Re: TresCom Community Project 1 - Trespasser: Reloaded
Posted: Sun Dec 06, 2009 1:27 am
Been a while since anyone made any updates here. Not easy to hold a community project 'round these parts. This project is far from dead, though. Just sleepin' I guess.
Few notes. One is that there definitely won't be time for any updates on the project from me for the next month or more. Too busy. Also, with the beta coming out, I really doubt anyone will want to spend time on it, so that's understandable.
Other than all that, I can tell you now that the reappearance of the beta makes the aspect of this project which aimed to return the game to previous "beta" states is now far less important, since we can just go and see for ourselves. With that in mind, I believe the entire project of Tres Reloaded should have a more definitive aim of recreating the whole game from a completely fresh perspective - rather than starting from retail levels or depending on retail/beta/mystery-model assets, I think we should try to make this crap totally new. This was what I'd envisioned for SUM and all the new levels, anyway.. And some special things in the beta have given new hints as to what the ORIGINAL plans for the game were, which I plan to put to very good use, here. The beta also reveals much about the Plains, in an unexpected way, and I can't wait to work on that. This all does mean that the release of IT I made is probably total garbage. I may or may not start out from that terrain, still, but everything is now potentially up in the air other than the general level layouts. The most surviving piece of the original game is probably going to be certain areas of terrain and perhaps major buildings.
Until then!
Few notes. One is that there definitely won't be time for any updates on the project from me for the next month or more. Too busy. Also, with the beta coming out, I really doubt anyone will want to spend time on it, so that's understandable.
Other than all that, I can tell you now that the reappearance of the beta makes the aspect of this project which aimed to return the game to previous "beta" states is now far less important, since we can just go and see for ourselves. With that in mind, I believe the entire project of Tres Reloaded should have a more definitive aim of recreating the whole game from a completely fresh perspective - rather than starting from retail levels or depending on retail/beta/mystery-model assets, I think we should try to make this crap totally new. This was what I'd envisioned for SUM and all the new levels, anyway.. And some special things in the beta have given new hints as to what the ORIGINAL plans for the game were, which I plan to put to very good use, here. The beta also reveals much about the Plains, in an unexpected way, and I can't wait to work on that. This all does mean that the release of IT I made is probably total garbage. I may or may not start out from that terrain, still, but everything is now potentially up in the air other than the general level layouts. The most surviving piece of the original game is probably going to be certain areas of terrain and perhaps major buildings.
Until then!