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 Post subject: Re: Tres: Reloaded - BE
PostPosted: Sat Sep 26, 2009 3:49 pm 
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Parasaurolophus
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Draconisaurus wrote:
Probably, sure. We'll figure that step out much later I think.


Great work Tatu. 8) The environment settings really make it look cool lol. Keep it up.
Okay, well....hate to say it...but it crashed. I tried it with ATX and CE...wouldn't load.


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 Post subject: Re: Tres: Reloaded - BE
PostPosted: Sat Sep 26, 2009 3:54 pm 
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What crashed? Tatu hasn't released his work.. and I already know my release of BE Reloaded is perfectly stable. Try adjusting some graphical settings (though I don't see why you'd need to). Also be sure the BE loading image is present - which it honestly should be, if you use Tres CE. CE has ATX2, btw... and if you say "ATX" you should specify which engine (demo/retail/special).

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 Post subject: Re: Tres: Reloaded - BE
PostPosted: Sat Sep 26, 2009 3:57 pm 
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Draconisaurus wrote:
What crashed? Tatu hasn't released his work.. and I already know my release of BE Reloaded is perfectly stable. Try adjusting some graphical settings (though I don't see why you'd need to). Also be sure the BE loading image is present - which it honestly should be, if you use Tres CE. CE has ATX2, btw... and if you say "ATX" you should specify which engine (demo/retail/special).
The release of BE on the first page...And the BE loading pic is there.


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 Post subject: Re: Tres: Reloaded - BE
PostPosted: Sat Sep 26, 2009 4:01 pm 
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Dunno. Make sure you've replaced all the original BE level files and that no SPZ is present..

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 Post subject: Re: Tres: Reloaded - BE
PostPosted: Sat Sep 26, 2009 4:04 pm 
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Draconisaurus wrote:
Dunno. Make sure you've replaced all the original BE level files and that no SPZ is present..
I deleted the SPZ and now I'm waiting for Disk Cleanup so I can run Tres.


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 Post subject: Re: Tres: Reloaded - BE
PostPosted: Sat Sep 26, 2009 4:15 pm 
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'kay, chucking the SPZ worked. Thanks. =]


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 Post subject: Re: Tres: Reloaded - BE
PostPosted: Sat Sep 26, 2009 4:26 pm 
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Haha, no prob. Best to get rid of all of them, eventually, if you can, by moving them into some kind of storage folder - when you have a SWP available (which is created when the level is run).

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 Post subject: Re: Tres: Reloaded - BE
PostPosted: Sat Sep 26, 2009 4:48 pm 
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Draconisaurus wrote:
Haha, no prob. Best to get rid of all of them, eventually, if you can, by moving them into some kind of storage folder - when you have a SWP available (which is created when the level is run).
Yeah, that's what I'm planning in doing.


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 Post subject: Re: Tres: Reloaded - BE
PostPosted: Thu Feb 04, 2010 4:21 pm 
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Just wanted to tell everyone. I still work on this level. Not much has happend tho, but since we got the build 96 the progress will move on :)

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 Post subject: Re: Tres: Reloaded - BE
PostPosted: Mon Feb 15, 2010 9:29 pm 
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Whoever has the latest version of this, (tatu?) could you share? I'd like to take a look and see what has happened so far. We should probably draw up a proper list of additions for this level. :)

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 Post subject: Re: Tres: Reloaded - BE
PostPosted: Mon Feb 15, 2010 9:52 pm 
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Well the thing is that the version I have not isnt the version thats going to be in reloaded. There are some things that changes so not even the version to download is the right one, but I will upload the version I worked on tomorrow and share.

The new reloaded BE hasent been started yet

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 Post subject: Re: Tres: Reloaded - BE
PostPosted: Wed Feb 17, 2010 4:26 am 
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Yeah, the one I started and released was meant for a version of Reloaded where there were several new levels and the island was going to be basically 100% explorable.. If there's enough additional effort and interest in working on Reloaded, I have some ideas to get a new BE started, inspired in part by the beta. Tatu's currently working on his own version of my release, because he thinks it's cool :P

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PostPosted: Mon Mar 08, 2010 9:02 pm 
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Okey, here it is everyone, the version of BE I worked on.
It's not done, but it would be really nice if someone could countinue the work on it.

(Machf, can you upload this to TresCom?)

hthttp://www.mediafire.com/file/3tjwybm30zy/BE~Reloaded_FirstVersion.rar

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Last edited by tatu on Fri Mar 26, 2010 1:33 pm, edited 1 time in total.

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PostPosted: Mon Mar 08, 2010 11:36 pm 
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tatu wrote:

(Machf, can you upload this to TresCom?)

No, sorry, I've been experiencing very bad problems with my Internet connection lately (using 52kbps dial-up right now to post, in fact).

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 Post subject: Re: Tres: Reloaded - BE
PostPosted: Tue Mar 09, 2010 12:51 am 
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Right now I am a tad busy with life, but I'll see what is done so far when it releases. :D

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