Actually, I get my hoods out of TC Act 1, but yeah, I hadn't noticed specifically which level had them working. I assumed BE, JR(?), and/or IJ might have working truck hoods, which I would have found out when I went to look..glitchhunter09 wrote:The trucks close to the end of IJ have hoods on them that work. That's about the only stage with working truck hoods. I know IJ is going to be non-existant but I just thought you might want to know that if you didn't already.(Most likely you did seeing as how you know the game pretty much inside and out.) You might be able to use those hoods as a reference if you need it.
I was actually planning to forget them. It would seem a bit chaotic to have them running around in there, IMO - it doesn't even make sense that paras could get in over the concrete wall. However, there's a chance that one will be able to get inside from outside of the wall during gameplay..Don't forget the two Parasaurolophus wandering the town as well.
They didn't "remove" it. The current male T-Rex is also green. It's just different from what was in early screenshots. One possibility is that the they needed to replace it because the original's skin was based too closely on the skin of the Rex model from TLW, which they didn't have the copyright for (it is in fact VERY close, I am sure photo reference was used). The other part is that it's obviously a little higher-poly - as we know, Trespasser was quite unstable on modern PCs of the day, and today even large numbers of the higher poly dinos can slow FPS down considerably. So I'm confident that the poly of ALL dinos was reduced to improve engine performance. Also, the original green rex is just too damn bright.. it makes sense to have it darker and less saturated, despite how much we like it because of the nostalgia effect.I'm also curious, why did they remove the beta Green T-Rex skin?
"Were there any beta weapons"? That doesn't sound quite phrased right, but I'll answer both possible meanings.Another question: Were there any beta weapons in Trespasser? I remember something in one of the prerelease screens on the site that slightly resembled a weapon from the final but it wasn't quite like it.
*Yes, there are some weapons known to have been made for Trespasser that were present in the Beta (or earlier) but not afterwards.
*Yes, there is a weapon in the retail Trespasser files which is said to be a "beta" weapon which is not ingame. It's called the Colt or something, and it's found in the JR basement, along with a primitive muzzle flash, probably the first weapon ever made for the game, and can be seen in at least one old screenshot (pre-alpha).
*As a note, there are at least four weapons (I can think of double-barrel shotgun, antique rifle, silenced uzi) in the Mystery Models that were intended for Trespasser but do not seem to have made it into the final cut. It's unknown if they were just never brought in, or removed a long while back. The double-barrel will be featured in JPDS.
*As another note, machf has discovered the presence of several sounds in Effects.tpa for guns that are not found either in the retail or in the Mystery Models (or old screenshots). See here.