What about a TresCom Town? (Abandoned)
Moderators: tatu, scallenger, Rebel, Wajas
- makairu
- Gallimimus
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Re: What about a TresCom Town? (Now In Progress, Feb 2010)
I'm glad to see this idea back on track. I think Imma boot up blender soon and make a house for this. Tatu, do you want me to send you my model when its done, or you Draco? because I know you want to do this for reloaded as well.
- tatu
- -=TresCom Website Manager=-
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Re: What about a TresCom Town? (Now In Progress, Feb 2010)
Sure, but send it as a .3ds format. File->Export and then as a .3ds file.
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
- tatu
- -=TresCom Website Manager=-
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Re: What about a TresCom Town? (Now In Progress, Feb 2010)
Yeah thats alright
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
- makairu
- Gallimimus
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- Joined: Sun May 13, 2007 7:22 pm
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Re: What about a TresCom Town? (Now In Progress, Feb 2010)
- tatu
- -=TresCom Website Manager=-
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Re: What about a TresCom Town? (Now In Progress, Feb 2010)
If it's possible, try make the doors, windows and roof split objects and not in the house model
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
- Draconisaurus
- T-Rex Killer
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Re: What about a TresCom Town? (Now In Progress, Feb 2010)
I'm no longer going to spearhead Tres Reloaded I'm afraid I'll discuss the fate of that project later. So yeah, Nick's house etc. should go towards this and not a retail-mod project.
TBH, I'm not even sure if I'd have time to make a house for myself, in there. I might borrow a building from elsewhere, or who knows, maybe something from JPDS..
TBH, I'm not even sure if I'd have time to make a house for myself, in there. I might borrow a building from elsewhere, or who knows, maybe something from JPDS..
- tatu
- -=TresCom Website Manager=-
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Re: What about a TresCom Town? (Now In Progress, Feb 2010)
Right! You can also use a house or a building from Trespasser!
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
- makairu
- Gallimimus
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Re: What about a TresCom Town? (Now In Progress, Feb 2010)
I will try, they are all in different layers in my project file. Also, there are no interior doors because I didn't know if you could add physics to them.tatu wrote:If it's possible, try make the doors, windows and roof split objects and not in the house model
- tatu
- -=TresCom Website Manager=-
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Re: What about a TresCom Town? (Now In Progress, Feb 2010)
I can add physics for themmakairu wrote:I will try, they are all in different layers in my project file. Also, there are no interior doors because I didn't know if you could add physics to them.tatu wrote:If it's possible, try make the doors, windows and roof split objects and not in the house model
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
- makairu
- Gallimimus
- Posts: 635
- Joined: Sun May 13, 2007 7:22 pm
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- Location: Ohio, United States
Re: What about a TresCom Town? (Now In Progress, Feb 2010)
okay, But when I model the door do you want me to export it separately? that seems best since you would just be able to manipulate where it is in tresed.
- Draconisaurus
- T-Rex Killer
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Re: What about a TresCom Town? (Now In Progress, Feb 2010)
Makairu, I don't know anything about how your export works, but as long as they are separate models (with their own names), it should work fine in a single export.
- makairu
- Gallimimus
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- Location: Ohio, United States
Re: What about a TresCom Town? (Now In Progress, Feb 2010)
Okay. also, I might end up giving it to you without textures at first, I can't really make any good ones and I'm having trouble finding decent ones that fit what im doing. Plus, I need to fix some of the normals.
I'll have the first in progress model to you soon Tatu, just to see how it works in-game and how it looks.
I'll have the first in progress model to you soon Tatu, just to see how it works in-game and how it looks.
- Draconisaurus
- T-Rex Killer
- Posts: 14075
- Joined: Mon Dec 06, 2004 5:21 pm
- Antispam: No
- Location: Isla Sorna
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Re: What about a TresCom Town? (Now In Progress, Feb 2010)
Hmmmmm. If textures are an issue, send it to me, that part shouldn't be hard for me. Though, if you could provide some example of the kind of textures you'd like it to have (or the actual textures), that would be preferable