.. Don't want to just throw then in there for the fun of it.

Quote:
As for having lots of different species. I'm thinking (as you probably are to Draco) that certain species would only appear on certain portions of the island, i.e. they've carved out their territory. So that could allow using more different species without making it too crowded...

Pretty much, yeah. I also think that there would sometimes be more than one "herd", so you might find a herd of Trikes in the "hidden valley", and then another equally large one across the island somewhere.. but not everywhere or randomly.

Quote:
Also, we could try some big herd scenes...in the past I've mentioned some ideas I've had, maybe we could discuss this further to see if there is some way to do it...in fact I'm thinking the way in which some animation Machf has done could be the ticket/ possible with some interesting results

All the methods I can think of stand a chance of looking pretty fake, unless you put LOOTS of planning into it. If someone wants to try setting this up, and it actually works, I don't see why it couldn't go in the game somewhere. A trike stampede in the hidden valley would be sweet - though perhaps we'd want to find a larger area (and no there are no trikes in the Plains).


Quote:
And just to note on the novel: in the actual novel there were way more carnivores on the island than would be naturally sustainable in that ecosystem, but was held up due to the large amount of herbivore death do to DX.

Ahh yes, I was trying to remember that part.. thanks.
Quote:
I want to say a normal pred/herb dichotomy at least mentioned somewhere is 1 for every 25...and animals as big as dinos would also have LARGE territories.

Yeah.. hmmm.

tatu wrote:
Right, and may add some traps so the player got to think a little more?

Hmmm.. What exactly do you mean by "traps"? There will certainly be a few more in the Mayan zones..

_________________
Image
Image Image T-Script Reference / Trespasser Twilight / JP Dark Secrets / Tres File Box


Top
 Profile  
 
 Post subject: Re: New Dinos?
PostPosted: Fri Sep 18, 2009 8:05 pm 
Offline
Albertosaurus
Albertosaurus

Joined: Wed Mar 05, 2003 9:28 pm
Posts: 2307
Draconisaurus wrote:
Oh yeah, Carno could work well if done properly.. Don't want to just throw then in there for the fun of it.


Well you already know of what my idea of the proper way to do it :)
Quote:
Quote:
As for having lots of different species. I'm thinking (as you probably are to Draco) that certain species would only appear on certain portions of the island, i.e. they've carved out their territory. So that could allow using more different species without making it too crowded...

Pretty much, yeah. I also think that there would sometimes be more than one "herd", so you might find a herd of Trikes in the "hidden valley", and then another equally large one across the island somewhere.. but not everywhere or randomly.


Agreed

Quote:
Quote:
Also, we could try some big herd scenes...in the past I've mentioned some ideas I've had, maybe we could discuss this further to see if there is some way to do it...in fact I'm thinking the way in which some animation Machf has done could be the ticket/ possible with some interesting results

All the methods I can think of stand a chance of looking pretty fake, unless you put LOOTS of planning into it. If someone wants to try setting this up, and it actually works, I don't see why it couldn't go in the game somewhere. A trike stampede in the hidden valley would be sweet - though perhaps we'd want to find a larger area (and no there are no trikes in the Plains).


well...there were a couple ideas I had. And my idea of seeing a herd, at least the major one I had, was being high on a cliff, seeing one off in the distance or something like that. Def not something that you would interact with, just a visual. The one idea I had was using a billboard and having some kind of animation. But the other way would be like how Machf did the carno and a flying model he did, basically using an animated texture. The model would have all the poses of a simple walk cycle, or eat cycle or whatever, and only certain parts would be visible at a time to make it look like movement. Then using a trigger have it glide across in a direction while the animation is playing, possibly covering the ground a bit with foliage to hide where it may look fake. Something like that maybe?


Top
 Profile  
 
 Post subject: Re: New Dinos?
PostPosted: Fri Sep 18, 2009 8:53 pm 
Offline
Gallimimus
Gallimimus
User avatar

Joined: Thu Dec 25, 2008 10:04 pm
Posts: 582
Location: Denmark
ActRam could also have been used for the Trike, maybe..

And about the "too many raptors" .. I agree :P. It was pretty fun to mess around with all those raptors, but it wasn't natural (and since Raptors are packhunters, why aren't they then all "collected in one spot" instead of appearing one by one?)

_________________
Yes, my avatar is indeed a dino cookie.


Top
 Profile  
 
 Post subject: Re: New Dinos?
PostPosted: Fri Sep 18, 2009 11:26 pm 
Offline
T-Rex Killer
T-Rex Killer
User avatar

Joined: Mon Dec 06, 2004 5:21 pm
Posts: 10854
Location: Portland, OR
Second Illiteration wrote:
well...there were a couple ideas I had. And my idea of seeing a herd, at least the major one I had, was being high on a cliff, seeing one off in the distance or something like that. Def not something that you would interact with, just a visual. The one idea I had was using a billboard and having some kind of animation. But the other way would be like how Machf did the carno and a flying model he did, basically using an animated texture. The model would have all the poses of a simple walk cycle, or eat cycle or whatever, and only certain parts would be visible at a time to make it look like movement. Then using a trigger have it glide across in a direction while the animation is playing, possibly covering the ground a bit with foliage to hide where it may look fake. Something like that maybe?

Ahhhhh. I think doing it at a distance, off a cliff etc, really is the way to go. And the animated poses shouldn't be too difficult, when they won't be seen up close... Then again, it might be fun to have to try outrunning a stampede. :| Oh I just got an idea for that..

Anna wrote:
ActRam could also have been used for the Trike, maybe..

Well yeah, I'm pretty sure it was also thought of for that, at least.

Quote:
And about the "too many raptors" .. I agree :P. It was pretty fun to mess around with all those raptors, but it wasn't natural (and since Raptors are packhunters, why aren't they then all "collected in one spot" instead of appearing one by one?)

Another good point, it would be fun to set up pack interactions in specific areas..

_________________
Image
Image Image T-Script Reference / Trespasser Twilight / JP Dark Secrets / Tres File Box


Top
 Profile  
 
 Post subject: Re: New Dinos?
PostPosted: Sat Sep 19, 2009 9:33 am 
Offline
-=TresCom Website Manager=-
-=TresCom Website Manager=-
User avatar

Joined: Fri Jun 24, 2005 9:40 pm
Posts: 3277
Location: Sweden
Draconisaurus wrote:
tatu wrote:
Right, and may add some traps so the player got to think a little more?

Hmmm.. What exactly do you mean by "traps"? There will certainly be a few more in the Mayan zones..


Thats what I mean^^

_________________
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."

"The main laboratory and administrative buildings. This is where we made our work, where the real magic trick happen. When they are in need of height fixing, they'll come here." - Hammond


Top
 Profile  
 
 Post subject: Re: New Dinos?
PostPosted: Sat Sep 19, 2009 2:20 pm 
Offline
Albertosaurus
Albertosaurus

Joined: Wed Mar 05, 2003 9:28 pm
Posts: 2307
Just had a thought...maybe ascent/summit could/should have pteranodons???


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 19 posts ]  Go to page 1, 2  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  

Powered by phpBB® Forum Software © phpBB Group